Tree Harvester Mod pre Minecraft 1.20.1, 1.21.1
🌲 Harvest full trees and huge mushrooms instantly with an axe. Includes fast leaf decay and sapling placement.
O mode Tree Harvester
Tree Harvester allows harvesting trees, warped trees and huge mushrooms instantly by chopping down one base block. This can be any part of the tree. The sapling will automatically be replaced, by using what the tree drops. There are many checks in the mod, from preventing accidental harvesting of houses made from logs to what leaves should decay.
By default the harvesting only works when holding the crouch button, but this can be toggled in the config. For more feature examples see below. There are lots of config options to tweak the mod exactly to your liking. Playing with huge modded trees? The amount of logs broken in one harvest can be limited in the config as well.
Developed to work alongside my Ore Harvester mod.
Features with the default configuration settings: ◉ All trees, vanilla and modded, can be harvested quickly by crouching and chopping down one block. ◉ The time it takes to chop down a tree is determined by the amount of logs in it. ◉ Leaves will decay very quickly after harvesting a tree. ◉ Saplings will be replaced after the last leaf has been decayed. ◉ Warped trees, in the nether, can be harvested quickly. ◉ Huge mushrooms can also be harvested quickly ◉ Certain axe types can be exempted from harvesting trees via a blacklist. ◉ Paxels and other modded tools that aren't detected as an axe can be added in the config. ◉ Blocks that should never be felled as a tree can be set in the config. ◉ Many checks to determine what is a tree and what isn't. No accidental destroying of houses. ◉ When two types of trees are next to each other, only the leaves of the tree broken will decay. ◉ Your axe won't break halfway through a tree. It stops at 1 durability, and needs a repair before it can harvest trees again. ◉ Leaves drop as if broken with your axe, so a silk touch axe gives leaf blocks. ◉ Every felled log triggers a block break event, so mods like Project MMO see each one. ◉ Compatible with other mods.
All available config options:
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mustHoldAxeForTreeHarvest default true If enabled, tree harvesting only works when a player is holding an axe in the main hand.
axeWhitelist default "easy_emerald:*_paxel,piercingpaxels:*_paxel,randomisfits:*_multitool,tetra:modular_double" A comma separated list of item ids that can harvest trees too, for modded tools that are not detected as an axe, like paxels and multitools. Use * as a wildcard. An id without a namespace matches items of every mod. Applies after rejoining the world.
treeHarvestWithoutSneak default false If enabled, tree harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.
automaticallyFindBottomBlock default true Whether the mod should attempt to find the actual bottom log of the tree and start there. This means you can break a tree in the middle and it will still completely be felled.
enableFastLeafDecay default true If enabled, the leaves around a broken tree will quickly disappear.
enableNetherTrees default true If enabled, the warped stem/crimson trees in the nether will also be chopped down quickly.
enableHugeMushrooms default true If enabled, giant/huge mushrooms will also be chopped down quickly.
ignorePlayerMadeTrees default true If enabled, trees with leaves placed by players won't be destroyed.
logBlockBlacklist default "" A comma separated list of block ids that are never harvested as a tree, also when they're detected as a log. Use * as a wildcard. An id without a namespace matches blocks of every mod. For example 'minecraft:jungle_log,*crimson_stem'. Applies after rejoining the world.
replaceSaplingOnTreeHarvest default true If enabled, automatically replaces the sapling from the drops when a tree is harvested.
replaceMushroomOnMushroomHarvest default true If enabled, automatically replaces the mushroom from the drops when a huge mushroom is harvested and 'enableHugeMushrooms' is enabled.
loseDurabilityPerHarvestedLog default true If enabled, for every log harvested, the axe held loses durability.
loseDurabilityModifier default 1.0, min 0.001, max 1.0 Here you can set how much durability chopping down a tree should take from the axe. For example if set to 0.1, this means that every 10 logs take 1 durability.
preventAxeBreakingOnTreeHarvest default true If enabled, harvesting a tree never breaks the axe. The whole tree is still felled, but the axe stops at 1 durability. An axe with 1 durability left can't harvest trees until it's repaired.
increaseExhaustionPerHarvestedLog default true If enabled, players' exhaustion level increases 0.005 per harvested log (Minecraft's default per broken block) * increaseExhaustionModifier.
increaseExhaustionModifier default 1.0, min 0.001, max 1.0 This determines how much exhaustion should be added to the player per harvested log. By default 0.005 * 1.0.
