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Vanilla RTX Ресурспак для Minecraft 26.40

Стандартна графіка Minecraft з трасуванням променів, охоплено все! – Ванільні ресурси, доступні для Minecraft з RTX.

від Cubeir · CurseForge
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Оновлено
Оновлено 18.10.2026
  • 26.40

Про ресурспак Vanilla RTX

Vanilla Resources Made Available for Minecraft with RTX

Vanilla RTX is the go-to ray tracing resource pack for Minecraft RTX, bringing together a cohesive art direction for default ray-traced Minecraft graphics since 2020 - Enabling players to use Minecraft's ray tracing features in any world or servers by adding thoughtfully-crafted materials and configurations to the base game without altering the vanilla experience, delivering complete ray tracing support for Minecraft in a manner that integrates seamlessly and maintains a native look and feel.

  • Every possible vanilla block is supported, even secret or unobtainable blocks.
  • All blocks feature highly detailed, unique material designs that remain consistent across different blocks made of similar materials.
  • Every material has been carefully designed to give each block the character it deserves while preserving its original style and functionality - without diverging from the artist's intent inherent in the texture.
  • Everything has been fine-tuned for Minecraft's ray tracing.
  • Compatibility errors of vanilla resources with ray tracing are resolved through Enhancements
Vanilla RTX for Minecraft RTX - Front Cover Photo

Main Resource Packs:

  • Vanilla RTX uses 16x heightmaps which define depth on blocks.
  • Vanilla RTX Normals features handcrafted 16x normal maps instead, which simulate curvature by defining the direction each pixel in the texture is facing.
  • Vanilla RTX Opus is the composition of both Vanilla RTX & Vanilla RTX Normals, featuring higher resolution normal maps with an unprecedented level of detail.

Related Projects:

  • Vanilla RTX App is an installable tool that lets you launch Minecraft RTX without issues in one click, customize fog, lighting or materials in Vanilla RTX, recieve updates automatically, upgrade DLSS, and more...
  • Vanilla RTX Add-Ons are a series of smaller packages that give certain blocks interesting properties!
  • Chemistry RTX packs are optional extensions to extend support to Minecraft: Education Edition Chemistry content.
  • Creative RTX HD Material Pack features a collection of exotic high definition materials for creative builds with ray tracing.
Support the Development of Vanilla RTX

With Vanilla RTX all blocks receives their own custom RTX flavor, elevating their character. Every texture is meticulously taken care of for the highest level of detail and internal consistency while making sure they preserve or complement their core vanilla style and functionlity.

Vanilla RTX is is the most up-to-date ray tracing resource pack for Minecraft, regular updates add support for newer Minecraft features while improving the appearance of existing ones and adapting to the latest versions of the game. A wide range of technical and compatibility issues of vanilla resources with ray tracing have also been addressed in this pack, giving all players the ability to continue to enjoy the latest Minecraft features and updates with ray tracing at its best.

Most of fog colors with ray tracing have been made to match vanilla game colors and to complement each biome's intended feel and atmosphere. If you want to control the intensity of fog effects, you can easily do that (and much more!) through the Vanilla RTX App.

Vanilla RTX - Ice King's Vault RTX
Vanilla RTX Demonstration World Dynamic Sun Image

Support for the Wilderness Bound game drop has been added.

Vanilla RTX Wilderness Bound Game Drop Support
Vanilla RTX Wild Update - Mangrove Swamp
Tricky Trials
Desert Atmosphere
Garden Awakens Resin
Vanilla RTX Enhanced Candles
Vanilla RTX - Outdoor Image
Vanilla RTX - Wild Update Image
Vanilla RTX - Ice King's Vault Showcase Image 2
Vanilla RTX Amethyst Cave Showcase image

Gallery

Ominous Trials
Mangrove Swamp Tropical Waters Image
Vanilla RTX - Minecraft Ray Tracing RTX
Vanilla RTX's 1.20.5 Autumn's End Cover Image
Cherry Grove
Vanilla RTX
Vanilla RTX - Minecraft Pickaxe Statue
Vanilla RTX Taiga Atmosphere Image
Vanilla RTX - Ice King's Vault Showcase Image 3
Vanilla RTX - Room Lighting Showcase
Vanilla RTX End Portal

Minecraft RTX Bug Fixes & Enhancements

These features enhance visuals and provide workarounds for many of Minecraft's issues, this page contains all of the latest information about everything included in the latest version. The spoiler section below contains a summary.

Glowing Entity Enhancements: Mobs that have glowing parts in vanilla Minecraft now display the same glow with ray tracing. This is taken a step further with some entities such as the creaking with a unique bloom effect!

Enhanced - Glowing Entity Eyes (Before)
Enhanced - Glowing Entity Eyes (After)

Copper Golem Eyes Texture Fix: Copper Golem's eyes are no longer missing their texture with ray tracing, they've also been enhanced to glow with ray tracing, with a unique bloom effect that fades, matching the colors of their respective copper bulb's oxidization stage (MCPE-227676)

Enhanced Copper Golems with Glowing Eyes, bloom, and bug fixes

Entity Invisibility Issues Fix: Invisibility effect now properly hides models of the following entities when ray tracing is enabled: Spider, Cave Spider, Phantom and Enderman, Alerted Creaking.

