Enhanced AI Mod para Minecraft 1.20.1, 1.21.1
Creepers irrumpiendo, Zombies minando y Esqueletos francotiradores. ¡Personaliza su IA como quieras!
Summary
Enhanced AI is a mod that changes mobs AI, making them smarter and harder to deal with.
The mod
Enhanced AI aims to make the slow and boring mobs into a better and unpredictable experience. The default mod's configuration is a spice up of vanilla difficulty. You can alter the config to have a true nightmare experience, or make it easier.
Please note that as of v3 (around MC 1.19.2) this only affects vanilla mobs as modded mobs may not work properly. You can still try to add them in the relevant Entity Type Tags to allow modded mobs to get EAI features (check the wiki).
Check out the website for a complete list of features
[Check out the wiki for all the infos for pack makers] (https://github.com/Insane96/EnhancedAI/wiki)
v2 Features list
All mobs
Anti-Cheese
Mobs with this feature enabled (by default all monsters) will break boats and minecarts they're stuck in. Can be configured to prevent mobs from being minecarted or boated.
Explosion Avoidance
All mobs will run away from a creeper about to explode or an ignited TnT
Break Anger
Zombified Piglins will get angered when a closeby player will break quartz ore. Configurable to make any set mob target a player breaking specific blocks.
Fishers
Mobs with a Fishing Rod will be able to reel in players. By default only Zombies can spawn with a Fishing Rod. When reeled, there's a chance that items in the target's inventory are reeled instead of the target.
Custom Mob Fleeing
Any mob can be configured to run from any other mob. By default there's no custom mob fleeing.
Leaping
Disabled by default because it's just a draft, makes mobs make a small jump towards the target.
Miners
Mobs are able to mine their way to the target. By default only zombies can and are equipped with a Stone Pickaxe.
Movement
Mobs that reach a climbable block will now be able to climb it (ladders, vines, etc) Also mobs have 15% bonus movement speed and 250% bonus swim speed
Pearlers
Mobs with ender pearls will be able to use them to reach the target. By default only zombies can spawn with 3 ender pearls.
Riding
Some mobs are able to mount other mobs. By default only Spiders can be ridden and Zombies, Creepers, Husks, Zombie Villagers, Drowneds, Skeletons, Strays and Cave Spiders are able to mount.
Targeting
Mobs have enhanced targeting capabilities. They have increased sight (can see targets from farther away) and can also sense targets through walls. Mobs also have better targeting when hit (e.g. Creepers will now switch taget if who hit them is closer). Also mobs will no longer fight eachother, have a small chance to be neutral and are affected by blindness effect.
Biters
Zombies (by default) are able to bite entities that hit them without a weapon.
Item Disruption
Mobs that hit an entity are able to disarm it. By default only enderman can do that.
Melee Attacking
Attack range is now affected by the forge:entity_reach attribute and also the attack speed attribute. Also mobs use the new 1.20.2 attack changes.
Open Doors
Mobs are able to open doors. By default only long noses mobs can.
Spawning
Min spawn distance has been increased and max has been decreased, so mobs will spawn more closer to the player.
Warden Interactions
Mobs flee from the Warden.
Animals
Scared and Attack
Some animals will flee from players on sight, whilst others will attack back.
Group Flee
If an animal is attacked all the other animals of the same type around will flee or attack back
Not tempted
Some animals are not temped by food
Blazes
Attack
Blazes have randomized parameters when shooting fireballs. Can shoot more, less, faster, slower, have more/less inaccuracy ...
Bugs
Silverfish
Silverfishes will call for more silverfishes when hurt and faster.
Creepers
Swell
Creepers have a chance to spawn with the ability to ignore walls, breach, walking while exploding or the ability to throw themselves at the target.
Drowneds
Swimming
Drowned swimming is faster and uses the swim speed attibute instead of the movement speed one. Also the AI for swimming should be a little better.
Endermen
Get Over Here
Disabled by default, endermen teleport players if they can't reach them
Ghasts
Shooting
Ghasts can shoot up to 3 fireballs and might be able to shoot when they can't see the target (breach)
Illagers
Pillagers Shoot
Change the shooting range, cooldown and inaccuracy of Pillagers
Pillager Fleeing
Pillagers can flee from the target and attack while fleeing
Ravagers
Ravagers breakable blocks can be set with a block tag
Pets
Snow Golems
Shoot faster, deal damage with snowballs, freeze enemies and heal other snowmen
Iron Golems
Have an innate 40% damage reduction and fire lasts less
Wolves
Wolves have double hp and damage
Shulkers
Attack
They can shoot faster
Armor
Shulkers have increased armor, 30 when closed (20 in vanilla), 20 when peeking (0 in vanilla) and 10 when open (0 in vanilla)
Bullets
Increases levitation duration and amplifier given by bullets
Skeleton
Shoot
Change the shooting range, cooldown and inaccuracy. Also small chance for a skeleton to spawn as a spammer
Fleeing
Skeletons can flee from the target and attack while fleeing
Wither Skeletons
Have a chance to spawn with a bow and and arrows give wither instead of fire
Slimes
Slimes
They can spawn bigger and jump faster
Cómo instalar Enhanced AI
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.16–1.21.1 on Forge or NeoForge automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Forge or NeoForge
The loader must match the game version of the mod file, for example Minecraft 1.21.1. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file enhancedai-4.2.4.0.jar (1.3 MB) for your game version and loader.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.
Launch the loader profile
Open “Mods” in the main menu: Enhanced AI should be in the list.
Minecraft 1.21.1 runs on Java 21: with a different Java version the game may close right after launch.
Versiones
Con dependencias
| Minecraft | Cargador | Archivo | Fecha | Acciones |
|---|---|---|---|---|
| 1.21.1 | NeoForge | 4.2.4.01.3 MB 6 | ||
| 1.20.1 | Forge | 3.3.7.51.3 MB 14 | ||
| 1.21.1 | NeoForge | 4.0.1.0-beta1 MB | ||
| 1.19.2 | Forge | 1.7.0321 KB | ||
| 1.16.3 | Forge | Enhanced AI Alpha 1.2.1224 KB |
FAQ
Which Minecraft versions does Enhanced AI work on?
There are files for 1.16–1.21.1, 10 versions in total. The newest is 1.21.1.
Is Enhanced AI for Forge or Fabric?
There are files for Forge: 1.16–1.20.1 and for NeoForge: 1.21.1. There are no files for Fabric: a mod for another loader will not start.
Does Enhanced AI need other mods?
The author lists no required dependencies: the Forge or NeoForge loader is enough.
Which Java does Enhanced AI need?
Minecraft 1.21.1 runs on Java 21. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.
Where can I download Enhanced AI safely?
On this page: the file enhancedai-4.2.4.0.jar (1.3 MB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: c0bc255e3caac277d3eb5f5407723daadb3e4bd6.
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