Additional Attributes Мод для Minecraft 1.20.1, 1.21.1
Додає додаткові атрибути до гри
1.21
Documentation is currently located here
- Respiration attribute has been removed (due to vanilla oxygen attribute)
- The spell level syntax has been unified (spell_school and spell_type have been changed to spell/<namespace>/<path> and school/<namespace>/<path>
Enchantment Attributes
- Looting (additional_attributes:looting)
- Respiration (additional_attributes:respiration)
- Fishing Lure (additional_attributes:fishing_lure)
- Fishing Luck (additional_attributes:fishing_lure)
The base value for these is the enchantment value which gets checked
- Meaning there won't be any benefits using multiply_base / multiply_total if you don't have the enchantment
- addition will be affected by multiply_total
Harvest Attribute
Can be used to increase the amount of harvested items
- ID is additional_attributes:harvest
- addition of 1 means one additional crop (not seed)
- The base value is the initial harvested amount
Apotheosis
Apothic Crafting
An attribute that adds a chance to affix crafted items
Logic works as follows (using the baseline Apotheosis rarities):
- 0 to 1: Chance between nothing happening and common rarity
- 1 to 2: Chance between common and uncommon rarity
- 2 to 3: Chance between uncommon and rare rarity
- 3 to 4: Chance between rare and epic rarity
- 4 to 5: Chance between epic and mythic rarity
- 5 to 6: Chance between mythic and ancient rarity
- 6 to ? : Can only roll ancient rarity
- (This is just an example - the attribute value corresponds to the ordinal of the rarity)
If the attribute value is exactly 0 nothing will happen
A value of 1.3 has a 30% chance to consider uncommon rarity - The luck attribute will still affect the actually picked rarity
Configurations:
- There is a server config that can limit the max. crafted rarity
- There is a blacklist item tag (additional_attributes:apothic_crafting_blacklist)
- You can define min / max rarity clamps per items using a datapack (applies after the server config), see example of wooden tools:
- Directory: additional_attributes/rarity_definitions
- Clamp entry:
- items: A tag, single entry or a list of entries
- min_rarity: Min. rarity (if said rarity is above the max. rarity of the current attribute value, it will not be considered) (Optional)
- max_rarity: Max. rarity (if said rarity is above the max. rarity of the current attribute value, it will not be considered) (Optional)
Iron's Spells 'n Spellbooks
Increase or decrease spell levels
- General attribute (meaning all spells) (additional_attributes:spell_general)
- Attribute for each school type (additional_attributes:spell_school_<...>)
- Example: additional_attributes:spell_school_fire
- Third-party schools have the syntax additional_attributes:school/<namespace>/<path>
- Attribute for each spell type (additional_attributes:spell_type_<...>)
- Example: additional_attributes:spell_type_shockwave
- Third-party spells have the syntax additional_attributes:spell/<namespace>/<path>
- Example: additional_attributes:spell/traveloptics/orbital_void
How it works:
- The base value of these attributes is the level of the spell being used - meaning modifying the base has no effect
- Spells with a maximum level of 1 won't have their spell level increased, since there usually is no reason to do so (configurable)
- The three attribute types function as one - their modifiers are gathered together before calculation
- There is no rounding - meaning a spell level of 1.75 will result in 1
- If the spell level reaches 0 (due to negative modifiers) the spell cannot be cast
- These attributes are present for all entities not just the player
Add spells to the spell selection
These spells will be available independent of the current spellbook, weapon, etc.
- Attribute for each school type (additional_attributes:innate_school/<namespace>/<path>)
- Example: additional_attributes:innate_school/irons_spellbooks/fire
- Attribute for each spell type (additional_attributes:innate_spell/<namespace>/<path>)
- Example: additional_attributes:innate_spell/irons_spellbooks/cloud_of_regeneration
Other
Added an attribute to potentially not use up a scroll
- ID is additional_attributes:keep_scroll
- Value between 0 (0% chance) and 1 (100% chance)
- Using multiply_base will have no effect since the base value is 0
- Using multiply_total without prior addition will also have no effect
References:
- School Types https://github.com/iron431/Irons-Spells-n-Spellbooks/blob/1.19.2/src/main/java/io/redspace/ironsspellbooks/api/registry/SchoolRegistry.java
- Spell Types https://github.com/iron431/Irons-Spells-n-Spellbooks/blob/1.19.2/src/main/java/io/redspace/ironsspellbooks/api/registry/SpellRegistry.java
Як встановити Additional Attributes
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.20–1.21.1 on Forge or NeoForge automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Forge or NeoForge
The loader must match the game version of the mod file, for example Minecraft 1.21.1. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file additional_attributes-1.21.1-1.2.2.jar (46 KB) for your game version and loader.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.
Launch the loader profile
Open “Mods” in the main menu: Additional Attributes should be in the list.
Minecraft 1.21.1 runs on Java 21: with a different Java version the game may close right after launch.
Версії
Із залежностями
| Minecraft | Завантажувач | Файл | Дата | Дії |
|---|---|---|---|---|
| 1.20.1 | NeoForge, Forge | Additional Attributes 1.20.1 - 1.3.6246 КБ 1 | ||
| 1.21 | NeoForge | Additional Attributes 1.21.1 - 1.2.246.1 КБ |
Часті питання
Which Minecraft versions does Additional Attributes work on?
There are files for 1.21.1, 1.21, 1.20.1, 1.20. The newest is 1.21.1.
Is Additional Attributes for Forge or Fabric?
There are files for Forge: 1.20–1.20.1 and for NeoForge: 1.20–1.21.1. There are no files for Fabric: a mod for another loader will not start.
Which Java does Additional Attributes need?
Minecraft 1.21.1 runs on Java 21. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.
How do I download Additional Attributes?
With Millida Launcher: it installs Additional Attributes into a modpack by itself, for the right game version and loader. The launcher is free.
Відгуки
Станьте першим, хто оцінить Additional Attributes