Enhanced Candles: Candles lack a point light, candles' appearance have been improved, now with an strong emissive wick! (1.21.80+ Only)

Universal workaround for rendering errors of cross-shaped blocks, foliage and crops with ray tracing (MCPE-189266)

  • This issue persists for the following blocks: Glowberry vines, Pitcher plant, Kelp, Pointed dripstone, Weeping vines, Twisting vines, Seagrass, Sweet berry bush

Decorated Pot Issue Workaround: By default decorated pots texture display incorrectly with ray tracing. (MCPE-167161)

Spyglass Texture Fix: Cleared dark spots on spyglass texture, so that the issue of the texture being overly zoomed-in no longer interferes with functionality of spyglass (MCPE-125925)

Missing Point Lights Workaround: Light sources that previously had point lights will once again be functional (MCPE-227624)

Enhanced Point Lights - After

Black Entities, Animation and Texture Fixes:

  • Some entities such as Breeze and Warden no longer display black textures, the wither, breeze wind and projectile have been improved for ray tracing with restored texture animations (MCPE-157438) (MCPE-141530 ) (MCPE-183631)
  • Iron Golem's crack stage textures have been restored for ray tracing.
  • Villager and Zombie Villager texture issues have been resolved, villager models have been enhanced with more detail (MCPE-111414)

Known issues with villagers and zombie villagers:

  • Performance impact may be larger when too many villagers are present.
  • Texture Z-fighting may occur without ray tracing.
  • Still villager heads may occasionally flicker with ray tracing.
Enhanced - Villager Texture (Before)
Enhanced - Villager Texture (After)
Enhanced Entity Example - Warden Visuals
Enhanced — Fixed Wither Boss Armor Visuals

Snow Golem Fix: Snow Golem's head is no longer rendered similar to particles. Known issue: Invisible Snow Golem head still renders as a particle.

Enhanced Entity Example - Snow Golem Head Fix

Fixed Missing Mooshroom Mushrooms: Mushrooms on Mooshroom that were missing by default are now remodeled to display with ray tracing. (Issue#28)

Fixed Missing Tropical Fish Fins: Fixed tropical fish patterns not being composited properly if the fish's base layer is transparent. (i.e. causing parts of fish fins to go invisible with ray tracing)

Enhanced Particles: Every rasterized particle has been adjusted where needed in order to blend-in with the ray-traced world.

Vanilla RTX - Enhanced Ray Tracing Particles

Fixed larger XP Orb textures always appearing small with ray tracing (MCPE-183629)

XP Orb Bug Fixes

Color-Corrected Doors: Doors usually appear a lot darker with ray tracing (MCPE-121412) this workaround attempts to correct colors of doors to a certain degree where possible. (Not all colors are fully correctable, specifically doors that already come with bright colors)

Fixed Command Block and TNT Minecart issues: Blocks in Minecarts are no longer unaffected by ray tracing.

Fixed visual glitch of Hopper inside Hopper Minecart: MCPE-241124

Chiseled Bookshelf Fix: Chiseled Bookshelves are now functional with ray tracing, see v1.21.50 changelogs for workaround details (MCPE-166159)

Enhanced - Chiseled Bookshelf (Before)
Enhanced - Chiseled Bookshelf (After)

Fixed Tamed Cats Missing Shadows: Tamed cats now cast a shadow with their entire body. Known Issue: Tamed cat collars appear discolored without ray tracing.

Better Jack O'Lantern: Now emits light from all sides to more closely match its vanilla appearance and functionality.

Fixed Black Enchanted Trident and Fireworks Rocket: In-world models of enchanted tridents and fireworks rocket no longer appear black.

Fixed Water in Cauldron using the improper texture resulting in a rough appearance unlike water.

Enhanced RTX Cauldron Water

Keep an eye out on the changelogs and this section of the post for more experimental changes and updates!

Vanilla RTX — скриншот 2

Github: vanilla-rtx/Vanilla-RTX License: vanilla-rtx/License Discord: Discord.gg/A4wv4wwYud Minecraft RTX Bug Tracking: vanilla-rtx/Minecraft-RTX-Bug-Tracking

Frequently Asked Questions

Q: I've downloaded and activated Vanilla RTX, but ray tracing is still greyed out and I can't select it. Problem: Vanilla RTX isn't loading in correctly (textures aren't showing the right properties)

Answer / Solution: The easiest and most reliable solution to these problems (which happens because of MCPE-191513 and MCPE-152158) is to use the Vanilla RTX App's Launch Minecraft RTX functionality which prevents both of these issues and more.

Problem: Poor performance while using ray tracing. Solution: This is an old Minecraft issue (MCPE-121850), the workaround is to simply disable Minecraft's VSync, if you still want VSync enabled, you can use your graphics card's control panel VSync. Vanilla RTX App also automatically detects and disables Minecraft's VSync when Minecraft RTX is launched via the app.

