Compatibility
Tested on Spigot-1.14, 1.15, 1.16, 1.19, 1.20, 1.20.6, 1.21, 1.21.3, 1.21.5.
Introduction
Detect and control custom villages.
This plugin takes care of the pain I experienced when I created my own village. I created a big enough village, and its population took out of control. Villagers seemed to grow infinitely. Cats were leaving the village and were limited in count in villages only. Golems were obedient and followed the documented rules, but my god, they anyway followed the infinity of villagers. I ended up with a mess of hundreds of illegal entities on the map. Fortunately, here I could fix the issue.
Features
- Detect villages based on locations of villagers
- Calculate a number of beds in the villages and limit villagers population considering the beds
- Limit population of cats (not tamed) and iron golems (non-player created) strongly according to the documentation
Limit mechanics.
All village-decisive entities: beds, golems, cats, villagers - are clustered in clusters of 32x12x32 size for X, Y, and Z coordinates.
All clusters in a square radius of 1 form one village.
For example, if there are four villagers in the following X, Y, and Z coordinates:
- Villager #1: 100, 50, 100 (cluster coordinates 3, 4, 3)
- Villager #2: 150, 50, 150 (cluster coordinates 4, 4, 4)
- Villager #3: 200, 50, 200 (cluster coordinates 6, 4, 6)
- Villager #4: 250, 50, 250 (cluster coordinates 7, 4, 7)
The #1 and #2 villagers are considered as the villagers of the same village. The #3 and #4 villagers belong to another village.
Then, each village as a set of clusters enforces its own limit of entities.
Commands
- customvillage reload - reload config from disk
- customvillage info info [@type : villagers(default) | golems | cats | beds] [@loaded : fully | partially(default) | no] [@scale; default=8] - show information
- customvillage optimize - removes excessive villagers, iron golems and cats
Permissions
Access to 'reload' command: customvillage.reload (default: op)
Access to 'info' command: customdamage.info (default: op)
Access to 'optimize' command: customdamage.optimize (default: op)
Configuration
Default configuration file
Author
I will be happy to add some features or fix bugs. My mail: uprial@gmail.com.
Useful links
- Project on GitHub
- Project on Spigot
- TODO list
Related projects
- AutoMinecart: Bukkit Dev GitHub, Spigot
- CustomBazookas: Bukkit Dev GitHub, Spigot
- CustomCreatures: Bukkit Dev, GitHub, Spigot
- CustomNukes: Bukkit Dev, GitHub, Spigot
- CustomRecipes: Bukkit Dev, GitHub, Spigot
- MasochisticSurvival: Bukkit Dev, GitHub, Spigot
- TakeAim: Bukkit Dev, GitHub, Spigot
Custom Villageのインストール方法
A server on Paper or Spigot
The plugin runs on the server core for Minecraft 1.14–1.21.8; players do not need to install anything.
File goes into the plugins folder
Download the file CustomVillage-0.1.13.jar (63 KB) and put it into the server’s plugins folder.
Restart the server
On startup the plugin creates its own settings folder in plugins.
Use the “To server” button
On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.
Minecraft 1.21.8 runs on Java 21: with a different Java version the game may close right after launch.
バージョン
依存関係あり
| Minecraft | ローダー | ファイル | 日付 | 操作 |
|---|---|---|---|---|
| 1.20.6 | — | CustomVillage-0.1.1362.5 KB | ||
| 1.14 | — | CustomVillage-0.1.052.6 KB |
FAQ
Which Minecraft versions does Custom Village work on?
There are files for 1.14–1.21.8, 28 versions in total. The newest is 1.21.8.
Do players need to install Custom Village?
No, the plugin goes only on the server, into the plugins folder: players do not need to download anything.
Which Java does Custom Village need?
Minecraft 1.21.8 runs on Java 21. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.
Where can I download Custom Village safely?
On this page: the file CustomVillage-0.1.13.jar (63 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: fb3be1c31d23fbb8728064927533a3102674412f.
レビュー
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