RenderPearl Shadery pre Minecraft 1.20.1, 1.21.1
Clean, high performance shaders for modern hardware
Modern, lightweight shaders for Iris

RenderPearl is an incredibly lightweight shader pack using the latest Iris features and optional extensions on various graphics drivers, aiming to deliver pleasant visuals with excellent performance on modern hardware.
If you want to report a bug or give feedback/suggestions, the best way to do so is by opening an issue on the GitHub issue tracker. I rely heavily on user feedback in bug fixing and design.
This project is NOT associated with Mojang's new rendering abstraction layer also named "RenderRearl" (com.mojang.RenderPearl)
Trivia
This project started as a continuation of "Luracasmus Shaders" (which is why you might have seen it called "LS RenderPearl"), but modern versions share little to no code with the original project. The question remains as to whether the same shader pack remains throughout, when all parts are replaced.
The name "RenderPearl" is inspired by the Bedrock Edition RenderDragon engine.

Features
LabPBR 1.3 compliance & material data
"Yes" indicates support for per-texel data.
LabPBR 1.3 required component - From resource pack - Configurable nonstandard channels - Included/procedural
Albedo - Yes - No - No Smoothness - Yes, or as linear or perceptual roughness - Yes - Yes f0/reflectance - No - Constant Normal - Yes - No - Yes
LabPBR 1.3 optional component - From resource pack - Included/procedural
Hardcoded metal - No - No Porosity - No - No Subsurface scattering - No - Constant, only on translucent geometry Emmissiveness - No - Yes Ambient occlusion - Binary, per-block (from model) - Yes Height - No - No
- Smooth, colored real-time shadows and volumetric light using distorted shadow mapping.
- Colored block light with physically based reflections using a light list combined with vanilla lighting and average texture color.
- Ray traced, per-hand hand light.
- A wide range of highly optimized post-processing effects, including compute shader implementations of FidelityFX Contrast Adaptive Sharpening, SMAA 1x from SMAA-MC, automatic exposure and a variety of tone mapping operators.
- Customizable waves and water opacity.
- Built-in utility features such as light level visualization and a compass overlay.

