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Champions Mod pre Minecraft 1.12.2, 1.18.2

Creates elite mobs of different rarities, with enhanced stats and extra abilities.

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Aktualizované
Aktualizované 17.10.2026

O mode Champions

Overview

Champions is a mod that adds elite mobs of different rarities, with enhanced stats, extra abilities, and extra loot. These champions can be spawned for any hostile mob in the game. Many aspects of this mod can be configured with either the config file or the generated json files, allowing users to adjust the difficulty and diversity of this mod to suit their particular playstyle.

Ranks

Champion mobs are defined by their ranks. Every time a valid mob is spawned into the world, it's assigned a rank. Most mobs will be common and exhibit no special characteristics. Some mobs will spawn as champions. Players can recognize them by the special colored particles they emit as well as the special health bar that appears on your screen when you look at them. Champions have ranks which are randomly assigned with higher ranks being progressively rarer. With each rank, champions gain stronger stats, more abilities, and more loot to drop.

Ranks are extremely configurable through the use of the champions-ranks.toml file generated in the serverconfig folder. Players can edit rank attributes such as default color, number of affixes, growth factor, and chance to spawn. New ranks can even be added, infinitely.

More in-depth information on the champions-ranks.json file is located at the GitHub Wiki.

Affixes

Affixes are unique abilities or attributes that spawn with champion mobs. Players can see which affixes are attached to any champion by looking underneath the champion's health bar on the screen. These can be identified from a fair distance away, allowing players to sufficiently analyze each champion's threat level and available abilities.

Affixes, like ranks, can also be configured through the use of the champions-affixes.toml file generated in the serverconfig folder. Here, players can disable certain affixes, require certain ranks, blacklist entities, and make specific entities always spawn with certain affixes if possible. Unlike ranks, new affixes cannot be added in any way.

More in-depth information on the champions-affixes.json file is located at the GitHub Wiki.

Current available affixes:

  • Adaptable - Champion will take less and less damage from the same consecutive damage type
  • Arctic - Continuously fires homing projectiles that will slow anyone they hit
  • Dampening - Reduces the damage of indirect attacks
  • Desecrating - Periodically spawns a cloud of harming underneath its target
  • Enkindling - Continuously fires homing projectiles that will damage and burn anyone they hit.
  • Hasty - Drastically increases movement speed
  • Infested - Attacking and being attacked will spawn silverfish that will attack its target
  • Knocking - Increased knockback from attacks, which will also slow targets for a small period of time
  • Lively - Regenerates 1 health per second. This increases to 5 health per second when not attacking or pursuing any targets.
  • Molten - Grants fire resistance, fiery attacks, and armor penetration
  • Magnetic - Periodically pulls targets towards itself
  • Paralyzing - Small chance per attack to "jail" targets, making them unable to move positions for a few seconds
  • Plagued - Infects nearby creatures with a Poison effect
  • Reflective - A small portion of damage is reflected back at the attacker
  • Shielding - Periodically shields itself from all damage
  • Wounding - Attacks will have a moderate chance to inflict the Wound effect, which decreases healing and increases damage taken

Configuration

In addition to the toml files mentioned above, Champions has a general configuration file. Here, players can specify things like dimensional blacklists/whitelists for champion mobs, client color overrides for ranks, and values to use for stat growth for champions.

Game Stages

Champions has support for Game Stages for staged champion mobs and staged rank tiers. More information about this can be found on the GitHub Wiki.

Ako nainštalovať Champions

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.12.2–1.18.2 on Forge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Forge

    The loader must match the game version of the mod file, for example Minecraft 1.18.2. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file champions-forge-1.18.2-2.1.6.3.jar (248 KB) for your game version.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: Champions should be in the list.

Minecraft 1.18.2 runs on Java 17: with a different Java version the game may close right after launch.

Verzie

So závislosťami

MinecraftLoaderSúborDátumAkcie
1.18.1Forgechampions-forge-1.18.2-2.1.6.3.jar248 KB 1
1.16.1Forgechampions-FORGE-1.16.1-2.0-beta6.jar205 KB
1.12.2—champions-1.12.2-1.0.11.8.jar222 KB
1.12.2—champions-1.12.2-0.11-beta.jar187 KB

FAQ

Which Minecraft versions does Champions work on?

There are files for 1.18.2, 1.18.1, 1.16.1, 1.12.2. The newest is 1.18.2.

Is Champions for Forge or Fabric?

Only for Forge: 1.16.1–1.18.2. There are no files for Fabric or NeoForge: a mod for another loader will not start.

Does Champions need other mods?

The author lists no required dependencies: the Forge loader is enough.

Which Java does Champions need?

Minecraft 1.18.2 runs on Java 17. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.

Where can I download Champions safely?

On this page: the file champions-forge-1.18.2-2.1.6.3.jar (248 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: b9644e4a77e8aac2944b5e61e32cd08e1bf322be.

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