关于 AgriCraft 模组
AGRICRAFT
AgriCraft is a mod which aims to bring crop breeding to Minecraft, this includes both improving your existing crops, or cross-breeding to mutate into new species of crops.

The mod has been entirely rewritten for 1.16.5, so for both the apprentice and the expert, it might be opportune to give this a quick read.
Genetics
AgriCraft follows mendellian genetics, this means that the genome of a plant consists of a series of genes, where each gene appears as a pair of alleles.
Usually, one allele is dominant over the other, the latter being called recessive.
For instance if we consider gene "A", with dominant allele A and recessive allele a, the following holds:
- Gene Pair A-A: both dominant, A will be the apparant trait;
- Gene Pair: A-a: A is dominant over a, so A will be the apparent trait;
- Gene Pair: a-a: both recessive, so a will be the apparent trait.
AgriCraft contains multiple genes by default, examples of genes are the plant species, each of the stats, and attractiveness to certain animals (yes, be careful as a cow might be very curious about that tasty, tasty 10-10 wheat, however this might have certain advantages as well.
For instance for stats, a higher stat level is dominant, so a plant with Growth genes 8 - 3 will have an actual growth stat of 8.
When cross-breeding two plants, the child crop will inherit one of the two alleles from each parent, so for instance two 10 - 1 crops can have the following offspring:
10-10: inherit the 10 from both parents: 25% chance
10-1: inherit a 10 from the first and 1 from the second, or vice versa: 50% chance
1-1: inherit the 1 from both parents: 25% chance
Now when this happens, sometimes a mutation can trigger, this means a random change in one of the genes, for instance an existing plant species might mutate into a new one, or a stat might go up or down randomly. Mutations are key to improving your crops and unlocking new ones.
Stats:
AgriCraft contains 6 stats by default:
- Growth: affects the growth rate of plants, meaning higher growth stat leads to plants reaching maturity quicker;
- Gain: affects the number of fruits that the plant will produce;
- Strength: affects where the plant can grow (see Growth Requirements);
- Resistance: affects how resistant the plant is to weeds (see: Weeds);
- Fertility: affects how likely a plant is to participate in cross-breeding to produce offspring;
- Mutativity: increases the likelihood of a positive mutation when cross-breeding;
Weeds:
Ugh, weeds, noone likes weeds.
Well they are back, but not as you know them, instead of randomly killing plants, they will now sprout on existing plants and grow in parallel, competing for precious resources and thus delaying the growth of your crops.
It is recommended not to let them mature, as when weeds reach maturity, they tend to constrict and eventually kill their host plant as well as spread to neighbouring crops.
Growth Requirements:
Plants will now have very specific requirements related to the soil, season, fluids and light. Each soil has certain properties such as humidity, acidity and nutrients, and some crops like very humid soils, while others prefer soils which have very little nutrients. Furthermore, if you have a mod installed that adds seasons, AgriCraft crops will recognize these, and grow only during their favourite seasons.
It is also rumoured that some crops must be cultivated under water to grow.
Irrigation Systems
AgriCraft adds Irrigation Systems to water and speed up the growth of your crops, check out some of the screenshots below:
Compatibility:
AgriCraft aims to be as compatible with as many mods as possible, by default the following mods are supported:
Crops, Soils and Mutations:
- Atmospheric
- Autumnity
- Botania
- Buzzier Bees
- Farmer's Delight
- Immersive Engineering
- Metal Bushes Mod
- Pam's Harvestcraft 2
- Quark
- Simple Farming
- Thermal Cultivation
- XL Food Mod
Growing, Harvesting and Planting:
- Better Weather: seasons
- Blood Magic: harvest ritual
- Botania: horn and drum of the wild
- Botany Pots: planting of crops in pots
- Create: harvesting
- Cyclic: harvesting
- Immersive Engineering: garden cloche
- Industrial Foregoing: harvesting
- JEI: Recipe browsing
- Serene Seasons: seasons
- The One Probe: on-HUD info
Configurability
Besides compatibility, AgriCraft aims to be as configurable as possible, with over a 100 config options and full json support for plants, soils, mutations and weeds, AgriCraft can be fully configured as you like it best.
Dedicated documentation for Mod and Modpack developers will be coming to the wiki soon.
Optifine :
I can not natively support Optifine as it is very invasive, closed source and a pain to set up in dev.
However, spare your lamentations as a third party patch exists: https://www.curseforge.com/minecraft/mc-mods/agricraft-optifine-compat
Json Configurability:
- Documentation for the jsons can be found on the wiki: https://agricraft.github.io/
- PackDevUtils (by WACriminal), a VScode extension, also features json schema validation for the AgriCraft jsons and can be found here: https://marketplace.visualstudio.com/items?itemName=PackDevUtils.packdevutils
Guides:
- By ShneekeyTheLost on FTB forum: https://forum.feed-the-beast.com/threads/agricraft-for-mc-1-16-for-newbies-a-reference-for-the-rest-of-us.304977/

如何安装 AgriCraft
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.7.10–1.20.4 on Fabric, Forge or NeoForge automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Fabric, Forge or NeoForge
The loader must match the game version of the mod file, for example Minecraft 1.20.4. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file AgriCraft-neoforge-1.20.4-4.0.2-beta.jar (1.3 MB) for your game version and loader.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.
Launch the loader profile
Open “Mods” in the main menu: AgriCraft should be in the list.
Minecraft 1.20.4 runs on Java 17: with a different Java version the game may close right after launch.
版本
含依赖项
| Minecraft | 加载器 | 文件 | 日期 | 操作 |
|---|---|---|---|---|
| 1.20.1 | Forge | AgriCraft-forge-1.20.1-4.0.6.jar2 MB 3 | ||
| 1.20.1 | Fabric | AgriCraft-fabric-1.20.1-4.0.6.jar2.5 MB 12 | ||
| 1.20.4 | NeoForge | AgriCraft-neoforge-1.20.4-4.0.2-beta.jar1.3 MB | ||
| 1.20.4 | Forge | AgriCraft-forge-1.20.4-4.0.2-beta.jar1.3 MB | ||
| 1.20.4 | Fabric | AgriCraft-fabric-1.20.4-4.0.2-beta.jar1.3 MB 1 | ||
| 1.12.2 | — | agricraft-2.12.0-1.12.2-b2.jar1.4 MB | ||
| 1.12.2 | — | AgriCraft-2.12.0-1.12.0-a6.jar1.3 MB | ||
| 1.7.10 | — | AgriCraft-1.7.10-1.5.0.jar1.1 MB |
常见问题
Which Minecraft versions does AgriCraft work on?
There are files for 1.20.4, 1.20.1, 1.12.2, 1.7.10. The newest is 1.20.4.
Is AgriCraft for Forge or Fabric?
There are files for Fabric: 1.20.1–1.20.4, for Forge: 1.20.1–1.20.4 and for NeoForge: 1.20.4.
Does AgriCraft need other mods?
The author lists no required dependencies: the Fabric, Forge or NeoForge loader is enough.
Which Java does AgriCraft need?
Minecraft 1.20.4 runs on Java 17. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.
How do I download AgriCraft?
With Millida Launcher: it installs AgriCraft into a modpack by itself, for the right game version and loader. The launcher is free.
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