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Mob AI Tweaks Mod za Minecraft 26.2

Menja određene AI-jeve mobova, veće ili manje. Prerađuje boss borbe sa Wither-om i Ender Dragon-om!

preuzimanja
4 preuzimanja
pregleda
16 pregleda
Ažurirano
Ažurirano 27.10.2026

O Mob AI Tweaks modu

You are allowed to make videos of my mod, I do not mind.

Modrinth:

Mob AI Tweaks for Modrinth

See also:

Mob AI Tweaks for Bedrock Edition

Fresh AI Tweaks

Withering AI Tweaks (Mob AI Tweaks x Withering Heights)

Boss AI Tweaks (Mob AI Tweaks but boss reworks only!)

Support Me!

This mod reworks various mobs in the game in order to give them something new.

Special thanks to:

-MysticPasta1 for helping me fix Forge issues for 1.20

-v191949v for Chinese localization

-karaagedesu1 for Japanese localization

NOTE: ALL GIFS SHOWN ARE INDEV FOOTAGE, FINAL VERSION HAVE SOME SLIGHT DIFFERENCES!

Fabric version requires Fabric API

Forge/Neoforge requires Sinytra Connector and its dependencies

GENERAL BOSSES, MINIBOSSES AND BOSS-LIKE ENTITIES

-Announces when they have been defeated just like in Terraria. e.g. "Ender Dragon has been defeated!"

-Bosses announce when they have been summoned. e.g. "Wither has been summoned!"

-Does not work for modded bosses just yet.

-Note: If you want JUST the boss reworks, check out Boss AI Tweaks!

The Wither

-Moveset completely reworked.

-6 Phases total.

-Blue wither skulls have homing now.

-Only regenerates health upon dealing damage to anything or when it has no target.

-Enrages upon losing 25% of its health in a single attack. When enraged, attacks 2x faster and shoots 4x faster but drops 2 nether stars on defeat.

-Removed projectile immunity entirely. Only takes 50% less damage from arrows only below 50% health.

-Reworked attack visuals. Now turns blue when about to fire a blue wither skull. The original "phase 2 shield" visual effect has been repurposed into a charging animation (since this mod removes phase 2 projectile immunity)

-Phase 1: Just hovers in place, following you if you're moving too far and away if too close.

Mob AI Tweaks — snimak ekrana 1

-Phase 2: Gains a slanted slam attack, spawns a pool of harming in hard difficulty, creates a creeper-sized explosion if mob griefing is enabled. Starts below 83% health.

Mob AI Tweaks — snimak ekrana 2

-Phase 3: Starts strafing around the player and begins firing blue wither skulls along side the occasional slam attacks. Starts below 66% health.

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-Phase 4: Starts hovering lower and closer to the player, gains a Bedrock Wither-like dash attack. Creates a trail of explosions if mob griefing is enabled. Starts below 50% health.

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-Phase 5: Dashes twice. Blue wither skulls become more common. Starts below 33% health.

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-Phase 6: Chains all of the attacks continuously without stopping. Starts below 17% health.

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-On death: Explodes very flashily and shoots skulls everywhere before dying for good. Also creates a shower of xp amounting to a total of 1000 xp.

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Elder Guardian

-Now a proper boss instead of a generic tanky enemy variant.

-Increased health to 150 (75 hearts) and defense by 8 (4 armor). Can be edited in the config.

-Has a boss health bar now but only shows up when you start fighting it.

-Laser attack reworked to be a proper laser beam. This means it is now a straight line that deals damage continuously when touched.

-It can dash now. Dashes more frequently as health gets lower. Spawns "seeking mines" below 30% health in hard difficulty (as of right now, they're just reskinned shulker bullets that deal no damage but drain your oxygen instead).

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-Is now immune to explosive damage.

-Has a death animation now.

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Ender Dragon

-Enrages when losing 15% of her health in a single attack (this means beds instantly enrage her!). Attacks significantly more frequently when enraged and all of her melee attacks burn targets.

-Fireball attacks have been changed to chain fire. Shoots faster the lower her health is or when enraged. To compensate, dragon fireballs have been nerfed, the harming pools they spawn last shorter now and are significantly smaller.

