Skip to content

KubeJS Create Mod pre Minecraft 1.20.1, 1.21.1

KubeJS Create integration

stiahnutí
170 stiahnutí
zobrazení
366 zobrazení
Aktualizované
Aktualizované 25.10.2026

O mode KubeJS Create

  • Create integration for KubeJS. This mod allows you to add and properly edit recipes of Create mod in KubeJS scripts. All supported recipe types and examples are below. See Recipes page for more info.

Supported recipe types:

  • createCrushing
  • createCutting
  • createMilling
  • createBasin
  • createMixing (supports .heated() and .superheated())
  • createCompacting (supports .heated() and .superheated())
  • createPressing
  • createSandpaperPolishing
  • createSplashing (Bulk Washing)
  • createDeploying
  • createFilling
  • createEmptying

Note: Bulk Smoking = vanilla smoking and Bulk Blasting = vanilla blasting recipe types.

event.recipes.createCrushing(output[], input[]) Output doesn't have to be array. It can be either items or fluids Input doesn't have to be array. It can be either ingredients or Fluid.of('minecraft:water', 1000) or {fluidTag: 'some:fluid_tag', amount: 1000}

  • createMechanicalCrafting

event.recipes.createMechanicalCrafting(output, pattern[], {patternKey: input}) This recipe type is the same as regular crafting table shaped recipe

  • createSequencedAssembly

event.recipes.createSequencedAssembly(output[], input, sequence[]) // output[] are your output items // input is your input item // sequence[] is an array of sequences. These sequences are "regular" recipes that are supported.

Examples:

event.recipes.createCrushing([ '2x minecraft:cobblestone', 'minecraft:redstone', Item.of('minecraft:redstone').withChance(0.5) ], 'minecraft:redstone_ore')

event.recipes.createMixing('create:chromatic_compound', [ '#forge:dusts/glowstone', '#forge:dusts/glowstone', '#forge:dusts/glowstone', 'create:powdered_obsidian', 'create:powdered_obsidian', 'create:powdered_obsidian', 'create:polished_rose_quartz' ]).superheated()

event.recipes.createFilling('create:blaze_cake', [ 'create:blaze_cake_base', Fluid.of('minecraft:lava', 250) ])

event.recipes.createEmptying([ 'minecraft:glass_bottle', Fluid.of('create:honey', 250) ], 'minecraft:honey_bottle')

event.recipes.createMechanicalCrafting('minecraft:piston', [ 'CCCCC', 'CPIPC', 'CPRPC' ], { C: '#forge:cobblestone', P: '#minecraft:planks', R: '#forge:dusts/redstone', I: '#forge:ingots/iron' })

event.recipes.createSequencedAssembly([ // start the recipe Item.of('6x create:large_cogwheel').withChance(32.0), // have this item be an output with a certain chance Item.of('create:brass_ingot').withChance(2.0), // have this item be an output with a certain chance 'minecraft:andesite', // have this item be a guaranteed output 'create:cogwheel', // have this item be a guaranteed output 'minecraft:stick', // have this item be a guaranteed output 'minecraft:iron_nugget' // have this item be a guaranteed output ], 'create:brass_ingot', [ // 'create:brass_ingot' is the input. // the transitional item set by "transitionalItem('create:incomplete_large_cogwheel')" is the item that will be used during the recipe as the item that the input is using to transition to the output. event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:planks']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:wooden_buttons']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item event.recipes.createCutting('create:incomplete_large_cogwheel', 'create:incomplete_large_cogwheel').processingTime(50) // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item ]).transitionalItem('create:incomplete_large_cogwheel').loops(6) // set the transitional item and the loops (amount of repetitions)

If you want to use your own transitional item in sequenced_assembly recipes, you must register it in startup event:

onEvent('item.registry', event => {

// Texture for this item goes in kubejs/assets/kubejs/textures/item/my_part.png

event.create('my_part', 'create:sequenced_assembly').displayName('My Part')

Then you would use …transitionalItem('kubejs:my_part')…

Note! Mysterious Conversion recipes are client side only, so the only way to add them currently is using reflection with this code in client scripts (outside any event):

let MysteriousItemConversionCategory = java('com.simibubi.create.compat.jei.category.MysteriousItemConversionCategory')

let ConversionRecipe = java('com.simibubi.create.compat.jei.ConversionRecipe')

MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:apple', 'minecraft:carrot'))

MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:golden_apple', 'minecraft:golden_carrot'))

Ako nainštalovať KubeJS Create

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.16.2–1.21.1 on Fabric, Forge or NeoForge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 1.21.1. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file kubejs-create-neoforge-2101.3.1-build.18.jar (38 KB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: KubeJS Create should be in the list.

Minecraft 1.21.1 runs on Java 21: with a different Java version the game may close right after launch.

Verzie

So závislosťami

MinecraftLoaderSúborDátumAkcie
1.21NeoForgeKubeJS Create NeoForge 2101.3.1-build.1837.7 KB 73
1.20.1ForgeKubeJS Create Forge 2001.3.0-build.830.2 KB 52
1.20.1ForgeKubeJS Create Forge 2001.3.0-build.530.2 KB
1.18.2FabricKubeJS Create Fabric 1802.2.4-build.2320.4 KB 38
1.19.2Fabrickubejs-create-fabric-1902.2.4-build.11.jar23.1 KB
1.16.3—kubejs-create-1604.1.0.4.jar5.7 KB 7

FAQ

Which Minecraft versions does KubeJS Create work on?

There are files for 1.16.2–1.21.1, 9 versions in total. The newest is 1.21.1.

Is KubeJS Create for Forge or Fabric?

There are files for Fabric: 1.18.2–1.19.2, for Forge: 1.20.1 and for NeoForge: 1.21–1.21.1.

Does KubeJS Create need other mods?

The author lists no required dependencies: the Fabric, Forge or NeoForge loader is enough.

Which Java does KubeJS Create need?

Minecraft 1.21.1 runs on Java 21. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.

Where can I download KubeJS Create safely?

On this page: the file kubejs-create-neoforge-2101.3.1-build.18.jar (38 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: d4dce8f82f2d37545f085522a782c1bfda222154.

Recenzie

Buď prvý, kto ohodnotí KubeJS Create

Komentáre 0

Pre komentovanie sa prihlásPrihlásiť sa

Podobné mody

Všetky mody

Viac o tomto