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适用于 Minecraft 26.2 的 Overly Realistic 数据包

引入过于真实的游戏机制,让游戏变得极其困难且耗时,以此激励玩家合作!

起价 Wilozyx · Modrinth
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已更新
已更新 29.07.2026
  • 1.21.11 — 26.2
  • 数据包
  • 客户端与服务器

关于 Overly Realistic 数据包

Overly Realistic title
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Overly Realistic banner
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Overly Realistic is a datapack & mod that adds a variety of features to minecraft, it mainly aims to incentivize cooperation between various players through a medium of realism! This takes inspiration from Civilization's Beginnings and Joyful's video on the problem with simulating civilizations in minecraft

The project is also inspired by real human evolutionary history and how it ultimately unfolded; a core idea for this project is to make lone survival hard and unfruitful, meaning, players need to (and are pushed to) be grouping into tribes in order to more easily progress and survive.

Note that this makes the progression system in the game intentionally slower and more difficult!

If you're unsure on how to progress, please check out the advancements tab in-game!

Also note that if you are using the datapack version of Overly-Realistic, you will need to use the resourcepack found here

Overly Realistic has pretty frequent updates (updated every 1-2 weeks currently!) - Make sure you check up on this page from time to time!!

While the versions uploaded for this project are marked as releases, such versions should be considered as beta updates! There is still a lot I haven't done/changed/added!

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features title
  • New advancement system as a progression tree
  • Minecraft's vanilla advancements have been removed and replaced with Overly-Realistic's advancements, which act as a progression tree to help players know what they should be doing to progress.
  • All advancements fully explain and describe the next progression milestones, so players are able to play without tabbing into a wiki all the time or remaining hopeless.
  • Progression overhaul
  • Progression is now much more realistic and made with cooperative aspects in mind, making it both harder and more complex, although, in a way that is easy to understand and follow.
  • Various new player stats
  • Players must now care for their temperature, thirst, sanity, stamina, hygiene, vitality, and many other stats.
  • Players now have genetics, which affect various aspects of the game such as movement speed, attack damage, height, etc. Genetics can be customized in a character customization menu when spawning in.
  • Players are now generally much weaker and slower when spawning in, although, they can train their stats to improve them through time.
  • Harsher health
  • Health is now much harder to manage, and will generally require a groupmate who can specialize into healthcare: players are able to bleed, fracture bones, get infections, create medicinal items, receive illnesses, etc.
  • Players are able to receive different debuffs depending on what body part they were hit on.
  • Natural regeneration is now slower and dependent on various factors.
  • Hunger complexity
  • Players must eat different types of foods so they are able to manage their nutrients: fats, proteins, and carbs. Only ever eating 1 type of food is no longer a viable approach.
  • Players' hunger now decreases through time, and, the lower the player's hunger, the weaker they get.

- New wisdom and intelligence systems

  • Certain actions can add up onto skill experience, which allows players to be able to become better in that skill through time. Wisdom skills include combat, blacksmithing, cookery, archery, healthcare, etc.
  • Wisdom skills have categories, those being: primary skills, secondary skills, and sub-skills.
  • When leveling up one skill, other skills of the same category will decrease in level (by default), which makes it so one singular player isn't able to specialize into all skills at once, thus needing to rely on other players, who have specialized into different skill sets than their own.
  • Animal overhaul
  • Animals are now divided into 2 types, predators and prey; predator animals are aggressive towards players, while prey animals are not, and would rather flee when near a player.
  • Animal behaviour is now more complex: aggressive animals may choose to flee depending on factors like its current health and the amount of players hunting it. They prefer hunting down smaller groups and individual players, and may get scared off by larger hunting parties, meaning that the more players collaborating on hunting, the better.
  • Animals now spawn in with semi-randomized genetics, this affects their size, health, speed, damage, and knockback resistance. Animals' sizes affect their other stats: larger animals will have better health and damage but will be slower, while smaller animals will have lower health and damage genetics, but will also be faster, allowing players to be selective with their hunts. They will also have traits that change up their mannerisms.
  • Animals now have stamina, which is used up when fleeing, allowing players to exhaust animals through time, which makes them slower and more vulnerable.
  • Various animals now create corpses when being hunted down, allowing players to harvest hides, meats, and bones from them.
  • Resource changes
  • Resource scarcity is much more prevalent. Crops can only be farmed in certain biomes, and ores have a distinction of poor and high quality material, which is tied to which biome they were harvested in, this allows different groups of players to hold different goods and valueables, thus incentivizing trade, trade routes, conflicts, and cooperation.
  • And much more!
  • Overly-Realistic provides a lot of content and heavily incentivizes the use of cooperation between groups of players!
  • An official Overly-Realistic wiki is in the works, and will soon become publicized!
100% Human-made badge (No AI Usage)
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available on planet minecraft!
available on smithed!
Available for Vanilla
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Socials Title
Check me out on Youtube!
Check me out on Smithed!
Check me out on Planet Minecraft!
Check me out on Modrinth!
Check me out on Curseforge!
Join the discord!

Feel free to DM me on discord!

username: wilozyxx

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Addons Title

[Addons for Overly Realistic]

  • Normal respawning
  • Makes respawning more vanilla-esque: re-enables the death screen, disables players being downed, allows for setting respawn points, disables ghosts, re-enables respawning
  • Supports v1.3.1 and above
  • Disable aggressive animals
  • Disables the spawning of predator/aggressive animals in the world
  • Supports v1.3.1 and above
  • Base textures
  • Adds textures for the items added by Overly-Realistic
  • Supports v1.3.5 and above
  • Want me to feature your own addon? Contact me on discord! :)
Overly Realistic — 截图 3

[Projects that work well with Overly Realistic]

  • William Wythers' Overhauled Overworld)
  • Overhauls the overworld world generation as to make it more picturesque
  • J6's Mob Variants
  • Adds some great animal variants to the game
  • Halfstorm's Visual Health
  • Changes entities' textures dynamically depending on their health, creates great injury-based immersion
  • D3v_c's Realistic Tree Behaviour
  • Makes trees fall down when broken, includes realistic animations and sounds
  • Youly's Dynamic Crafting
  • Makes crafting table recipes more in-world!
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Additional Credits Title

Fever

For their various textures

Overly Realistic — 截图 4

Achim2393

For their various textures

Cowmoonist

For their hog texture and inspiration

SilicatYT

For their work on the ScoreFixer library, which this project uses

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如何安装 Overly Realistic

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the data pack for Minecraft 1.21.11–26.2 automatically, together with its dependencies: Dependency.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Download the archive

    Pick the file overly_realistic_v3.16.2.zip (5.7 MB) for your game version.

  2. New world: “Data Packs”

    When creating a world, click “Data Packs”, drag the archive into the window, then move it to “Selected”.

  3. Existing world: the datapacks folder

    Put the archive into saves/<world>/datapacks and type /reload in game.

On a server

  1. Archive goes into the server world’s datapacks

    The world/datapacks folder on the server; players do not need to install anything.

  2. Reload the data

    Type /reload in the server console or restart the server.

  3. Use the “To server” button

    On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.

版本

含依赖项

Minecraft加载器文件日期操作
26.2数据包26.25.7 MB
26.1数据包26.14.9 MB
1.21.11数据包1.21.113.6 MB 1

运行所需

  • Dependency必填

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作者: Wilozyx许可证: CC0-1.0

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