Stracciatella
A very lightweight vanilla style shader with colored lights. Focuses on adding some nice features that go hand in hand with vanilla. It is highly configurable and lets you craft your own personal vanilla experience.

Feature Highlights
Colored Lighting
Stracciatella adds multi-lightsource colored lighting to Minecraft with excellent performance. Light emitting blocks glow bright and tint and shade the environment.

Beautiful Distance Fog
The Overworld and the Nether have highly optimized volumetric-like fog effects that look especially beautiful with Distant Horizons, such as dynamic fog based on height aswell as patches of dense fog that sweep the landscape.
Many Bells and Whistles
Stracciatella is packed with many subtle but important visual improvements and quality of life features that improve Minecraft's look, such as rain refraction, puddles, shooting stars and much, much more!
Configurable
Make it yours! Stracciatella puts you in the driver's seat. All of Stracciatellas effects are highly customisable, so you can dial in the look exactly as you like it.
Full Feature List
Fog and Sky
- Fog - OFF, Border, Auto, Advanced
 Border:  Simple, comparable to vanilla  Auto:  Enables "Advanced" fog when Distant Horizons is present  Advanced:  Border fog aswell as configurable exponential distance and height based fog
- Advanced Fog
- Global Fog Density
 Constant fog density applied to exponential fog  Overworld, Nether and End densities are relative to this value
- Overworld Fog Density
 Density of constant Overworld fog  Relative to "Global Density"
- Overworld Noise Fog
- Overworld
- Height Scale Multiplier
 Multiplier applied to the scale factor used to calculate height fog  Higher values correspond to a harsher density falloff
- Height Density Multiplier
 Multiplier applied to the density calculated from world height
- Dynamic Density Start Height
 Fog density starts to increase with player height after the selected world height  Set to the default value, this acts as a correctional factor to keep the fog density (visually) constant
- Dynamic Density Multiplier
 Controls how much player height influences fog density
- Anisotropic Sunset Fog
 Fog density at sunset and sunrise increases more in direction of the sun
- Sunset Fog Anisotropy
 Amount of Anisotropy
- Sunset Fog Multiplier
 Controls how much the fog changes during sunset and sunrise
- Wind Speed
- Noise Fog Scale
- Noise Fog Fade
- Noise Fog Density Multiplier
- Nether Fog Density
 Density of constant Nether fog  Relative to "Global Density"
- Nether Noise Fog
- Nether
- Wind Speed
- Noise Fog Scale
- Noise Fog Fade
- Near Fog Density Multiplier
- End Fog Density
 Density of constant End fog  Relative to "Global Density"
- End
- Fog Start
 Sets where the fog starts appearing  Relative to render distance
- Fog End
 Sets where the fog reaches its maximum  Relative to render distance
- Cave Fog and Sky
- Cave Fog
 Fog changes to a different color when you are underground
- Cave Sky
 Sky changes to a different color when you are underground
- Cave Sky Height Threshold
 Controls which world height is necessary for the sky color to change
- Cave Fog (RGB Color Picker)
 Color of fog inside of caves
- Sun and Moon
- Change Sun and Moon Size
- Sun and Moon Size
 Changes the size of sun and moon
- Sun Angle
 Tilts the rotation axis of sun and moon  Vanilla is 0
- Hide under Horizon
 Sun and moon start disappearing under the horizon
- Transition Height
 Lower: sun and moon appear lower  Higher: sun and moon appear higher
- Transition
 Lower: Longer transition  Higher: Shorter transition
- Stars
- Vanilla Star Brightness
- Custom Stars
- Size
- Density
- Coverage
- Glow Radius
- Glow Amount
- Shooting Stars
 Only works with "Custom Stars" enabled
- Direction
- Density
- Speed
- Trail Length
- Trail Thickness
- Custom Sky Color
- Sky Color Configuration
- Custom Sunset
- Sky Sunset (RGB Color Picker)
- Sky Day (RGB Color Picker)
- Sky Day Rain (RGB Color Picker)
- Night Sky Brightness
- Sky Night (RGB Color Picker)
- Sky Night Rain (RGB Color Picker)
- Custom Fog Color
- Fog Color Configuration
- Fog Day (RGB Color Picker)
- Fog Day Rain (RGB Color Picker)
