📦 Packed Packs
Pack resource and data packs into profiles with multiple selection, drag and drop, and extended mouse and keyboard controls.

✨ Features
- Save and load custom profiles.
- Select multiple packs at once.
- Drag and drop selection between columns.
- Right click context menu for file operations and other options.
- Search by pack title.
- Sort packs alphabetically or by date updated.
- Filter out incompatible packs.
📂 Additional Folders
- Add extra folders for pack discovery.
- Configure in config/packed_packs/config.json by adding paths under the additionalFolders array inside
resourcepacks or datapacks.
- If the array doesn’t exist, create it manually or open and close the Packed Packs screen to update the config.
- Paths can be absolute or relative to the game directory.
- Correctly added folders appear as a context menu option under Open Pack Folder.
- Requires game restart to apply.
📂📦 Folder Packs
- Any folder without a pack.mcmeta will be treated as a folder pack.
- Add a pack.png at the folder root to set a custom icon.
- Folders can be nested.
- They can be opened to view and reorder their contents. The order is saved to packed_packs.folderpack.json in the
folder root.
- Folder packs can be locked to make them behave like regular packs which can be moved between rows and columns.
These are also known as modules.
- Children cannot be moved outside locked folder packs. Locking a folder pack will automatically recall its children.
- Locked folder packs will also lock all descendants that are folders.
- Newly discovered folders can be made locked by default from the options menu.
- Built-in packs can be added inside folder packs when specified in packed_packs.folderpack.json.
- Example:
{ "module": false, "packIds": [ "continuity:default", "examplenamespace:examplepath" ] }
- Note: This can only be done outside the Packed Packs screen as the packed_packs.folderpack.json
file is only loaded once on enter to prevent overwriting unsaved state.
🖱️ Mouse Controls
Open Context Menu right click
Select range hold Shift and click
Add/remove from selection hold Ctrl and click
Quick transfer double click
Undo click backwards side button
Redo click forwards side button
⌨️ Keyboard Controls
Navigate entries ↑, ↓
Navigate out of entries Tab
Transfer selection Space, Enter
Select range Shift + ↑ / ↓
Select all Ctrl + A
Move selection Ctrl / Alt + ↑ / ↓
Undo Ctrl + Z
Redo Ctrl + Shift + Z, Ctrl + Y
Open folder pack Enter
Close folder pack Escape
Delete file Delete
Rename file Ctrl + R, F2 (if not bound to screenshot)
Open file Ctrl + Enter
Show in file manager Alt + Shift + R
Toggle profiles sidebar Ctrl + `
Switch between default and no profile F1
Refresh packs F5
Focus search bar Ctrl + F, Ctrl + K
⚙️ Configuration
- Apply resource packs automatically on close.
- Replace the default resourcepack & datapack screens.
- Remove the red background on incompatible packs.
- Make folder packs locked by default.
- Remember the last viewed profile when reopening the screen.
🚀 Developer Mode
- Toggle developer mode — Ctrl + Shift + I | F12
- Additional options will appear in the context menu when in developer mode.
- Preferences: Toggle the visibility of certain widgets.
- Lock Profiles: Locked profiles cannot be deleted, renamed, or modified.
- Override Pack Properties:
- Overrides are configured per profile and apply only to that profile unless set as default.
- Override the required property of packs. Also allows disabling required packs.
- Override the position property of packs. Also allows moving fixed packs.
- Hide packs.
- Default Profiles:
- Overrides from the default profile are enabled globally for all profiles and even without one, including the
original screen.
- Enabled packs under the default profile are automatically marked as compatible.
- Default profiles load automatically in the following cases:
- Resource Packs: when the options.txt or the config/packed_packs/__version.json, is missing.
- Data Packs: when creating a new world.
- Copy to Clipboard: Copy the select pack's ID.
- Pack Aliases: Add aliases to Pack IDs
- Designed to help modpack devs migrate resource/data packs when updates are needed without affecting the user's
configured pack selection and order.
- Only used if the pack is selected but doesn't exist. Matching starts from the top of the alias map
and resolves to the first match, see the config.meta.json file.
- Supports regex (must be prefixed with regex:), the text color will change in the Edit Aliases dialog if done
correctly.
- Aliases can also map to a regex value (must be prefixed with regex:), which will attempt to match with any available pack.
This can only be done from the config.meta.json file.
- Exact matches always take priority over regex matches, regardless of their position in the alias map (e.g., a pack
ID of file/test-v1.2 will always match "file/test-v1.2": "file/test-v1.4" over "regex:file\\/test-v\\d*": "file/test-v2").
- Aliases are never cleared automatically, even if it points to a pack that no longer exists. They are only removed
manually from the in-game GUI or the config file.
- It is generally not recommended to use on data packs as it could break worlds. Test thoroughly.
♨️ Java API
The Java API, designed as an optional dependency, allows mods to extend functionality or add compatibility with Packed Packs. This includes subscribing to various events and registering custom preferences to add configurable widgets at certain positions of the screen.
You can find example implementations in the testmod, and in the compat package of the main source set.
You may also view the javadocs from the source code.
Visit the wiki page for more details.
🔗 Compatibility
Explicit compatibility is added for:
- Resourcify
- Respackopts
- VTDownloader
- Entity Texture Features
- Polytone
Submit an issue if the above mods have become incompatible. Make sure to verify that the correct mod version is used for the target minecraft version, and if the issue only occurs with Packed Packs installed.
Note: Compatibility for the above mods were added before the Java API was made. It would be better for other mods to make use of the Java API instead for better long term compatibility. If the above mods make enough breaking changes, it may have to be dropped.
LTS versions: 1.21.1, 1.21.11, 26.1, 26.2, 26.3

Jak zainstalować Packed Packs
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.21.11–26.3 on Fabric or NeoForge automatically, together with its dependencies: Fabric API.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Fabric or NeoForge
The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file packed_packs-fabric-2.3.1+26.3.jar (971 KB) for your game version and loader.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it. Required dependencies go there too: Fabric API.
Launch the loader profile
Open “Mods” in the main menu: Packed Packs should be in the list.
Packed Packs works on the player’s side only: there is no need to install it on a server.
Wersje
Z zależnościami
| Minecraft | Loader | Plik | Data | Akcje |
|---|---|---|---|---|
| 26.3 | Fabric | 26.3971 KB 3 | ||
| 26.3 | NeoForge | 26.3956 KB | ||
| 26.2 | Fabric | 26.2979 KB 1 | ||
| 26.2 | NeoForge | 26.2956 KB | ||
| 1.21.11 | Fabric | 1.21.11976 KB | ||
| 1.21.11 | NeoForge | 1.21.11957 KB | ||
| 26.1.2 | Fabric | 26.1.2979 KB | ||
| 26.1.2 | NeoForge | 26.1.2956 KB |
Co jest potrzebne do działania
- Fabric APIwymagane
Opinie
Oceń Packed Packs jako pierwszy


