À propos des shaders Memory Leaks
A display that never fully forgets.

Memory Leaks is an experimental shaderpack focused on image persistence, temporal artifacts, and display-inspired post-processing. Instead of pursuing realism, it explores what happens when frames linger longer than they should, creating subtle echoes, motion trails, and residual impressions across the screen.

The result is a distinctive visual style where motion leaves traces behind, interface elements persist briefly after use, and the final image passes through a monitor-inspired presentation layer featuring scanlines, glow, and tonal compression.

✨ Highlights
Frame Persistence System. Previous frames are continuously blended into the current image through dedicated accumulation buffers. Movement leaves behind faint visual remnants that gradually fade over time, creating a sense of temporal continuity rather than perfectly clean frame transitions.
Directional Smearing. Fast motion can produce horizontal persistence trails and stretched image fragments. Unlike traditional motion blur, these artifacts appear selectively and maintain visible structure, giving movement a unique visual character.
Residual UI Impressions. Interface elements such as inventory screens and HUD components can leave short-lived traces after disappearing. This effect extends the persistence system beyond the world itself and helps unify the visual presentation.
Temporal Echo Events. Occasionally, older frame data briefly becomes more visible before fading away again. These moments reinforce the shader's central concept of retained image history without significantly impacting gameplay visibility.
CRT-Inspired Presentation. The final composite pass applies scanline modulation, subtle edge darkening, screen glow, and monitor-inspired color grading. The image retains a clean appearance while gaining characteristics associated with older display technologies.
Chromatic Distortion. Selective color channel offsets introduce subtle chromatic separation in affected regions of the image. The effect remains restrained and is primarily used to enhance visual instability during persistence events.
Procedural Visual Artifacts. The shader uses screen-space noise and temporal variation to generate intermittent glitches, static patterns, pixel shifts, and display imperfections. These effects occur dynamically and avoid obvious repetition.
Multi-Pass Rendering Pipeline. Terrain, sky, interface elements, and final post-processing stages contribute to the persistence system through multiple render targets, allowing effects to interact naturally across different parts of the scene.

⚙️ Compatibility
Memory Leaks is designed for OptiFine and Iris-compatible shader environments and uses a traditional multi-pass rendering pipeline with multiple color buffers.
The shader includes dedicated rendering stages for:
- Terrain
- Sky
- Textured geometry
- Hand rendering
- Composite processing
- Final post-processing
Persistent accumulation data is stored across multiple framebuffer targets to support ghosting, smear, and interface persistence effects.

Comment installer Memory Leaks
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the shaders for Minecraft 1.7.10–26.3 automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Iris or OptiFine
Without a shader mod the game cannot see shaders. Install it for the same Minecraft version.
Download the shader archive
Pick the file Memory-Leaks 1.1.zip (12 KB) and do not unpack it.
Put it in the shaderpacks folder
“Options”, then “Video Settings”, then “Shader Packs”, then “Open Shader Pack Folder”, and drag the archive there.
Select the shaders
In the same window, click the pack name and “Apply”.
Versions
Avec dépendances
| Minecraft | Loader | Fichier | Date | Actions |
|---|---|---|---|---|
| 26.3 | Iris, OptiFine | 26.311.9 Ko 2 | ||
| 26.1 | Iris, OptiFine | 26.110.8 Ko | ||
| 1.21.11 | Iris, OptiFine | 1.21.1110.8 Ko | ||
| 1.21 | Iris, OptiFine | 1.2110.8 Ko | ||
| 1.20.1 | Iris, OptiFine | 1.20.110.8 Ko | ||
| 1.19.2 | Iris, OptiFine | 1.19.210.8 Ko | ||
| 1.18.2 | Iris, OptiFine | 1.18.210.8 Ko | ||
| 1.17.1 | Iris, OptiFine | 1.17.110.8 Ko |
FAQ
Which Minecraft versions does Memory Leaks work on?
There are files for 1.7.10–26.3, 76 versions in total. The newest is 26.3.
What do I need to run Memory Leaks?
Shaders are loaded through Iris or OptiFine: without one of them the game cannot see them.
Where can I download Memory Leaks safely?
On this page: the file Memory-Leaks 1.1.zip (12 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 3e067df06bd006cea7af1c6794566bf0158ff4c7.
Avis
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