- Night Fog Brightness
- Fog Night (RGB Color Picker)
- Fog Night Rain (RGB Color Picker)
- End Sky
- End Sky Upper (RGB Color Picker)
- End Sky Lower (RGB Color Picker)
Lighting
- Lightmap - Simple, Default
 Default:  All Features  Simple:  Reduced features (only "Adaptive Blocklight Reduction" and "Minimum Light")
- Lightmap Settings
- Skylight AO
 Specifies the amount of ambient occlusion on skylight
- Blocklight AO
 Specifies the amount of ambient occlusion on blocklight
- Skylight Gamma
 Higher = Darker  Lower = Brighter
- Blocklight Gamma
 Higher = Darker  Lower = Brighter
- Minimum Light
 Restricts blocklight to never go below this value  Prevents caves from being pitch black (unless you set it to zero that is)
- Lightmap Colors
- Adaptive Blocklight Reduction
 Reduces blocklight when the sky is bright to avoid clipping  If the blocklight is too bright during daytime, increase this slider
- Nether Ambient Brightness
- End Ambient Light
- End Ambient Brightness
- End Ambient Saturation
- Skylight Day (RGB Color Picker)
- Skylight Night (RGB Color Picker)
- Blocklight (RGB Color Picker)
 Select blocklight color (torches, glowstone, etc.)  If "Complex Blocklight" is enabled, this color will NOT be used
- Complex Blocklight
 Allows you to select two colors for blocklight  One for dark parts, one for bright parts
- Blend Curve
 Higher: Emphasize "Bright" color  Lower: Emphasize "Dark" color  50 = linear transition
- Complex Blocklight Dark (RGB Color Picker)
- Complex Blocklight Bright (RGB Color Picker)
- Colored Lights
 Enabled colored lighting on blocks
- Colored Light Settings
- Vibrance
- Accumulation Rejection - Low, Default, High
 Sets how temporal history information is discarded  Higher corresponds to history being discarded more easily
- Acc. Blend Factor
 Sets how temporal history information is merged with new information  A lower value places less emphasis on history and will cause colors to update faster at the cost of more flicker
- Flicker Reduction
 Increase this slider if you experience frequent spots of color blinking into existence  Higher values will decrease the speed at which new color spreads and appears
- Acc. Regeneration Speed
 Sets how fast empty regions (with no color information) are filled up  A high value will cause colors to appear faster initially, but may introduce flicker in disoccluded regions
- Sample LOD Bias
 Controls the detail level at which colors are sampled  A higher value will make colors smoother but may cause small lights to be skipped  A lower value will sample at higher detail but will decrease smoothness and introduce flicker  The shader does its best to calculate the appropriate LOD itself
- Directional Lightmaps
- Directional Lightmap Strength
- Normals - Generated, Texture
- Normals Resolution Multiplier
 Auto-Generated Normals may have a different resolution than your resource pack  This slider allows you to select a higher resolution for the normals  No performance impact
- HDR Emissives
- HDR Emissive Brightness
Weather
- Rain Detection - Temperature, Color
如何安装 Stracciatella Shaders
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the shaders for Minecraft 1.8.9–1.21.11 automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Iris or OptiFine
Without a shader mod the game cannot see shaders. Install it for the same Minecraft version.
Download the shader archive
Pick the file Stracciatella Shaders v1.6.4.1 by DrDesten.zip (2.1 MB) and do not unpack it.
Put it in the shaderpacks folder
“Options”, then “Video Settings”, then “Shader Packs”, then “Open Shader Pack Folder”, and drag the archive there.
Select the shaders
In the same window, click the pack name and “Apply”.
版本
含依赖项
| Minecraft | 加载器 | 文件 | 日期 | 操作 |
|---|---|---|---|---|
| 1.17.1 | Iris, OptiFine | 1.17.12.1 MB 11 | ||
| 1.15.2 | Iris, OptiFine | 1.15.22.1 MB | ||
| 1.14.4 | Iris, OptiFine | 1.14.42.1 MB | ||
| 1.21.11 | Iris, OptiFine | 1.21.112.1 MB | — | |
| 1.21 | Iris, OptiFine | 1.212.1 MB | — | |
| 1.20.1 | Iris, OptiFine | 1.20.12.1 MB | — | |
| 1.19.2 | Iris, OptiFine | 1.19.22.1 MB | — | |
| 1.18.2 | Iris, OptiFine | 1.18.22.1 MB | — |
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