Just Mob Heads Mod pour Minecraft 26.3
🗿 Ajoute une chance configurable pour que les créatures lâchent leur tête, en utilisant uniquement des ressources vanilla.
À propos du mod Just Mob Heads
Just Mob Heads is a minimalistic mod that adds a configurable chance for mobs to drop their head on death. You can also generate every available mob head via commands. Mob heads will keep their name after placement and pickup with the mod installed.
There are config options available to make mob heads only drop on player kill or only by charged creepers.
I've also got a Just Player Heads mod available!
Updated to 26.2, get the Sulfur Cube head now! :)
The mod allows configuration via two config files. The general one is located in ./config/justmobheads-common.toml and contains:
mobSpecificDropChances default true If enabled, overrides the 'overallDropChance' variable with the specific values.
enableStandardHeads default false If enabled, allows Creepers, Skeletons and Zombies to drop their heads.
enableLootingEnchant default true If enabled, the looting enchant will have an effect on the drop chance.
onlyAdultMobsDropTheirHead default true If enabled, only adult tameable mobs will have a chance to drop their head on death.
overallDropChance default 0.1, min 0, max 1.0 Sets the chance of a mob dropping its head if 'mobSpecificDropChances' is disabled.
creeperSkeletonZombieDropChance default 0.1, min 0, max 1.0 Sets head drop chance for Zombies, Skeletons and Creepers if 'enableStandardHeads' is enabled. With 'mobSpecificDropChances' enabled, this is the default for their own lines in headchances.txt.
onlyDropHeadsByChargedCreeper default false When enabled, only drops mob heads if the source on death is a charged creeper. This overwrites the onlyDropHeadsByPlayerKill value.
onlyDropHeadsByPlayerKill default false When enabled, only drops mob heads if the source on death is from a player.
The second config file is located in ./config/justmobheads/headchances.txt. This file contains the default drop chances for all mob head drops (1.19 data): On first load, the existing values are checked for anything missing (e.g. after an update). If that's the case, it'll be appended to the end of the file.
"all_black_cat" : 0.5, "allay" : 0.5, "armorer" : 0.1, "bat" : 0.25, "bee" : 0.1, "black_and_white_rabbit" : 0.1, "black_cat" : 0.5, "black_horse" : 0.1, "black_rabbit" : 0.1, "black_sheep" : 0.025, "blaze" : 0.01, "blue_axolotl" : 0.5, "blue_parrot" : 0.75, "blue_sheep" : 0.025, "british_shorthair_cat" : 0.5, "brown_horse" : 0.1, "brown_llama" : 0.05, "brown_mooshroom" : 0.05, "brown_rabbit" : 0.1, "brown_sheep" : 0.025, "brown_trader_llama" : 0.25, "butcher" : 0.1, "calico_cat" : 0.5, "cartographer" : 0.1, "cave_spider" : 0.01, "charged_creeper" : 1.0, "chestnut_horse" : 0.1, "chicken" : 0.05, "cleric" : 0.1, "cod" : 0.1, "cold_frog" : 0.1, "cow" : 0.05, "creamy_horse" : 0.1, "creamy_llama" : 0.05, "creamy_trader_llama" : 0.25, "cyan_axolotl" : 0.5, "cyan_parrot" : 0.75, "cyan_sheep" : 0.025, "dark_brown_horse" : 0.1, "dolphin" : 0.2, "donkey" : 0.1, "drowned" : 0.05, "elder_guardian" : 0.3, "enderman" : 0.02, "endermite" : 0.02, "evoker" : 0.02, "farmer" : 0.1, "fisherman" : 0.1, "fletcher" : 0.1, "ghast" : 0.1, "glow_squid" : 0.2, "goat" : 0.05, "gold_axolotl" : 0.5, "gold_rabbit" : 0.1, "gray_horse" : 0.1, "gray_llama" : 0.05, "gray_parrot" : 0.75, "gray_sheep" : 0.025, "gray_trader_llama" : 0.25, "green_parrot" : 0.75, "green_sheep" : 0.025, "guardian" : 0.02, "hoglin" : 0.1, "husk" : 0.03, "illusioner" : 0.25, "iron_golem" : 0.02, "jeb_sheep" : 0.2, "jellie_cat" : 0.5, "killer_rabbit" : 0.1, "leatherworker" : 0.1, "librarian" : 0.1, "light_blue_sheep" : 0.025, "light_gray_sheep" : 0.025, "lime_sheep" : 0.025, "lucy_axolotl" : 0.5, "magenta_sheep" : 0.025, "magma_cube" : 0.05, "mason" : 0.1, "mooshroom" : 0.05, "mule" : 0.1, "nitwit" : 0.1, "ocelot" : 0.1, "orange_sheep" : 0.025, "panda" : 0.5, "persian_cat" : 0.5, "phantom" : 0.1, "pig" : 0.05, "piglin" : 0.05, "piglin_brute" : 0.1, "pillager" : 0.2, "pink_sheep" : 0.025, "polar_bear" : 0.2, "pufferfish" : 0.1, "purple_sheep" : 0.025, "ragdoll_cat" : 0.5, "ravager" : 0.2, "red_cat" : 0.5, "red_fox" : 0.25, "red_parrot" : 0.75, "red_sheep" : 0.025, "salmon" : 0.1, "salt_and_pepper_rabbit" : 0.1, "shepherd" : 0.1, "shulker" : 0.05, "siamese_cat" : 0.5, "silverfish" : 0.05, "skeleton_horse" : 