Lighting Wand (Neo/Forge)
by Snownee · CurseForgeWand that can place invisible light source! also supports Colored Lighting
Wand that can place invisible light source! also supports Colored Lighting
Use regular deepslate in a stonecutter!
Automate trading with villagers using create!
Confusing, Interesting and Considerably Agnostic Development Aid
Shrinking things to make other things!
Loot for RPG style gameplay
Inspired by cpw's Iron Chests mod, adds a few different tiers of furnace.
An addon for Skyblock Builder which provides GUIs to easily modify and view teams.
Adds offhand attacking and other features, forked for RLCraft.
70+ Unlockable trinkets with different useful abilities
Apotheosis Addon
Auxiliary Library
Integrates SkyOrchards with Bonsai Trees
Help your friends back up after they die (if you can make it in time)
A simple mod that adds seasons to the game, dynamically changing biomes as you play.
A library for most of sokratis12GR's Mods
Stone variations vanilla chests.
Simple mod to patch entities and drops duplicated by portals.
A shared modding library for all of my mods
This is a mod that detects unsafe off-thread world random access, helping to find causes of "Accessing LegacyRandomSource from multiple threads" crash.
Shows the flag of where a server is located.
Design elaborate buildings within a minute!
Primitive Crafting adds a new way of crafting items in your inventory
A mod that allows running optifine on fabric.
They're two different mod loaders that aren't compatible with each other. Forge is the older one and better suited to big tech and magic modpacks; Fabric is lighter, updates to new game versions faster, and hosts most performance mods. NeoForge is a Forge fork for newer versions, and Quilt is a Fabric fork. A Forge mod won't run on Fabric, and vice versa. Millida Launcher installs the right loader for you.
The one that matches your game version and loader. The “Install” button picks the file for you: Millida Launcher grabs the version for your modpack. A mod for 1.20.1 usually won't work on 1.21.
Click “Install” and Millida Launcher will download the mod, its dependencies and the right loader for you. To install a downloaded file manually, put it in the mods folder inside the game directory.
No. The Install button on a mod page opens Millida Launcher: it downloads the mod, its dependencies and the right loader into the chosen instance by itself. No CurseForge and no manual file copying.
1.20.1 is one of the most modded versions, especially on Forge: tech, magic, RPG, furniture, weapons. Pick 1.20.1 in the version filter to keep only mods with a file built exactly for it, then pick Forge or Fabric next to it.
On Android, yes: Millida Launcher runs the Java edition on a phone, and mods work there just like on a PC, though light ones run much better than heavy ones. Minecraft PE (Bedrock) cannot load PC mods — it has add-ons instead, in the Minecraft PE mods section.
The usual picks are Simple Voice Chat for proximity voice chat, Waystones for fast travel, Xaero's Minimap and something big to work on together, such as Create. Mods that change the world must be installed by every player and on the server, while client-side ones like a minimap or performance mods are up to each player.
A mod is an add-on that changes the game itself: it adds blocks, mobs and mechanics, or speeds up world rendering. It isn't installed into the game directly but on top of a loader — Forge, Fabric, NeoForge or Quilt — and it's the loader that decides whether the file will run. That's why every card here lists both the game version and the loader: two mods with the same name for 1.12.2 Forge and 1.21 Fabric are two different files, and mixing them up means a crash on launch.
The most searched Minecraft mods are weapon, furniture, horror and performance mods: each theme has its own collection, and links to the themes and the most wanted versions are in the Popular block. Version 1.20.1 on Forge still holds the most big tech, magic and RPG mods, while the fresh 1.21.11 and 26.2 get Fabric and NeoForge mods fastest.
One mod in the catalog, one page. Every version the author has released is listed on its card: pick your game version and loader right there instead of jumping between ten similar pages. Each file shows its size, release date and checksum, and the mod itself shows the author, license and a link to the original source. Files whose license allows rehosting are stored with us and download directly — no link shorteners, timers or ad redirects. If the license forbids rehosting, the button honestly takes you to the author.