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Limbo: a stub server during restarts

How not to kick players when a backend restarts: limbo on the proxy, a return queue, and configuring fallback.

Updated August 13, 2026

When you restart a game server, players either get kicked off the network or end up in the lobby. Limbo is the third option: they stay connected and wait.

How it works

Limbo is a minimal server (often built into a proxy plugin) that keeps the connection alive and shows a waiting screen. Once the backend comes back, players are moved back automatically.

Setup

  1. A limbo plugin on the proxy — Velocity.
  2. In the settings, specify which servers to "cover".
  3. The waiting message and the timeout.

Why you need it

  • Restarting survival stops being an event: players don't scatter.
  • A nightly scheduled restart doesn't reset AFK players.
  • You can roll out updates at a convenient time, not only during dead hours.

Fallback without limbo

The minimal option is try on the lobby: if the backend goes down, the player lands in the lobby instead of getting kicked — Lobby.

Limitation

Limbo doesn't save the game state: the player returns to where they left, but everything that happened on the server in the meantime goes on without them.

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