Acerca del mod Areas
Areas is a mod which allows any player to easily created named areas in a world. This can be an area, region, zone, town, kingdom etc. This is done with a placed sign. On it you specify the radius, optionally the rgb value and the name. This means that the radius around the sign is now considered an area. Whenever a player enters this area, they receive a message at the top of the GUI with (by default) "Enter the area.". And when they leave "Leaving the area.". This can both be changed in the config.
Names are randomly selected when the sign does not contain one. There is a global RGB value for the messages specified in the config, but this can also be a unique value again specified on the sign. See the examples below for a better idea of how it works!
You can make areas overlap in order to create different area shapes. The join/leave message will only show when entering for the first time or leaving every overlapping zone.
Works in multiplayer, but players must also have the mod installed on their client.
All available config options:
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giveUnnamedAreasRandomName default true When enabled, gives signs without an area name a randomly chosen one from a preset list.
radiusAroundPlayerToCheckForSigns default 100, min 0, max 1000 The radius in blocks around the player in which to check for area signs.
defaultAreaRadius default 30, min 0, max 1000 The default radius for areas when it's left empty on the sign. It will be added automatically.
areaRadiusIgnoresHeight default false When enabled, only the horizontal distance to an area sign counts, so an area reaches from the bottom to the top of the world within its radius. Useful for tall buildings.
sendChatMessages default false When enabled, sends the player the area notifications in chat.
showHUDMessages default true When enabled, sends the player the area notifications in the HUD on screen.
showEnterMessage default true Whether a message should be sent when a player enters an area.
enterPrefix default "Entering " The prefix of the message whenever a player enters an area.
enterSuffix default "." The suffix of the message whenever a player enters an area.
showLeaveMessage default true Whether a message should be sent when a player leaves an area.
leavePrefix default "Leaving " The prefix of the message whenever a player leaves an area.
leaveSuffix default "." The suffix of the message whenever a player leaves an area.
showHUDTextShadow default true Whether the text shown should be drawn with a shadow.
HUDMessageFadeDelayMs default 4000, min 100, max 360000 The delay in ms after which the HUD message should fade out.
HUDMessageHeightOffset default 10, min 0, max 3000 The vertical offset (y coord) for the HUD message. This determines how far down the message should be on the screen. Can be changed to prevent GUIs from overlapping.
HUD_FontSizeScaleModifier default 1.0, min 0, max 10.0 Increases the font size of the text in the HUD message. If you change this value, make sure to test the different GUI scale settings in-game. 6.0 is considered large.
HUD_RGB default "100,200,50" The colour of the HUD message, as red, green and blue values from 0 to 255.
useSeparateRegionAndZoneSettings default false When enabled, signs starting with [Region] or [Zone] use the region and zone settings below for their messages and colour, instead of the general ones. [Area] signs always use the general settings.
regionEnterPrefix default "Entering " The prefix of the message whenever a player enters a region.
regionEnterSuffix default "." The suffix of the message whenever a player enters a region.
regionLeavePrefix default "Leaving " The prefix of the message whenever a player leaves a region.
regionLeaveSuffix default "." The suffix of the message whenever a player leaves a region.
region_HUD_RGB default "100,200,50" The colour of the HUD message for regions, as red, green and blue values from 0 to 255.
zoneEnterPrefix default "Entering " The prefix of the message whenever a player enters a zone.
zoneEnterSuffix default "." The suffix of the message whenever a player enters a zone.
zoneLeavePrefix default "Leaving " The prefix of the message whenever a player leaves a zone.
zoneLeaveSuffix default "." The suffix of the message whenever a player leaves a zone.
zone_HUD_RGB default "100,200,50" The colour of the HUD message for zones, as red, green and blue values from 0 to 255.
/areas - Shows all area signs around the player.
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To create an area with a radius of 10, use one of these prefixes. By default they do the same, choose which one you prefer: This will create an area with a random name by default.
A simple example; a desert island area with a radius of 10:
Entering the desert island:
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When breaking the sign, the area ceases to exist:
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Another example with a custom colour; A savanna village area with the rgb value after the [RGB] prefix: These three signs result in exactly the same.
Entering the savanna village:
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Leaving the savanna village:
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An area being randomly named with a radius of 30:
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Another randomly named area with a radius of 20:
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And another example with an unnamed area with a radius of 5 by not entering a name, and the config option 'giveUnnamedAreasRandomName' set to false:
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If you'd like your mod to do something when a player enters or leaves an area, you can listen to the events below. They contain the player, the area name, the type (Area, Region or Zone), the sign position and the radius. The events are fired client-side.
Fabric: com.serilum.areas.fabric.api.AreaEvents Forge: com.serilum.areas.forge.api.AreaEnterEvent and AreaLeaveEvent NeoForge: com.serilum.areas.neoforge.api.AreaEnterEvent and AreaLeaveEvent
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Cómo instalar Areas
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.20.1–26.3 on Fabric, Forge, NeoForge or Quilt automatically, together with its dependencies: Collective.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Fabric, Forge, NeoForge or Quilt
The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file areas-26.3.0-7.0.jar (125 KB) for your game version and loader.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it. Required dependencies go there too: Collective.
Launch the loader profile
Open “Mods” in the main menu: Areas should be in the list.
Areas works on the player’s side only: there is no need to install it on a server.
Versiones
Con dependencias
| Minecraft | Cargador | Archivo | Fecha | Acciones |
|---|---|---|---|---|
| 26.3 | Fabric, Forge, NeoForge, Quilt | 26.3125 KB | ||
| 26.2 | Fabric, Forge, NeoForge, Quilt | 26.2125 KB | ||
| 1.21.1 | Fabric, Forge, NeoForge, Quilt | 1.21.1124 KB | ||
| 1.20.1 | Fabric, Forge, NeoForge, Quilt | 1.20.185.8 KB 1 | ||
| 26.3 | Fabric, Forge, NeoForge, Quilt | 26.3104 KB | ||
| 26.2 | Fabric, Forge, NeoForge, Quilt | 26.2104 KB | ||
| 1.21.1 | Fabric, Forge, NeoForge, Quilt | 1.21.1104 KB | ||
| 1.20.1 | Fabric, Forge, NeoForge, Quilt | 1.20.171.9 KB |
Qué necesita para funcionar
- Collectiveobligatorio
Contenido que lo necesita
FAQ
Which Minecraft versions does Areas work on?
There are files for 1.20.1–26.3, 7 versions in total. The newest is 26.3.
Is Areas for Forge or Fabric?
There are files for Fabric: 1.20.1–26.3, for Forge: 1.20.1–26.3, for NeoForge: 1.20.1–26.3 and for Quilt: 1.20.1–26.3.
What does Areas need to work?
Required: Collective. Without it the mod will not start: dependencies go into the same mods folder.
Do I need to install Areas on a server?
No. Areas works on the player’s side only: there is no need to install it on a server.
How do I download Areas?
With Millida Launcher: it installs Areas into a modpack by itself, for the right game version and loader. The launcher is free.
Reseñas
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