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Texture Locale Redirector Mod do Minecraft 1.20.1, 26.3

Rozszerzając waniliowy mechanizm ładowania zasobów, zapewnia natywne wsparcie wielojęzycznych tekstur dla paczek zasobów, umożliwiając lokalizację zasobów tekstur

pobrań
3 pobrań
wyświetleń
15 wyświetleń
Zaktualizowano
Zaktualizowano 26.10.2026

Texture Locale Redirector

Texture Locale Redirector adds native multi-language texture support to Minecraft resource packs.

By extending vanilla resource loading mechanism, this mod allows you to provide language-specific textures within a single resource pack. It solves the problem where localized textures (with text or symbols) for one language may negatively affect players in other languages.

Usage

Follow these three simple steps to enable multi-language textures:

  • Install the mod: Place this mod in your mods folder.
  • Create a resource pack: Organize your localized textures according to the required folder structure.
  • Start the game: Enable the resource pack and switch to the corresponding language in Minecraft.

Resource Pack Structure Example

Inside your resource pack, store localized textures under assets/<namespace>/textures/<language>/.

  • <namespace> is the namespace — minecraft for vanilla, or the modid for mods.
  • <language> is the language code, such as zh_cn (Simplified Chinese) or ja_jp (Japanese).

Note: The relative path of the texture to be replaced must match the original texture path.

ResourcePackName/ └── assets/ └── minecraft (namespace)/ └── textures/ ├── zh_cn/ # Simplified Chinese textures │ ├── block/ │ │ └── dirt.png # Replaced dirt texture │ └── item/ │ └── diamond_sword.png # Replaced diamond sword texture └── ja_jp/ # Japanese textures └── item/ └── diamond_sword.png # Replaced diamond sword texture

Performance

This mod is heavily optimized and should have negligible performance impact:

  • Works only when the current language is not en_us, meaning no effect for English players.
  • Implements an advanced caching system to drastically reduce unnecessary disk I/O.
  • Clears cache upon language change or resource reload, ensuring textures are updated immediately.
  • Automatically releases cache memory when system memory is low to prevent lag.
  • If a resource pack has no language-specific texture folder, no replacement scan is performed — avoiding unnecessary work.
  • Does not interfere with the normal operation of other resource packs.

License

This project is open-sourced under the MIT License.

Contributions and PRs are welcome! Feel free to submit issues for bug reports or feature requests.

Jak zainstalować Texture Locale Redirector

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20–26.3 on Fabric, Forge or NeoForge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file texturelocaleredirector-neoforge-1.7.0+mc26.3.jar (27 KB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: Texture Locale Redirector should be in the list.

Wersje

Z zależnościami

MinecraftLoaderPlikDataAkcje
26.1NeoForge[Neoforge]1.7.0+mc26.326.9 KB 1
1.20.2Forge[Forge]1.7.0+mc1.20.127 KB 1
26.1Fabric[Fabric]1.7.0+mc26.326.1 KB 1

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