Mod & Resource Pack Compatibility
Most built-in PBR information, including light colors, material normals and roughness, are almost entirely procedurally generated and should therefore work perfectly with most resource packs and mods.
Integration with Distant Horizons and Voxy is supported on the latest Minecraft version, but experimental and very basic. Complete support is planned for a future update.
Support for mods that modify the Iris shader pipeline, such as Chunks Fade In, is experimental and may have issues, such as the shader pack failing to compile.
Requirements
If you have a decently modern non-macOS device it probably supports everything you need, but you might have to update your Iris and graphics drivers.
- Iris with support for features:
- BLOCK_EMISSION_ATTRIBUTE
- COMPUTE_SHADERS
- CUSTOM_IMAGES
- ENTITY_TRANSLUCENT
- PER_BUFFER_BLENDING
- SEPARATE_HARDWARE_SAMPLERS
- SSBO
- Graphics drivers with support for GLSL 4.60.8+.
- Minecraft of a version that is listed as supported by the RenderPearl release. The latest supported version is usually the most stable.
Driver Support
OS - Drivers - Support
Linux - Mesa RadeonSI - Perfect Linux - Nvidia - Very Good Linux - Mesa Zink/RADV - Good Linux - Mesa Zink/Nvidia - Unstable Windows - AMD Adrenalin - Good Windows - Nvidia Game Ready - Very Good
Only the latest stable versions are tested. All other drivers are untested. Please report any issues that occur.
Tuning & The Compatibility Menu
The default configuration and all values selectable with profiles are intended to work on all systems that meet the shader pack's Requirements, though you may be able to achieve higher performance and quality by changing some of these options. Beware that some values may cause the shader pack to not compile, in which case you simply have to reset the option. These are usually marked with a red ⚠.
Implementation-Limited Options
The usable values and effects of these options depend on your graphics drivers.
- Light List Capacity is limited by the amount of Local Data Share memory usable per work group on your GPU. Depending on your GPU and graphics drivers, and the features enabled by the 16/8-Bit Types option, you may be able to set this significantly higher than the maximum value selectable with profiles (though there is no reason to do so if the light list isn't being filled completely, usually indicated by lights flickering, as it impacts performance negatively).
- 16/8-Bit Types uses optional OpenGL/GLSL extension-provided half- and/or quarter-sized data types to reduce register, LDS and VRAM usage. Performance impact varies depending on hardware and drivers, as conversion between types has a cost, but operations with smaller types can be significantly faster.
- Trinary Min/Max performs trinary minimum and maximum operations in singular function calls using the optional AMD_shader_trinary_minmax OpenGL/GLSL extension, which may allow generation of more optimal instruction sequences. It's recommended to use this whenever possible.
- 32×16-Bit Multiplication performs multiplication between 32-bit integers and integers in the 16-bit-representable range using special functions provided by the optional INTEL_shader_integer_functions OpenGL/GLSL extension, that may be faster than regular 32-bit multiplication operators. It's recommended to use this whenever possible.
- Immutable Constants marks all shader variables that can be immutable as constant, possibly enabling better optimizations. This feature is required by the GLSL specification, but still unsupported on some graphics drivers. It's recommended to use it whenever possible.
Design & Modding RenderPearl
RenderPearl's source code is intended to be modifiable and re-usable. It's written according to best practice to the best of my ability, but prioritizing performance over readability. If you have any questions about how it works, feel free to contact me on any platform.
Technical information can be found in the GitHub repository.
These are the only RenderPearl project pages made by me:
- Modrinth
- CurseForge
- Planet Minecraft
- GitHub
If you want to distribute RenderPearl, or just spread the word of it, I would greatly appreciate if you would link to at least one of them, Modrinth being the most important one.
Ako nainštalovať RenderPearl
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the shaders for Minecraft 1.20.1–26.2 automatically, together with its dependencies: Sodium, Iris Shaders.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Iris
Without a shader mod the game cannot see shaders. Install it for the same Minecraft version.
Download the shader archive
Pick the file RenderPearl v2.8.0-beta.4.zip (655 KB) and do not unpack it.
Put it in the shaderpacks folder
“Options”, then “Video Settings”, then “Shader Packs”, then “Open Shader Pack Folder”, and drag the archive there.
Select the shaders
In the same window, click the pack name and “Apply”.
Verzie
So závislosťami
| Minecraft | Loader | Súbor | Akcie |
|---|---|---|---|
| 26.2 | Iris | 26.2655 KB 128 | |
| 26.1 | Iris | 26.1655 KB | |
| 1.21.11 | Iris | 1.21.11655 KB | |
| 1.21.1 | Iris | 1.21.1655 KB | |
| 1.21 | Iris | 1.21655 KB 1 | |
| 1.20.1 | Iris | 1.20.126.2 KB 21 |
Čo potrebuje na spustenie
- Sodiumpovinné
- Dependencynepovinné
- Iris Shaderspovinné
- Dependencynekompatibilné
- Dependencynepovinné
- Distant Horizonsnepovinné
- LambDynamicLightsnepovinné
- Dependencynepovinné
FAQ
Which Minecraft versions does RenderPearl work on?
There are files for 1.20.1–26.2, 17 versions in total. The newest is 26.2.
What do I need to run RenderPearl?
Shaders are loaded through Iris: without it the game cannot see them.
What does RenderPearl need to work?
Required: Sodium, Iris Shaders. Without them the shaders will not start. Optional: Dependency, Distant Horizons, LambDynamicLights.
What is RenderPearl incompatible with?
The author marks it as incompatible with Dependency: they will not run together.
Where can I download RenderPearl safely?
On this page: the file RenderPearl v2.8.0-beta.4.zip (655 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 9832ff6956b318edf54dceeed7ade7b7ef4d1bd3.
Recenzie
Buď prvý, kto ohodnotí RenderPearl




