GunGame
by _ForgeUser11915001 · CurseForgeGunGame 2.0 - Schneller, besser, bugfrei
GunGame 2.0 - Schneller, besser, bugfrei
A Great plugin for Hub servers, no need to configure thousands of useless and ram taking plugins. Use this!
Control who can build!
Proof of concept prediction anticheat for Geyser.
AutoDeOp will stop all players that get op when they weren't meant to will be automatically deop.
Combat NPCs for Bukkit!
LocationTeleport
Keep your server safe from the words you hate.
Timer allows you to define a clock giving the local world time.
This is a simple GUI plugin to easy use for admins!
show your skin without losing armor benefits
Create your own warps with passwordprotection
Admin please Delete...
High Speed Rails to make minecarts worth building
Troll Msg - Tell the server that you are a Trolololol
Add Sonic Screwdrivers from Doctor Who into your server
Be invisible while sneaking!
create and use mining machines that run on fuel!
Mini Events
Have infinite arrows !
Cauldrons are infinite water sources. Finally, Cauldrons are useful!
Teleporter Spawn
Custom Join/Quit messages and auto-broadcasts! Text animations, Boss Bars, Titles. and much more!
EconXP
A plugin runs only on the server and requires nothing from players: the client stays vanilla. A mod has to be installed by everyone, and it changes the game itself.
Put the .jar file in the plugins folder on the server, then restart the server. The plugin will create its config on first launch.
Usually yes: Paper and Purpur are built on Spigot and are compatible with its plugins. The reverse isn't true — a plugin that uses Paper features won't work on plain Spigot.
On Aternos, plugins can only be installed from the built-in list in the “Plugins” section of the panel. You can't upload your own .jar file, so paid and rare plugins can't be installed on Aternos. If the plugin you need isn't on the list, you need hosting with access to the plugins folder: put the file there and restart the server.
People usually start with four: EssentialsX (homes, warps, kits, teleport), LuckPerms (groups and permissions), WorldGuard together with WorldEdit (spawn and region protection) and ViaVersion (joining from other game versions). For a server with nickname login, add AuthMe for passwords and SkinsRestorer for skins.
A small server for friends needs just a few: EssentialsX (home, teleport to a friend, warps), CoreProtect (rolling back griefing and finding who broke a block) and Simple Voice Chat for voice chat, which needs the mod of the same name on players' side. Permissions and region protection are usually unnecessary on such a server.
Download the plugin file for your Paper version, put the .jar into the plugins folder and restart the server — the /plugins command will list it. On Millida Hosting the On a server button on the plugin page does the same.
A plugin is installed on the server, not by the player, and that's the whole difference from a mod: the client stays plain vanilla, and you can join the server without downloading a single file. Plugins run on server cores — Paper, Spigot, Bukkit, Purpur, Folia — while Velocity and BungeeCord are used for proxies between servers. The core matters as much as the version: a Paper plugin will almost always run on Purpur, but a Velocity plugin won't start on a regular server at all.
The useful minimum for a server is almost always the same: EssentialsX for basic commands, LuckPerms for permissions, WorldGuard together with WorldEdit for region protection and CoreProtect to roll back griefing. Servers with nickname login add AuthMe and SkinsRestorer, servers for friends add Simple Voice Chat. On Millida Hosting a free plugin from the catalog goes onto the server with the On a server button on its page, no manual .jar upload.
Plugins handle almost everything behind the scenes on a server: ranks and permissions, land protection, economy and shops, anti-cheat, map rotation, menus and voting. You install them by copying the .jar file into the plugins folder and restarting the server; most create their own config on first launch, which is what you then edit. The card lists supported cores and game versions, the author and license, and all releases are gathered on one page — you can update the plugin right from there.