Hyperreal Shaders pour Minecraft 26.3
Cinematic, physically based shaders: real wave physics and ripples, volumetric clouds, soft shadows, global illumination and labPBR support, with 170 settings.
À propos des shaders Hyperreal Shaders
Cinematic, physically based shaders for Minecraft that keep the Minecraft look. Real water with waves and ripples, volumetric clouds, soft shadows, light bouncing between blocks, and a full camera system. All of it is tunable from a big in-game settings menu.

Water
- Physically based ocean waves: deep-water dispersion, waves that calm down in shallow water, and smooth crests
- Interactive water: ripples spread around you as you walk or swim, falling in makes a splash, and boats push a wake
- No water inside boats
- Refraction, depth-based color and clarity, caustics on the sea floor and screen-space reflections
- Shoreline foam, rain ripples and underwater light shafts

Sky & atmosphere
- Volumetric cumulus clouds with soft lighting and adjustable size, plus high cirrus
- Cloud shadows on the ground
- Physically based sky, sunsets with twilight colors, a realistic sun and moon, stars, the Milky Way, aurora and shooting stars
- Blue-shifted distance haze and god rays
- Animated End sky with a swirling void, and a dragon-fight mode
- Smoky fog and floating embers in the Nether
Lighting
- Soft shadows that are sharp at contact and get softer with distance, with colored shadows through stained glass and water
- Global illumination: sunlight and torchlight bounce between blocks
- SSAO, contact shadows, multi-bounce occlusion and subsurface glow through leaves and grass
- Warm, flickering torchlight, and lightning that lights up the world
Materials
- labPBR resource pack support: normal maps, 3D depth (POM) with self-shadowing, metals, emission, porosity
- Automatic PBR for vanilla textures: metals reflect in their own color, and polished stone and gems shine
- Rain makes the ground wet and forms puddles with ripples
- Footprints in soft ground fade after a few seconds
Camera & cinematic
- Depth of field with autofocus and bokeh, motion blur, TAA, auto exposure and thresholded bloom
- Anamorphic flares and lens flares
- Tone mappers: ACES, AgX, Filmic, Neutral and Reinhard
- Color grading presets, including a flat LOG profile for video editing
- Optional letterbox and clip effects
Settings & profiles
More than 150 options in organized menus, with Low, Medium, High, Ultra, Cinematic and Video profiles.
Requirements
- Iris (also works in clients that use Iris, such as Lunar Client). OptiFine is not supported.
- A dedicated GPU is recommended. The Ultra and Cinematic profiles target RTX 4070-class cards; use Medium or High on weaker GPUs.
Tips
- For the 3D block look, use a labPBR resource pack.
- The biggest FPS setting is Shadow Resolution: 4096 looks almost identical to 6144 and is much faster.
© All rights reserved. You may download and use this shader pack. Do not re-upload, redistribute or publish modified versions without permission.
Credits
- Gallery photos by fly_
- Textures in the photos: Chill Mod
Comment installer Hyperreal Shaders
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the shaders for Minecraft 26.3 automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Versions
Avec dépendances
| Minecraft | Loader | Fichier | Date | Actions |
|---|---|---|---|---|
| 26.3 | Iris | 26.3133 Ko | ||
| 26.3 | Iris | 26.3127 Ko | ||
| 26.3 | Iris | 26.3123 Ko |
FAQ
Which Minecraft versions does Hyperreal Shaders work on?
Only Minecraft 26.3: there are no files for other versions.
What do I need to run Hyperreal Shaders?
Shaders are loaded through Iris: without it the game cannot see them.
How do I download Hyperreal Shaders?
With Millida Launcher: it installs Hyperreal Shaders into a modpack by itself, for the right game version and loader. The launcher is free.
Avis
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