Q: What is the difference between Vanilla RTX and Vanilla RTX Normals and Vanilla RTX Opus?

A: Vanilla RTX uses 16x heightmaps, which are later converted to a higher resolution (192x) normal map to create an impression of depth on otherwise flat surfaces. Vanilla RTX Normals uses 16x normal maps instead, which define curvature on surfaces and the direction that light will bounce off each individual pixel, also creating a perception of depth and shape-in a different way!

In fewer words, Vanilla RTX Normals provides alternative lighting for surfaces. Vanilla RTX Opus is the third pack in the family, and it is the child of both Vanilla RTX and Vanilla RTX Normals, in technical terms, it combines the layers from both into one higher resolution pack, featuring more depth and detail than both could do on their own.

The three projects are mutually exclusive, i.e. only one can be activated in-game a time. Over 1000 files differ between any two of the projects, they are also maintained and updated independently of the other, and used by largely separate audiences based on personal preference, so which one looks the best to you or more faithful to how "Vanilla RTX" should manifest itself is ultimately up to you.

Q: Can I use Vanilla RTX in my own projects? Absolutely! Vanilla RTX is already the foundation for numerous other RTX and Vibrant Visuals resource packs. You're free to use it in your projects of any kind (e.g. videos, renders, your own resource packs, even Minecraft servers/maps etc...), but in case you redistribute any files by me, give credit! You are not allowed to sell Vanilla RTX however - this project and its files must remain freely accessible. For more details, view the full license here.

Contact info for more question: Discord ID: cubeir Twitter / X: @cubeOhm

Q: Where do I find a zip? A: You can always obtain a full package of relevant files from the Vanilla RTX source repository. Here's the direct zipball permalink: https://github.com/Vanilla-RTX/Vanilla-RTX/archive/refs/heads/master.zip

P.S. You can use the Vanilla RTX App to reinstall and update Vanilla RTX to the latest version automatically, which uses the same zipball, but properly packages it with Enhancements.

Problem: I am experiencing low frame rate, game keeps crashing etc... Solution: If you're experiencing low FPS, disable Minecraft's VSync through settings menu or options.txt file, as for crashes and similar issues, they are Minecraft-sided, waiting for future game patches might be your only option. However, It is worth noting there are several issues tied to resizing the game's window, tabbing in or out of game's window or turning ray tracing on/off frequently, all of which can easily be avoided.

Q: I want to adjust the pack to my preferences, where do I start? A: You can use the Vanilla RTX App to tune several key features such as fog, strength of emissive textures, normal map intensity, and more.

However, if you wish to have more control, here are some helpful resources to to edit Vanilla RTX according to your personal preferences or even to create your own ray tracing capable resource pack: Minecraft RTX related documentations: Minecraft.net / Nvidia / Microsoft Docs Use Texture Set Manager for a quicker start: Vanilla-RTX/Texture-Set-Manager

Problem: I've encountered a visual glitch, such as: some light sources not emitting enough light, textures not loading in, terrain flickering, block breaking animation appearing glitchy, etc... Solution: Visual glitches or similar issues you might encounter during gameplay are all game-related. You can visit bugs.mojang.com and report/search for bugs related to Minecraft with RTX and vote for them if they are already reported. This pack tries to address as many of these issues as possible, however there are limits.

Here's a list of some of the most severe issues Minecraft with RTX is facing right now: MCPE-194207: When ray tracing is enabled, placing or breaking blocks causes surrounding blocks to flicker MCPE-227510: Block destruction animated texture overlay appears glitchy with RTX MCPE-227624: Point lights have been unintentionally removed from ray tracing graphics mode MCPE-191513: Ray tracing can no longer be enabled while in the main menu. MCPE-152158: PBR textures don't load properly upon enabling ray tracing after the game is freshly launched. MCPE-121850: Ray Tracing performance starvation when VSync is enabled. MCPE-218920: Player and entity name tags no longer display once ray tracing is enabled. MCPE-240950: Flipbook textures' heightmaps do not render correctly in ray-traced graphics mode MCPE-241723: Animated flipbook textures no longer animate smoothly with ray tracing enabled

Як встановити Vanilla RTX

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the resource pack for Minecraft 26.40 automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Download the archive

    Pick the file Vanilla-RTX-1.26.21.mcpack (2.5 MB) for your game version. No need to unpack it.

  2. Put it in the resourcepacks folder

    The easiest way: “Options”, then “Resource Packs”, then “Open Pack Folder”, and drag the archive there.

  3. Enable the pack

    In the same window, move the pack to the right-hand “Selected” column and click “Done”.

Версії

Із залежностями

MinecraftЗавантажувачФайлДатаДії
26.40—Vanilla-RTX-1.26.21.mcpack2.5 МБ 4

Часті питання

Which Minecraft versions does Vanilla RTX work on?

Only Minecraft 26.40: there are no files for other versions.

Where can I download Vanilla RTX safely?

On this page: the file Vanilla-RTX-1.26.21.mcpack (2.5 MB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: e66830fdb50081d5df733047ee01c097ff527132.

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