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MythicMobs: drops, spawners, and levels

Configuring loot and spawning for custom mobs: drop tables, spawn conditions, difficulty levels, and reward balance.

Updated August 13, 2026

Creating a mob — MythicMobs. Next come drops and spawning.

Drop table

BossDrops:
  Drops:
    - diamond 1-3 0.6
    - mythicitem SwordOfDawn 1 0.05
    - exp 500 1

Format: item, amount, chance. Separate tables are more convenient than a list inside the mob itself: a single table can be reused.

Spawners

/mm spawners create bosscave Boss
/mm spawners set bosscave radius 20
/mm spawners set bosscave cooldown 3600
/mm spawners set bosscave maxmobs 1

Cooldown and limit are mandatory: a spawner with no restrictions quickly fills the world with entities — Mobs and entities.

Levels

Boss:
  Type: WITHER_SKELETON
  Health: 200
  LevelModifiers:
    Health: 50
    Damage: 5

A level 5 mob gets 200 + 4×50 health. Levels are tied to zones: the farther from spawn, the higher.

Balance

The reward must cover the risk, but not cancel out the economy. Rule: bosses drop materials and cosmetics, not ready-made top-tier gear — What to sell.

Load

Skills with projectiles and particles are expensive. Before opening an event, check TPS during combat — TPS.

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