MobDisguisePVPControl
by Devil_Boy512 · CurseForgeYou'll know who hurt you.
You'll know who hurt you.
Convenient user IP address viewing
Login security to prevent player impostors.
Multiple sounds per event | Interval before playing | Per chat-word sounds
Bring Wheaping Angels from Doctor Who into your minecraft world
A simple plugin for quickly chopping down trees and mining ores
Every plugin that you need!
A fun game anyone can enjoy.Push a ball around your server
xScores
SuperTab
Change your chat prefix | NEW PLUGIN!
Minecraft's Best Hide and Seek and Block Hunt Plugin
Anti-PvP
An animated menu, a simple menu-designing tool, or just a better GUI plugin
All around the world, we take care of your goods !
Let your players do a quiz before they can actually play.
Extra features for spawners, such as upgrading, special effects and much more!
ArrowView
This plugin adds things that can be created with the help of dragon eggs! They have cool features and unique abilities with animations and sound! This plugin makes pvp fights more epic and varied! //
NoFlyPvp prevents players from dealing damage to players while flying is enabled
LocalChat
A simple inventory/chest sorting plugin.
Death chests for the masses!
Citizens extension that brings NPC interaction to a whole new level
A plugin runs only on the server and requires nothing from players: the client stays vanilla. A mod has to be installed by everyone, and it changes the game itself.
Put the .jar file in the plugins folder on the server, then restart the server. The plugin will create its config on first launch.
Usually yes: Paper and Purpur are built on Spigot and are compatible with its plugins. The reverse isn't true — a plugin that uses Paper features won't work on plain Spigot.
On Aternos, plugins can only be installed from the built-in list in the “Plugins” section of the panel. You can't upload your own .jar file, so paid and rare plugins can't be installed on Aternos. If the plugin you need isn't on the list, you need hosting with access to the plugins folder: put the file there and restart the server.
People usually start with four: EssentialsX (homes, warps, kits, teleport), LuckPerms (groups and permissions), WorldGuard together with WorldEdit (spawn and region protection) and ViaVersion (joining from other game versions). For a server with nickname login, add AuthMe for passwords and SkinsRestorer for skins.
A small server for friends needs just a few: EssentialsX (home, teleport to a friend, warps), CoreProtect (rolling back griefing and finding who broke a block) and Simple Voice Chat for voice chat, which needs the mod of the same name on players' side. Permissions and region protection are usually unnecessary on such a server.
Download the plugin file for your Paper version, put the .jar into the plugins folder and restart the server — the /plugins command will list it. On Millida Hosting the On a server button on the plugin page does the same.
A plugin is installed on the server, not by the player, and that's the whole difference from a mod: the client stays plain vanilla, and you can join the server without downloading a single file. Plugins run on server cores — Paper, Spigot, Bukkit, Purpur, Folia — while Velocity and BungeeCord are used for proxies between servers. The core matters as much as the version: a Paper plugin will almost always run on Purpur, but a Velocity plugin won't start on a regular server at all.
The useful minimum for a server is almost always the same: EssentialsX for basic commands, LuckPerms for permissions, WorldGuard together with WorldEdit for region protection and CoreProtect to roll back griefing. Servers with nickname login add AuthMe and SkinsRestorer, servers for friends add Simple Voice Chat. On Millida Hosting a free plugin from the catalog goes onto the server with the On a server button on its page, no manual .jar upload.
Plugins handle almost everything behind the scenes on a server: ranks and permissions, land protection, economy and shops, anti-cheat, map rotation, menus and voting. You install them by copying the .jar file into the plugins folder and restarting the server; most create their own config on first launch, which is what you then edit. The card lists supported cores and game versions, the author and license, and all releases are gathered on one page — you can update the plugin right from there.