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How to plan a server season

A seasonal model: duration, start, content, finale, and preparing the next season without losing the audience.

Updated August 13, 2026

A season is a cycle with a beginning, a middle, and an end. It solves the main problem of survival: content runs out, but the world remains.

Duration

2–3 months is the working range. Shorter — players don't have time to develop; longer — interest fades.

Calendar

PeriodWhat happens
Week −2Announcement, waitlist signups in Discord
Week −1Teasers: map, mechanics, rewards
Day 0Start at the announced hour — everyone joins at once
Weeks 1–2Peak player count, exploration
Weeks 3–6Events every week, new zones
Weeks 7–10Major content: boss, event map
FinaleResults, rewards, build archive

A Single Launch Time

The most important decision. A server opened “sometime during the week” attracts a sluggish trickle. An announced hour brings everyone in at once — and creates the sense of an event.

What carries over to the new season

  • Donor ranks.
  • Titles and achievements.
  • Archive of builds from the previous season — World reset.

What does not carry over

Resources, money, claims, levels. Otherwise, the new season is pointless.

Preparing the next one

It starts in the middle of the current one: while the season is running, you are already assembling the map, mechanics, and edits. By the finale, everything except the announcement should be ready.

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