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Capsule Mod para Minecraft 1.20.1, 1.21.1

¡Trae tu base contigo! Las cápsulas pueden capturar una región que contenga cualquier bloque o máquina, y luego desplegarla y retirarla a voluntad. Inspirado en las cápsulas de Dragon Ball.

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Actualizado 18.10.2026

Acerca del mod Capsule

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.

Join us on Discord ! https://discord.gg/wZpBVdr

Detailed documentation on the wiki : https://github.com/Lythom/capsule/wiki

Biggest Features

  • Move you base! An entire base packed in a 31x31x31 can be moved entirely including machines. You can be a real traveler now.
  • Build faster with blueprints! Blueprint capsules can take materials from chests or other inventories to duplicate a structure. It supports rotation and mirror.
  • Modpack making options, so that player can be rewarded with ready to deploy structures or loot them in chests.
  • A ton of possibilities ! Capsules can be used as early backpack moving a chest, as portable ladder, to deploy protecting walls to recover during a fight, to move machines or multiblocks, and more... unleash your creativity !

Getting started

The first capsule you will have access to is made of wood. It's size is 1x1x1 which enables the "instant mode".

"Wooden capsule" recipe

It means you can capture any block (ie. a chest or a crafting table) by right clicking it, then deploy and undeploy it instantly by right clicking again with the capsule in hand.

If right click open a GUI, try to capture from a distance or while sneaking.

Getting bigger

To get to the big things, you first need a capture base. This is where you can initialize a capsule with it's first content. You'll be able to capture the region on top of it.

"Capture Base" recipe

Then you need an empty capsule (the top item is a stone button) :

"Iron Empty Capsule" recipe, default capture size : 3x3x3

"Gold Empty Capsule" recipe, default capture size : 5x5x5

"Diamond Empty Capsule" recipe, default capture size : 7x7x7

Obsidian (9x9x9) and Emerald (11x11x11) capsules also exists, check JEI !

Empty Capsule

Throw it near the capture base !

  • Right click : activate
  • Right click while activated : throw the capsule.
  • Once the content is captured, the capsule can be deployed or undeployed at will.

Initial capture

Note that all the capsule can be dyed (affect the base color) and labeled (sneak + right click).

Linked capsule

  • Deploy : Right click once to activate, right click again to throw at the preview positions (are ahead not aiming a block).
  • Undeploy : Right click the "Deployed" capsule and the content will be stored again into the capsule, whereever it currently is.
  • Label : Sneak + Right click to open the label editing screen.

Deploy / undeploy

## Rotations

Linked capsules can be rotated and mirrored by players using left click / shift+left click while previewing deloyment. All vanilla blocks and non-living entities (minecarts,etc) are supported but modded blocks with specific behaviours (machines, etc.) will prevent a rotation by default to prevent messing with specific considerations with their orientation that capsule cannot know.

The "canRotate" state might need to be updated when you first acquire a standard capsule (blueprints will always rotate), if rotation is locked and you think it should work, deploy and undeploy the capsule to update it and be able to rotate. If it still can't: there is a special block in the content that does not support rotation.

As a modpack maker, if you want capsule to still try to rotate some specific modded block, you can whitelist them for blueprints and it will allow the block both to rotate in regular capsules and be used in blueprints. Checkout the Blueprint whitelist section.

Cómo instalar Capsule

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.15.2–1.21.1 on Forge or NeoForge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 1.21.1. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file Capsule-1.21.1-9.0.117.jar (342 KB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: Capsule should be in the list.

Minecraft 1.21.1 runs on Java 21: with a different Java version the game may close right after launch.

Versiones

Con dependencias

MinecraftCargadorArchivoFechaAcciones
1.21.1NeoForgeCapsule 1.21.1-9.0.117342 KB 1
1.20.1ForgeCapsule mod v8.0.105- for mc 1.20.1351 KB
1.19.2ForgeCapsule mod v7.0.98 - for mc 1.19.2348 KB
1.15.2—Capsule mod v4.0.51 - for mc 1.15.2317 KB
1.15.2—Capsule mod v4.0.43 - for mc 1.15.2296 KB

FAQ

Which Minecraft versions does Capsule work on?

There are files for 1.21.1, 1.20.1, 1.19.2, 1.15.2. The newest is 1.21.1.

Is Capsule for Forge or Fabric?

There are files for Forge: 1.19.2–1.20.1 and for NeoForge: 1.21.1. There are no files for Fabric: a mod for another loader will not start.

Does Capsule need other mods?

The author lists no required dependencies: the Forge or NeoForge loader is enough.

Which Java does Capsule need?

Minecraft 1.21.1 runs on Java 21. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.

Where can I download Capsule safely?

On this page: the file Capsule-1.21.1-9.0.117.jar (342 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 14159591022a0b737981792403a172f65a445aaf.

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