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Portals between worlds

How Nether portals work, coordinate ratios, plugin portals between arbitrary worlds, and common linking problems.

Updated August 13, 2026

A vanilla portal links the Overworld and the Nether with a ratio of 8: one block in the Nether equals eight blocks in the Overworld.

Linking rules

The server searches for the nearest portal within a radius; if it doesn't find one, it creates a new one. This causes the classic problem: two Overworld portals standing next to each other lead to the same Nether portal.

The solution is to build portals manually using coordinates: X/8, Z/8, and the same height. Then linking is exact and predictable.

Disabling

allow-nether=false disables the Nether and portals entirely — Nether and End.

Portals between arbitrary worlds

This is impossible in vanilla. It is done with a plugin: Multiverse-Portals lets you assign any target to the frame — another world, coordinates, or a command.

/mvp create hub
/mvp modify dest w:lobby

— Multiverse.

Issues

SymptomCause
Player ends up in the wrong placeLinking matched a different portal
Portal is not createdBlocked by a region or the Nether is disabled
Mobs pass through the portalCan be disabled with a core setting — Purpur
Minecarts and items get lostKnown behavior: don't send valuables through a portal

Load

Each portal is a potential chunk generation point in the Nether. Hundreds of portals from players mean a loaded Nether scattered across the entire map — World border helps here too.

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