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Capsule Мод для Minecraft 1.12.2

Перенесіть свою базу! Капсули можуть захоплювати регіон, що містить будь-які блоки чи механізми, а потім розгортати та згортати їх за бажанням. Натхненно капсулами з Dragon Ball.

від Lythom · Modrinth
На сервері
переглядів
36 переглядів
Оновлено
Оновлено 05.09.2026
  • 1.12.2
  • Forge
  • Клієнт і сервер

Capsule mod

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.

Join us on Discord ! https://discord.gg/wZpBVdr

Detailed documentation on the wiki : https://github.com/Lythom/capsule/wiki

Biggest Features

  • Move you base! An entire base packed in a 31x31x31 can be moved entirely including machines. You can be a real traveler now.
  • Build faster with blueprints! Blueprint capsules can take materials from chests or other inventories to duplicate a structure. It supports rotation and mirror.
  • Modpack making options, so that player can be rewarded with ready to deploy structures or loot them in chests.
  • A ton of possibilities ! Capsules can be used as early backpack moving a chest, as portable ladder, to deploy protecting walls to recover during a fight, to move machines or multiblocks, and more… unleash your creativity !

Getting started

The first capsule you will have access to is made of wood. It's size is 1x1x1 which enables the "instant mode".

"Wooden capsule" recipe

It means you can capture any block (ie. a chest or a crafting table) by right clicking it, then deploy and undeploy it instantly by right clicking again with the capsule in hand.

If right click open a GUI, try to capture from a distance or while sneaking.

Getting bigger

To get to the big things, you first need a capture base. This is where you can initialize a capsule with it's first content. You'll be able to capture the region on top of it.

"Capture Base" recipe

Then you need an empty capsule (the top item is a stone button) :

"Iron Empty Capsule" recipe, default capture size : 3x3x3

"Gold Empty Capsule" recipe, default capture size : 5x5x5

"Diamond Empty Capsule" recipe, default capture size : 7x7x7

Obsidian (9x9x9) and Emerald (11x11x11) capsules also exists, check JEI !

Empty Capsule

Throw it near the capture base !

  • Right click : activate
  • Right click while activated : throw the capsule.
  • Once the content is captured, the capsule can be deployed or undeployed at will.

Initial capture

Note that all the capsule can be dyed (affect the base color) and labeled (sneak + right click).

Linked capsule

  • Deploy : Right click once to activate, right click again to throw at the preview positions (are ahead not aiming a block).
  • Undeploy : Right click the "Deployed" capsule and the content will be stored again into the capsule, whereever it currently is.
  • Label : Sneak + Right click to open the label editing screen.

Deploy / undeploy

## Rotations

Linked capsules can be rotated and mirrored by players using left click / shift+left click while previewing deloyment. All vanilla blocks and non-living entities (minecarts,etc) are supported but modded blocks with specific behaviours (machines, etc.) will prevent a rotation by default to prevent messing with specific considerations with their orientation that capsule cannot know.

The "canRotate" state might need to be updated when you first acquire a standard capsule (blueprints will always rotate), if rotation is locked and you think it should work, deploy and undeploy the capsule to update it and be able to rotate. If it still can't: there is a special block in the content that does not support rotation.

As a modpack maker, if you want capsule to still try to rotate some specific modded block, you can whitelist them for blueprints and it will allow the block both to rotate in regular capsules and be used in blueprints. Checkout the \Blueprint whitelist section\.

Other features and modpack doc

Wiki

check the wiki at https://github.com/Lythom/capsule/wiki

Як встановити Capsule

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.12.2 on Forge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Forge

    The loader must match the game version of the mod file, for example Minecraft 1.12.2. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file Capsule-1.12.2-3.4.76.jar (303 KB) for your game version.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: Capsule should be in the list.

On a server

  1. A server on Forge

    The mod only works on a server with the same loader and game version, for example 1.12.2.

  2. File goes into the server’s mods folder

    Stop the server, put the mod file into the mods folder and start the server again.

  3. Use the “To server” button

    On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.

Minecraft 1.12.2 runs on Java 8: with a different Java version the game may close right after launch.

Версії

Із залежностями

MinecraftЗавантажувачФайлДії
1.12.2Forge1.12.2303 КБ

Відгуки

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Автор: LythomЛіцензія: MIT

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