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Minecraft 1.20.1, 1.21.1용 EntityJS 모드

이 모드는 KubeJS를 사용해 완전한 AI/애니메이션/스폰 제어를 지원하는 엔티티를 동적으로 등록합니다!

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업데이트됨 01.11.2026
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Key Features

  • Dynamic Entity Registry: Easily register custom entities and define their attributes and behaviors using JavaScript.
  • Entity Modification: Modify existing entity methods with the entity modification event for further customization.
  • Full Animation Support: Enjoy smooth and lifelike animations for your entities, utilizing LioLib, a Geckolib 4 fork backporting many fixes to the unsupported 1.19.2 version

(EntityJS 1.20.1+ Use Geckolib as a direct dependency because it is a supported version)

  • Spawn Control: Take full control over entity spawning by specifying spawn conditions, rates, and locations.
  • Attribute Modification: Fine-tune entity attributes such as health, speed, damage, and more to suit your gameplay needs.
  • Full AI Support: Access a comprehensive set of AI behaviors and functions to create intelligent and interactive entities.
EntityJS — 스크린샷 3

Getting Started

To start using EntityJS, simply install the addon alongside KubeJS and begin creating your custom entities and animations. Refer to the documentation for detailed instructions and examples.

EntityJS — 스크린샷 4

Special Compatibility

KubeJS Iron's Spells

Visit KubeJS Iron's Spells Mod Page

  • Spellcasting Mobs: You can make any Mob cast spells by using the Goal event to attach spellcasting behavior.
  • Custom Spellcasters: Create fully custom spellcasting mobs with tailored AI, spell sets, and behaviors.
  • Spell Projectiles: Define and control custom spell projectiles for advanced combat and visual effects.

Visit EntityJS Wiki Page

Community

Join the official KubeJS Discord community to connect with other users, share your creations, and get help with any questions or issues you encounter while using EntityJS. Alternatively, you can click the Discord icon below:

Youtube Tutorials

EntityJS 설치 방법

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20.1–26.1.2 on Fabric, Forge or NeoForge automatically, together with its dependencies: Geckolib, KubeJS.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 26.1.2. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file entityjs-neoforge-26.1.2-2.4.6.jar (2.6 MB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it. Required dependencies go there too: Geckolib, KubeJS.

  4. Launch the loader profile

    Open “Mods” in the main menu: EntityJS should be in the list.

On a server

  1. A server on Fabric, Forge or NeoForge

    The mod only works on a server with the same loader and game version, for example 26.1.2.

  2. File goes into the server’s mods folder

    Stop the server, put the mod file into the mods folder and start the server again.

  3. Use the “To server” button

    On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.

버전

의존성 포함

Minecraft로더파일날짜작업
26.1.2NeoForge26.1.22.6 MB
1.21.1NeoForge1.21.13.5 MB 2
1.20.1Forge, NeoForge1.20.13.5 MB
1.20.1Fabric1.20.13.5 MB
1.21.1NeoForge1.21.13.5 MB
1.20.1Forge, NeoForge1.20.13.5 MB
1.20.1Fabric1.20.13.5 MB
1.21.1NeoForge1.21.13.5 MB

실행에 필요한 것

FAQ

Which Minecraft versions does EntityJS work on?

There are files for 26.1.2, 1.21.1, 1.21, 1.20.1. The newest is 26.1.2.

Is EntityJS for Forge or Fabric?

There are files for Fabric: 1.20.1, for Forge: 1.20.1 and for NeoForge: 1.20.1–26.1.2.

What does EntityJS need to work?

Required: Geckolib, KubeJS. Without them the mod will not start: dependencies go into the same mods folder.

Does EntityJS work on a server?

Yes. EntityJS works both in singleplayer and on a server.

Where can I download EntityJS safely?

On this page: the file entityjs-neoforge-26.1.2-2.4.6.jar (2.6 MB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 6cab3378a7131a69df91328bbb6280826917d41e.

리뷰

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