0.25, "slime" : 0.05, "snow_fox" : 0.25, "snow_golem" : 0.1, "snowman" : 0.05, "spider" : 0.05, "squid" : 0.05, "stray" : 0.1, "strider" : 0.1, "tabby_cat" : 0.5, "tadpole" : 0.05, "temperate_frog" : 0.1, "toast_rabbit" : 0.5, "toolsmith" : 0.1, "tropical_fish" : 0.1, "turtle" : 0.1, "vex" : 0.25, "villager" : 0.1, "vindicator" : 0.25, "wandering_trader" : 1.0, "warden" : 1.0, "warm_frog" : 0.1, "weaponsmith" : 0.1, "white_cat" : 0.5, "white_horse" : 0.1, "white_llama" : 0.05, "white_rabbit" : 0.1, "white_sheep" : 0.025, "white_trader_llama" : 0.25, "wild_axolotl" : 0.5, "witch" : 0.05, "wither" : 1.0, "wolf" : 0.05, "yellow_sheep" : 0.025, "zoglin" : 0.1, "zombie_armorer" : 0.1, "zombie_butcher" : 0.1, "zombie_cartographer" : 0.1, "zombie_cleric" : 0.1, "zombie_farmer" : 0.1, "zombie_fisherman" : 0.1, "zombie_fletcher" : 0.1, "zombie_horse" : 0.25, "zombie_leatherworker" : 0.1, "zombie_librarian" : 0.1, "zombie_mason" : 0.1, "zombie_nitwit" : 0.1, "zombie_shepherd" : 0.1, "zombie_toolsmith" : 0.1, "zombie_villager" : 0.1, "zombie_weaponsmith" : 0.1, "zombified_piglin" : 0.1,
/jmh reload - Reloads all changes made to the "./config/justmobheads/headchances.txt" config file. /jmh head list - Lists all mobnames of available mob heads. /jmh head <mobname> <amount> - Generates <amount> of heads from <mobname>.
Command examples:
Texture values instead of generation via player-names The mod uses texture values to generate the mob heads. This means that there won't be any lag, which player-name generated heads usually cause.
Pure Vanilla Resources Because the mod does not add any custom blocks, you may remove the mod and still have the heads previously gathered in-game.
When does a head drop? Whenever the player kills a mob, there is a chance that they drop their head. There are pre-defined chances in the config file, but you may alter them to your liking. It'll be dropped at their death location.
How many mobs are added? Every mob has been added. When Minecraft updates, the newly added mobs receive a head drop as well. You can see the entire mob head list above under configurable.
What about Creepers, Skeletons and Zombies? By default the standard heads do not drop, because you can collect them via a charged creeper. You can however enable the option within the config file for all three to drop their respective head on death just as any other mob. Each of them has its own line in the headchances.txt file too. Piglins drop the vanilla Piglin Head, so it stacks with the ones you get via a charged creeper.
Does Looting have an effect? The Looting enchant has an effect on the head drop chance. This can be enabled/disabled within the config file. The increased chance is 3.5% at level I, 4.5% at level II, and 5.5% at level III and so forth. It also works with looting levels higher than 3. A mob with a drop chance of 0 will never drop its head, not even with Looting.
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages. For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Comment installer Just Mob Heads
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.19.3–26.3 on Fabric, Forge, NeoForge or Quilt automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Fabric, Forge, NeoForge or Quilt
The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file justmobheads-26.3.0-9.4.jar (164 KB) for your game version and loader.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.
Launch the loader profile
Open “Mods” in the main menu: Just Mob Heads should be in the list.
Versions
Avec dépendances
| Minecraft | Loader | Fichier | Date | Actions |
|---|---|---|---|---|
| 26.3 | Fabric, Forge, NeoForge, Quilt | [Fabric/Forge/Neo] 26.3.0-9.4 | Just Mob Heads164 Ko 2 | ||
| 1.19.3 | Forge | justmobheads_1.19.3-6.2.jar41.3 Ko |
FAQ
Which Minecraft versions does Just Mob Heads work on?
There are files for 26.3, 1.19.3. The newest is 26.3.
Is Just Mob Heads for Forge or Fabric?
There are files for Fabric: 26.3, for Forge: 1.19.3–26.3, for NeoForge: 26.3 and for Quilt: 26.3.
Does Just Mob Heads need other mods?
The author lists no required dependencies: the Fabric, Forge, NeoForge or Quilt loader is enough.
Where can I download Just Mob Heads safely?
On this page: the file justmobheads-26.3.0-9.4.jar (164 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: df82c06d732ff653249598db561828efbe57b43e.
Avis
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