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FTB Team Bases Мод для Minecraft 1.20.1, 1.21.1

Динамічне створення та керування островами, регіонами тощо на основі FTB Teams

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14 переглядів
Оновлено
Оновлено 01.11.2026

FTB Team Bases

Overview

FTB Team Bases is a replacement in MC 1.21.1 for earlier base management mods, including FTB Team Dimensions, FTB Team Islands and FTB Dungeons. It will ultimately include functionality from all of those. Planned functionality includes:

  • Creating bases in a static shared dimension (like FTB Team Islands; dimension ID is ftbteambases:bases by default)
  • Creating bases in a private per-team dimension (like FTB Team Dimensions)
  • Creating bases from pregenerated region files, using off-thread copying and relocating of template MCA files into the target dimension (suitable for huge bases, spanning 1 or more entire 512x512-block regions).
  • Note: this is only suitable for void dimensions, or non-void dimensions with a fixed seed, so the pregenerated regions fit properly with existing worldgen.
  • Creating bases by putting down a Jigsaw block and running jigsaw generation over several ticks (like FTB Dungeons - suitable for large dynamically generated bases)
  • Creating bases by pasting a single NBT structure (suitable for small bases)

The mod is driven by base definition files, which are JSON files in a custom datapack (<mod-id>/ftb_base_definitions/*.json). Each definition file is a template from which a live team base is created. Every live team base has a 1:1 association with an FTB Teams team; when FTB Team Bases is loaded, teams can only be created by creating a base, and when a team is disbanded, players will be ejected from that base, and the base archived.

Four default base definition files are shipped with the mod, although none of these will be displayed as GUI options when creating a base, unless you're running the mod in a development instance (from an IDE), or you've set show_dev_mode to true in the client config.

Developer Docs

See our developer documentation in our projects README.md

Support

  • For Modpack issues, please go here: https://go.ftb.team/support-modpack
  • For Mod issues, please go here: https://go.ftb.team/support-mod-issues
  • Just got a question? Check out our Discord: https://go.ftb.team/discord

Licence

All Rights Reserved to Feed The Beast Ltd. Source code is visible source, please see our LICENSE.md for more information. Any Pull Requests made to this mod must have the CLA (Contributor Licence Agreement) signed and agreed to before the request will be considered.

Як встановити FTB Team Bases

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20.1–1.21.1 on Fabric, Forge or NeoForge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 1.21.1. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file ftb-team-bases-21.1.18.jar (358 KB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: FTB Team Bases should be in the list.

Minecraft 1.21.1 runs on Java 21: with a different Java version the game may close right after launch.

Версії

Із залежностями

MinecraftЗавантажувачФайлДатаДії
1.21.1NeoForge[NEOFORGE] FTB Team Bases 21.1.18358 КБ 3
1.20.1Forgeftb-team-bases-20.1.3.jar511 КБ
1.20.1Fabricftb-team-bases-20.1.3.jar321 КБ 2

Відгуки

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