MythicMobs: drops, spawners, and levels
Configuring loot and spawning for custom mobs: drop tables, spawn conditions, difficulty levels, and reward balance.
Updated August 13, 2026
Creating a mob — MythicMobs. Next come drops and spawning.
Drop table
BossDrops:
Drops:
- diamond 1-3 0.6
- mythicitem SwordOfDawn 1 0.05
- exp 500 1
Format: item, amount, chance. Separate tables are more convenient than a list inside the mob itself: a single table can be reused.
Spawners
/mm spawners create bosscave Boss
/mm spawners set bosscave radius 20
/mm spawners set bosscave cooldown 3600
/mm spawners set bosscave maxmobs 1
Cooldown and limit are mandatory: a spawner with no restrictions quickly fills the world with entities — Mobs and entities.
Levels
Boss:
Type: WITHER_SKELETON
Health: 200
LevelModifiers:
Health: 50
Damage: 5
A level 5 mob gets 200 + 4×50 health. Levels are tied to zones: the farther from spawn, the higher.
Balance
The reward must cover the risk, but not cancel out the economy. Rule: bosses drop materials and cosmetics, not ready-made top-tier gear — What to sell.
Load
Skills with projectiles and particles are expensive. Before opening an event, check TPS during combat — TPS.
