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Teleporting between network servers

How to send a player from one server to another with a command or item: plugins, proxy API, and preserving context.

Updated August 13, 2026

A player should get from survival into minigames with one button, not with the /server command.

Methods

MethodHow it works
/server nameThe proxy's basic command — Velocity
Compass menuMenus and interfaces with a transfer command
PortalA proxy portal plugin or a region with a command
NPCCitizens with a command
Automatically on an eventA minigame queue plugin

Important detail

The /server command runs on the proxy. A plugin on the backend must send it through the plugin channel (the BungeeCord channel) instead of trying to run it locally. Menu plugins can usually do this with the [server] flag instead of [player].

Preserving context

When switching, the player loses: effects, flight, open interfaces. The inventory is preserved if synchronization is set up — Inventory synchronization.

Delay

A transfer takes a second or two: the server has to load the player's data. On a weak backend, this is noticeable. A limbo or a loading screen makes the transition less jarring — Limbo.

Errors

The “server unavailable” message — Unable to connect you to backend.

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