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Minecraft 1.20.1, 1.21.1용 AsyncParticles 모드

비동기 파티클 틱, GPU 가속 파티클 렌더링.

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업데이트됨
업데이트됨 20.10.2026

AsyncParticles

  • It will remain in the beta stage in the future to alert potential mod conflict issues.
  • Now compatible with Particle Core(v20.1+).
  • Now compatible with Valkyrien Skies v2.4.

Core Features

GPU Acceleration

  • Offloading partricle vertex transformations to the GPU reduces per-frame data uploads to the GPU, lowers CPU load, and improves frame rates.
  • This essentially replaces the previous async partricle vertex extraction while also improving compatibility (async partricle extraction is now disabled by default).
  • Fill 1331 campfires (16,000+ particles, you can change the limit via config screen):

Tested on: Ultra5 225H + RTX 5060 Laptop, 1080p.

Frame rate with 1331 campfires(16,000+ particles).

Create Integrations

  • Create contraptions can now block vanilla weather.(v20.1.0a+)
  • Will move this to a new mod when I get free time.
  • Particles can now collide with contraptions.
A Create contraption blocking vanilla weather.

Other Features

  • Flexible mixin options.
  • Minecraft
  • Particle culling.
  • Async particle tick.
  • Async particle light cache.
  • Delayed texture tick by one frame to reduce client tick duration.

Configuration

Settings can be accessed via the ModList/ModMenu.

Troubleshooting

  • We've introduced Diagnostics, not applying the recommended settings usually won't cause a crash, you'll get a prompt in the chat bar to change them.

Use with Bosses Rise

  • Enable GPU Only Async Particle Tick.

Use with BadOptimizations

  • Set enable_particle_manager_optimization: false in badoptimizations.txt
  • Fixed since 20.1.1.0/21.1.1.0.

Crash with C2ME

  • Set enforceSafeWorldRandomAccess = "false" in c2me.toml
  • Only set this if you are experiencing crashes.

Crash with LodestoneLib

  • Set buffer_particles = false in lodestone-client.toml.
  • Please share the logs or crash report on the GitHub issue.
  • As a workaround, enable the option:

Mixin → Make 'ClassInstanceMultiMap' Thread-Safe

  • Please share the logs or crash report on the GitHub issue.
  • As a workaround, enable the option:

Mixin → Make 'LevelChunk#blockEntities' Thread-Safe

ConcurrentModificationException

The Most Common Cause

This exception typically occurs when particle rendering and ticking concurrently access the same thread-unsafe container.

How to Fix

  • Add the fully qualified particle class names to both particle$lockProvider and particle$lockRequired in the mod's Mixin settings.

See the configuration guide for details

Note: This enables fine-grained locking for specific particle types, allowing safe asynchronous execution between the tick() and render() methods.

Other Potential Causes

Starting in vX.4.0, the default particle rendering mode has been changed to SYNCHRONOUSLY to prevent rare ConcurrentModificationExceptions when used with mods that access external thread-unsafe containers (e.g., global maps or lists) during particle rendering.

  • If you're using an older version (≤ vX.3.0), consider manually setting the mode to SYNCHRONOUSLY in the config screen for improved stability.
  • For modpack authors: If you’d like to test whether FASTEST provides a noticeable FPS boost in your setup, you can switch to it in the config screen—but use with caution, as it may trigger crashes with incompatible mods.

Need Help?

If you’re unsure how to identify or fix the issue, please open a GitHub Issue or start a Discussion.

Mod Compatability

✅ Compatible (Proactively)

  • Sodium/Embeddium
  • Flerovium
  • Iris/Oculus
  • Create
  • Create: Aeronautics
  • Valkyrien Skies
  • Particle Rain
  • Particle Core
  • ...

❌ Incompatible

  • OptiFine
  • MadParticle

Credits

  • MixinSquared
  • MixinExtras
  • MixinConstraints

AsyncParticles 설치 방법

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20.1–26.3 on Fabric, Forge or NeoForge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file AsyncParticles-26.3.2.1+26.3.jar (1.2 MB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: AsyncParticles should be in the list.

AsyncParticles works on the player’s side only: there is no need to install it on a server.

버전

의존성 포함

Minecraft로더파일날짜작업
1.20.1Fabric, Forge1.20.11.9 MB 18
1.21.1Fabric, NeoForge1.21.11.2 MB 9
1.21.1Fabric, NeoForge1.21.11.2 MB
1.20.1Fabric, Forge1.20.11.9 MB 2
26.3Fabric, NeoForge26.31.2 MB 29
26.2Fabric, NeoForge26.2655 KB 13
26.1.2Fabric, NeoForge26.1.2662 KB 2
1.21.11Fabric, NeoForge1.21.111.1 MB 26

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