increaseHarvestingTimePerLog default true If enabled, harvesting time will increase per existing log in the tree. The amount is determined by 'increasedHarvestingTimePerLogModifier'.
increasedHarvestingTimePerLogModifier default 0.2, min 0.01, max 10.0 How much longer it takes to harvest a tree with 'increaseHarvestingTimePerLog' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerLogModifier)).
amountOfLeavesBrokenPerTick default 5, min 1, max 16 How many leaves should be broken per tick after a tree has been harvested. Increasing this will speed up the fast leaf decay, but costs more processing power per tick.
maxAmountOfLogsBrokenPerHarvest default -1, min -1, max 100000 The maximum amount of logs broken in one harvest. The logs closest to the broken log go first, so a bigger tree is only partly felled. Useful against lag from huge modded trees or forests with connected logs. -1 means no limit.
triggerBlockBreakEventPerHarvestedLog default true If enabled, every harvested log in a tree triggers a block break event, as if broken by hand. This lets other mods see each log, like skill mods that give experience for chopping or claim mods that protect an area. A log is skipped when another mod cancels its event.
Axe Blacklist Feature: It's possible to only allow certain axes to harvest trees. On first load of the mod a blacklist file is generated. It is located at ./config/treeharvester/harvestable_axe_blacklist.txt. This works for modded axe items as well. Axes from mods you add later are added to the file automatically.
Harvesting a birch tree next to another oak. Only the birch leaves are decaying:
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A big oak tree:
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A 2x2 spruce tree. The time it takes to break the tree is longer, and all 4 saplings are replaced correctly:
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Works with warped (nether) trees:
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Also for huge mushrooms, here's a brown one:
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And a red mushroom:
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You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Ako nainštalovať Tree Harvester
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.16.5–26.3 on Fabric, Forge, NeoForge or Quilt automatically, together with its dependencies: Collective.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Fabric, Forge, NeoForge or Quilt
The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file treeharvester-26.3.0-10.3.jar (155 KB) for your game version and loader.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it. Required dependencies go there too: Collective.
Launch the loader profile
Open “Mods” in the main menu: Tree Harvester should be in the list.
On a server
A server on Fabric, Forge, NeoForge or Quilt
The mod only works on a server with the same loader and game version, for example 26.3.
File goes into the server’s mods folder
Stop the server, put the mod file into the mods folder and start the server again.
Use the “To server” button
On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.
Verzie
So závislosťami
| Minecraft | Loader | Súbor | Dátum | Akcie |
|---|---|---|---|---|
| 26.1.2 | Fabric, Forge, NeoForge, Quilt | 26.1.2155 KB 1 | ||
| 26.3 | Fabric, Forge, NeoForge, Quilt | 26.3155 KB 51 | ||
| 26.2 | Fabric, Forge, NeoForge, Quilt | 26.2155 KB 24 | ||
| 1.21.1 | Fabric, Forge, NeoForge, Quilt | 1.21.1153 KB 88 | ||
| 1.20.1 | Fabric, Forge, NeoForge, Quilt | 1.20.1106 KB 20 | ||
| 26.3 | Fabric, Forge, NeoForge, Quilt | 26.3156 KB 7 | ||
| 26.2 | Fabric, Forge, NeoForge, Quilt | 26.2156 KB 2 | ||
| 1.21.1 | Fabric, Forge, NeoForge, Quilt | 1.21.1154 KB 21 |
Čo potrebuje na spustenie
- Collectivepovinné
FAQ
Which Minecraft versions does Tree Harvester work on?
There are files for 1.16.5–26.3, 8 versions in total. The newest is 26.3.
Is Tree Harvester for Forge or Fabric?
There are files for Fabric: 1.20.1–26.3, for Forge: 1.16.5–26.3, for NeoForge: 1.20.1–26.3 and for Quilt: 1.20.1–26.3.
What does Tree Harvester need to work?
Required: Collective. Without it the mod will not start: dependencies go into the same mods folder.
Do players need to install Tree Harvester?
No. Tree Harvester works on the server side: it is installed on the server only, and players do not need to download anything.
How do I download Tree Harvester?
With Millida Launcher: it installs Tree Harvester into a modpack by itself, for the right game version and loader. The launcher is free.
Recenzie
Buď prvý, kto ohodnotí Tree Harvester


