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Raised Мод для Minecraft 1.21.1, 1.21

Переміщуйте свій HUD і виправте зламаний індикатор вибору в хотбарі!

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Оновлено
Оновлено 30.09.2026

RAISED

Move around your HUD and fix the broken hotbar selection indicator!

Restore the selection indicator!

Since time immemorial, the hotbar selection indicator has been broken. With vanilla textures, you may not have noticed it, but it becomes clearly visible with certain resource packs. Raised seeks to fix this.

How it is fixed depends on your game version:

  • (1.16 - 1.20.1): Raised simply adjusts the height of the indicator in the code to show the entire texture, instead of it being cut off short on the bottom by 2px. Thus, all 24px of height are drawn on the screen!
  • (1.20.2+): When Mojang broke up the GUI atlases into individual sprites, they "fixed" the selection indicator, but made the actual texture only 23px! Because Java Edition has the hotbar shoved all the way down to the bottom of the screen (unlike Bedrock), it looks fixed... that is, until you want to move around the GUI with Raised! In these versions, you have several options to restore the indicator...
  • Replace the selection texture with a custom one under Raised's namespace that is a square 24px.
  • Patch the vanilla indicator by drawing the topmost pixels below it, vertically mirrored. Without explicit resource pack support, you can still emulate a fixed indicator.
  • Automatically replace or patch, depending on if you have a loaded resource pack that supports Raised.
  • Do nothing and enjoy a broken hotbar selection indicator!

To show off your fixed hotbar selection indicator, Raised positions the hotbar stack slightly off the bottom of the screen, just like in Bedrock! But you are not limited to only that...

Raised — скриншот 2

Move around the HUD!

Raised gives you the power to move around both vanilla and modded HUD layers!

Simply create a group and set its x-axis and y-axis offsets. Add as many layers to the group as you like, and they will all move the same amount! Set the position for each layer individually to choose which way the layer will move across the screen!

Working with mods!

Raised allows mods to register layer entries for their own HUD overlays. Layers can be manually registered, but many are automatically registered without mods having to do anything at all!

How does this work? Any mod that registers a (Neo)Forge overlay is automatically captured and added to Raised's layer registry and placed in your config!

If a mod renders an overlay solely via a (Neo)Forge render event, it will not have a Raised layer automatically registered. However, it will move along with the vanilla layer that it renders with.

Fabric is unfortunately the wild west of HUDs, as it lacks any sort of registry and only has one global render event for the entire HUD. For more information, see the wiki.

Set it up however you like!

You can edit the groups and layers directly from the config, from a suite of commands, or from the options screen (openable via keybind or from a button on the (Neo)Forge mods screen).

Please note that using the options screen limits the amount that a layer may be offset to accommodate the use of slider controls (they need min/max values). Use commands or directly edit the config if you want to override this necessary limitation!

Get the goods!

You can find releases of Raised on both [Modrinth] and [CurseForge] and also access development builds on [GitHub]!

Raised supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.

Figure it all out!

You can delve into the [wiki] for details or submit a [bug report] if something isn't quite right!

Still need something? Head on over to the [discussions] forum for support, to read announcements, or discuss anything about the mod!

[Modrinth]: https://modrinth.com/mod/raised [CurseForge]: https://www.curseforge.com/minecraft/mc-mods/raised [GitHub]: https://github.com/yurisuika/raised [wiki]: https://github.com/yurisuika/raised/wiki [bug report]: https://github.com/yurisuika/raised/issues [discussions]: https://github.com/yurisuika/raised/discussions [Discord]: https://discord.gg/0zdNEkQle7Qg9C1H

Як встановити Raised

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.21–26.3 on Fabric, Forge or NeoForge automatically, together with its dependencies: Fabric API.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file raised-forge-26.3-6.0.2.jar (129 KB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it. Required dependencies go there too: Fabric API.

  4. Launch the loader profile

    Open “Mods” in the main menu: Raised should be in the list.

Raised works on the player’s side only: there is no need to install it on a server.

Версії

Із залежностями

MinecraftЗавантажувачФайлДатаДії
1.21.8Fabric1.21.8133 КБ
26.1.2Forge26.1.2129 КБ
26.2Fabric26.2128 КБ 2
1.21.10Forge1.21.10135 КБ 1
1.21.3NeoForge1.21.3140 КБ
1.21.1Forge1.21.1143 КБ 5
26.2Forge26.2129 КБ
26.3Forge26.3129 КБ 15

Що потрібно для запуску

Відгуки

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Автор: yurisuikaЛіцензія: LGPL-3.0-or-laterВихідний код

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