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-Swoop attacks are now more consistent, mimicking her pre-1.9 swoop attack. (With added particle effects)

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-End crystal healing reworked, no longer heals passively. End crystals now heal her in bursts. Additionally, end crystals now emit a flashing effect to indicate how close they are to finishing healing her.

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-No longer perches randomly, and is now completely invincible while flying. Instead, to get her to perch, you need to destroy the current end crystal healing once in peaceful, twice in easy, thrice in normal, and four times in hard.

-After destroying the connected crystals, she perches and DPS phase begins. She now takes far less damage to her body but far more to the head. Additionally, her projectile immunity is removed.

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-While perched, she spawns significantly more dragon's breath. Additionally, said dragon's breath moves now in a conic pattern away from her and as well as deal even more damage. (Unless Enhanced AI mod is installed as that mod makes area of effect clouds spherical and this becomes very unfair to dodge)

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-Last but not the least, this mod fixes a crash in vanilla caused by leaving the game as soon as she shoots a fireball.

Ravagers

-Are now minibosses.

-Have a boss health bar.

-Has a charge attack similar to goats, gets stunned upon hitting a wall.

GENERAL HOSTILE MOBS

Line of Sight

-Things can now reduce mob attack ranges and are separated into two categories: debuffs and entity actions. Keep in mind that for each category, there is a "highest priority" that overrides the lower ones.

-Entities with the glowing effect can now be targeted through blocks.

Debuffs (ordered from highest to lowest priority):

-Blindess: 66% reduction, makes mobs have a harder time pathfinding, disables ranged attacking mobs.

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-Darkness: 80% but it pulsates (because the effect does)

-Nausea 20% reduction, also makes ranged mobs inaccurate (the higher the level, the more inaccurate they are)

Entity actions (ordered from highest to lowest priority):

-Invisibility: 75% reduction (Do note that the moment an invisible target attacks or takes damage, the mob will immediately know where they are!)

-Crawling: 66% reduction

-Sneaking: 50% reduction

Bad Omen

-Some mobs become stronger when the player they are currently targetting has bad omen or trial omen. This stacks with changes from crazy mobs mode gamerule!

Behavior

-All melee attacking mobs are now affected by haste and mining fatigue, either increasing or decreasing their attack speeds.

-Melee attacking mobs that aren't too "heavy" will jump to reach targets that are only 2 blocks above them in an attempt to knock them off.

-All bipedal hostile mobs that aren't illagers will randomly sit down and chill. During this, they become neutral. This also serves as an optimization feature as this turns off most of their AIs. Though, they can be woken up by making some noise!

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-Generic ranged attacking hostile mobs reposition after attacking. This applies to mobs like blazes and drowned.

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Zombies

-Zombies now have a chance to spawn being ridden by baby zombies like in Bedrock Edition.

-Zombie leaders now spawn riding a zombie horse and wears a special banner as an indicator.

-Some zombies spawn with little slimes. These zombies are capable of both ranged and melee attacks.

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Kako instalirati Mob AI Tweaks

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.21.5–26.2 on Fabric automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric

    The loader must match the game version of the mod file, for example Minecraft 26.2. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file mob-ai-tweaks-1.11.0-beta.jar (647 KB) for your game version.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: Mob AI Tweaks should be in the list.

Verzije

Sa zavisnostima

MinecraftLoaderFajlDatumAkcije
1.21.11Fabricmob-ai-tweaks-1.11.3-1.21.11.jar616 KB 2
26.2Fabricmob-ai-tweaks-1.11.0-beta-26.2.jar647 KB 2
1.21.5Fabricmob-ai-tweaks-1.6.3-1.21.5.jar374 KB

Česta pitanja

Which Minecraft versions does Mob AI Tweaks work on?

There are files for 26.2, 1.21.11, 1.21.5. The newest is 26.2.

Is Mob AI Tweaks for Forge or Fabric?

Only for Fabric: 1.21.5–26.2. There are no files for Forge or NeoForge: a mod for another loader will not start.

Does Mob AI Tweaks need other mods?

The author lists no required dependencies: the Fabric loader is enough.

How do I download Mob AI Tweaks?

With Millida Launcher: it installs Mob AI Tweaks into a modpack by itself, for the right game version and loader. The launcher is free.

Recenzije

Budi prvi koji će oceniti Mob AI Tweaks

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