BedRecovery
by Peull · CurseForgeHealth/hunger restoration upon waking up
Health/hunger restoration upon waking up
DarkBrotherhood
Prevents Combat Logging
Filter messages sent to your Velocity, Sponge and Paper consoles
Link virtually chests using masters and linked chests.
Change your client's texture pack on-the-fly, no spout required!
BlocksDrop
TabHealth
Adds Automated Dragon Bar Messages And Broadcasts Too!
Give owned wolves a title.
Chat with JSON events and 99% of customization
Configure world-specific game modes, allow players to switch game modes, and restrict inventory.
Automatic Rank Tool Using Secret Phrases and Server Time
Silk Touch spawners implemented in a vanilla/smp friendly way! Fully configurable with different things that could happen with breaking spawners! Available as plugin / mod
Add some useful (passive) behavior to the villagers.
Crates
Have characters that fall into the void? No more will that happen
McRPG will transform your server into a whole new role playing game!
PersonalMOTD - A plugin that will let you show player name's in the MOTD of your server!
A CodePad on Minecraft Wallsigns
Handle PvP for groups and players
Storing Experience levels with signs
A plugin that manually or automatically reloads your server!
A plugin that allows easy use of explosions!
A plugin runs only on the server and requires nothing from players: the client stays vanilla. A mod has to be installed by everyone, and it changes the game itself.
Put the .jar file in the plugins folder on the server, then restart the server. The plugin will create its config on first launch.
Usually yes: Paper and Purpur are built on Spigot and are compatible with its plugins. The reverse isn't true — a plugin that uses Paper features won't work on plain Spigot.
On Aternos, plugins can only be installed from the built-in list in the “Plugins” section of the panel. You can't upload your own .jar file, so paid and rare plugins can't be installed on Aternos. If the plugin you need isn't on the list, you need hosting with access to the plugins folder: put the file there and restart the server.
People usually start with four: EssentialsX (homes, warps, kits, teleport), LuckPerms (groups and permissions), WorldGuard together with WorldEdit (spawn and region protection) and ViaVersion (joining from other game versions). For a server with nickname login, add AuthMe for passwords and SkinsRestorer for skins.
A small server for friends needs just a few: EssentialsX (home, teleport to a friend, warps), CoreProtect (rolling back griefing and finding who broke a block) and Simple Voice Chat for voice chat, which needs the mod of the same name on players' side. Permissions and region protection are usually unnecessary on such a server.
Download the plugin file for your Paper version, put the .jar into the plugins folder and restart the server — the /plugins command will list it. On Millida Hosting the On a server button on the plugin page does the same.
A plugin is installed on the server, not by the player, and that's the whole difference from a mod: the client stays plain vanilla, and you can join the server without downloading a single file. Plugins run on server cores — Paper, Spigot, Bukkit, Purpur, Folia — while Velocity and BungeeCord are used for proxies between servers. The core matters as much as the version: a Paper plugin will almost always run on Purpur, but a Velocity plugin won't start on a regular server at all.
The useful minimum for a server is almost always the same: EssentialsX for basic commands, LuckPerms for permissions, WorldGuard together with WorldEdit for region protection and CoreProtect to roll back griefing. Servers with nickname login add AuthMe and SkinsRestorer, servers for friends add Simple Voice Chat. On Millida Hosting a free plugin from the catalog goes onto the server with the On a server button on its page, no manual .jar upload.
Plugins handle almost everything behind the scenes on a server: ranks and permissions, land protection, economy and shops, anti-cheat, map rotation, menus and voting. You install them by copying the .jar file into the plugins folder and restarting the server; most create their own config on first launch, which is what you then edit. The card lists supported cores and game versions, the author and license, and all releases are gathered on one page — you can update the plugin right from there.