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Knight Lib Mod pour Minecraft 1.20.1, 1.21.1

Une bibliothèque qui sert de pont entre les mods.

à partir de Xylonity · Modrinth
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Mis à jour 15.10.2026

À propos du mod Knight Lib

Knight Lib — capture 1

KnightLib is a multiloader utility library designed to eliminate code duplication and provide clean implementations of systems that every mod tends to reinvent from scratch.

● This library is fully compatible with Forge, NeoForge (1.21.1+), and Fabric, built on Jared's multiloader template.

● This mod includes a small amount of content that is disabled by default. Any mod wishing to use the content (items, blocks, icons, etc.) must first enable it in its implementation.

For any questions, problems, contributions, new ideas about content/mods, and more, you can join our official Discord and comment in the appropriate channels.

What's included

Networking Per mod S2C/C2S packet channels with a simple send/receive API

Auto Config TOML config with auto generated ingame GUI, hotreload, and Configured/ModMenu (fabric) compatiblity

Event Bus A common event system that abstracts calls to their respective loaders, so that everything can be managed in common package.

Automaton AI Finite state machine system for complex entity AI behavior.

OBB Hitboxes Oriented Bounding Boxes (OBBs) linked to individual model bones, to manage hitboxes more dynamically.

Camera Shake API to manage camera shake for specific players, with several levels of configuration.

Custom Boss Bars Allows to specify and configure custom boss bars (in real time) for the entities you want.

Cutscenes In-game cutscene editor that automatically exports the desired JAVA code to use it wherever you want (only available in dev mode).

Music Provider Loops and configures music tracks for entities under custom conditions, such as boss music handling.

Post Shaders Utilities for post-processing shaders, including multi-target (experimental) passes.

Animation & Rendering Includes an animation and rendering engine, with support for easings, molang and the bedrock (geo/geckolib) format, among other things, working as an extension of the vanilla pipeline.

Biome Spawns Easy to use API for registering entity spawns per biome.

Loot Tables Helpers for modifying loot tables in general (entities, chests, etc.).

Persistent Sounds Looping sounds tied to entities, items and blocks, without worrying about overlapping sounds.

Entity Data API for quickly accessing the persistent data of an entity.

Attachments API for attaching (hence the name) persistent data to any entity, where the information is synched automatically (S2C).

Registrar System Enhanced common registration helpers for blocks, items, entities, features, etc.

Extra Utilities Additional utilities for math, colors, easings, etc.

For Developers

See the installation instructions on the project wiki on GitHub.

Discord

To report bugs or suggest features, or ask any questions in general, join our Discord server or report them via issues!

Comment installer Knight Lib

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20–1.21.1 on Fabric, Forge or NeoForge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 1.21.1. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file knightlib-neoforge-1.21.1-2.0.5.jar (1.0 MB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: Knight Lib should be in the list.

On a server

  1. A server on Fabric, Forge or NeoForge

    The mod only works on a server with the same loader and game version, for example 1.21.1.

  2. File goes into the server’s mods folder

    Stop the server, put the mod file into the mods folder and start the server again.

  3. Use the “To server” button

    On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.

Minecraft 1.21.1 runs on Java 21: with a different Java version the game may close right after launch.

Versions

Avec dépendances

MinecraftLoaderFichierDateActions
1.21.1NeoForge1.21.11 Mo
1.21.1Fabric1.21.11.3 Mo
1.20.1Fabric1.20.11.3 Mo
1.20.1Forge1.20.11 Mo 2
1.20.1Fabric1.20.11.3 Mo
1.21.1NeoForge1.21.11 Mo
1.21.1Fabric1.21.11.3 Mo
1.20.1Forge1.20.11 Mo

FAQ

Which Minecraft versions does Knight Lib work on?

There are files for 1.21.1, 1.21, 1.20.1, 1.20. The newest is 1.21.1.

Is Knight Lib for Forge or Fabric?

There are files for Fabric: 1.20–1.21.1, for Forge: 1.20–1.20.1 and for NeoForge: 1.21–1.21.1.

Does Knight Lib need other mods?

The author lists no required dependencies: the Fabric, Forge or NeoForge loader is enough.

Does Knight Lib work on a server?

Yes. Knight Lib works both in singleplayer and on a server.

Which Java does Knight Lib need?

Minecraft 1.21.1 runs on Java 21. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.

Where can I download Knight Lib safely?

On this page: the file knightlib-neoforge-1.21.1-2.0.5.jar (1.0 MB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 8afd733e7fc49db40686f411e0e2a41ac7619256.

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Auteur : XylonityLicence : GPL-3.0-onlyCode source

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