Not Enough Glyphs
by Alexth99, derringercubed · CurseForgeRepack of famous utility glyphs plus inedit ones and the brand new SpellBinder and book threads
Repack of famous utility glyphs plus inedit ones and the brand new SpellBinder and book threads
Hardcore Questing Mode
Creates ways of providing instant structures
A lot of items, nice to have
Modern item and fluid pipe mod for NeoForge.
CleanView is a minecraft client mod that removes potion particles from your viewpoint
A Lightweight Library
Adds grandiose temples and villages to the Aether dimension!
Consume a trial key to be able to use the trial vault again
Stop Farmland form getting trampled
Use that extra power to protect your base
A mod that adds decorative blocks for your horror maps and spooky structures for your survival world
An addon for Integrated Dynamics to help extract values from complex NBT data
Authenticate and re-validate your session
Adds configurable recipes to horse armour and saddles from vanilla MC.
Adds Aquaculture and Farmer's Delight compatibility. Vanilla style.
Adds a Wireless Transmitter with infinite range across all dimensions
MOD settings to the game menu as before 1.12.2
A simple mod that adds some helpful underwater scuba gear.
A library for my mods
Allows vanilla potions to stack.
Be notified about all the things you've just collected.
Discover exciting structures with fun mini-dungeons and integrated lore!
A Dwarven-themed Magic Mod. With bugfixes and additions.
They're two different mod loaders that aren't compatible with each other. Forge is the older one and better suited to big tech and magic modpacks; Fabric is lighter, updates to new game versions faster, and hosts most performance mods. NeoForge is a Forge fork for newer versions, and Quilt is a Fabric fork. A Forge mod won't run on Fabric, and vice versa. Millida Launcher installs the right loader for you.
The one that matches your game version and loader. The “Install” button picks the file for you: Millida Launcher grabs the version for your modpack. A mod for 1.20.1 usually won't work on 1.21.
Click “Install” and Millida Launcher will download the mod, its dependencies and the right loader for you. To install a downloaded file manually, put it in the mods folder inside the game directory.
No. The Install button on a mod page opens Millida Launcher: it downloads the mod, its dependencies and the right loader into the chosen instance by itself. No CurseForge and no manual file copying.
1.20.1 is one of the most modded versions, especially on Forge: tech, magic, RPG, furniture, weapons. Pick 1.20.1 in the version filter to keep only mods with a file built exactly for it, then pick Forge or Fabric next to it.
On Android, yes: Millida Launcher runs the Java edition on a phone, and mods work there just like on a PC, though light ones run much better than heavy ones. Minecraft PE (Bedrock) cannot load PC mods — it has add-ons instead, in the Minecraft PE mods section.
The usual picks are Simple Voice Chat for proximity voice chat, Waystones for fast travel, Xaero's Minimap and something big to work on together, such as Create. Mods that change the world must be installed by every player and on the server, while client-side ones like a minimap or performance mods are up to each player.
Mods for Minecraft NeoForge: 5,538 items in the Mods section. Compatibility is checked against the files, not the description: only items with a build for exactly these conditions stay in the list.
One mod in the catalog, one page. Every version the author has released is listed on its card: pick your game version and loader right there instead of jumping between ten similar pages. Each file shows its size, release date and checksum, and the mod itself shows the author, license and a link to the original source. Files whose license allows rehosting are stored with us and download directly — no link shorteners, timers or ad redirects. If the license forbids rehosting, the button honestly takes you to the author.