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Enemy Expansion Mod pour Minecraft 1.19.2, 1.18.2

Ajoute de la variété aux rencontres de combat dans Minecraft !

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Mis à jour 18.10.2026

À propos du mod Enemy Expansion

Note: Development of EE is currently discontinued, and though I'd like it to pick it up again in the future, I do not personally have the time to do so in-between all my other pursuits. In the meantime, to address the bugged mob spawning light level issue in the 1.20.1 release, use this In Control! script: https://pastebin.com/vDtrmT4t

Otherwise, if that's too much effort - Feel free to disable your desired mobs with Bad Mobs.

Enemy Expansion — capture 1

Enemy Expansion (1.19)

Is a mod that aims to make combat encounters in Minecraft more varied and interesting with the introduction of several new mobs. The mod is in continual development, consistently being updated by Nekomaster with all manner of creature to freshen up your combat experience.

I highly suggest installing In Control! Or Bad Mobs to disable or limit the spawning of mobs you don't like. You could also use Mobs Properties Randomness if you wanted to weaken or buff certain mobs too! Whilst all the mobs can be dealt with using only vanilla mechanics, it'd be far more fun if you also installed other mods that implemented more complex battle mechanics too, including Combat Roll and Shield Expansion.

Thank you to EB Mario for help with some of the arthropod mob animations, and Danimodder for porting the mod up!

Mobs

Sprinter Zombie that runs fast! When attacked, becomes stunned for a moment before resuming it's assault.

Slugger Zombie that hits hard! When attacked, briefly gains a speed boost to rush you down with. Back-peddle for your life!

Meature Little undead guy doesn't burn in sunlight, and who loves flesh so much, will cannibalise it's fellow Zombie if no humans are nearby! Can be tamed with Rotten Flesh, and will gain more and more health on each kill it earns. Rarely drops the Meathead, a helmet that gives the player temporary Strength for each kill they earn.

Equestrian Zombie on horseback! It's horse will freak out when hurt, making it run about frantically when hurt. Will sometimes ring a bell that bestows all nearby undead Speed. Rarely drops the Horsehead, a helmet that gives the player temporary Speed for each kill they earn.

Botfly Sometimes popping out the body of a slain Zombie, these buzzing little pests are weak but erratic, so be careful around them! Their frequency of appearance can be tweaked in the config.

Huntsman Exceptional Archer who will knock you back if you get too close, can pop a flurry of several arrows at once, and can even switch to melee mode when trifled with too thoroughly! Fast on it's feet, so be wary!

Goblin Thieving little imps who will snatch your XP away from you, leaving you momentarily slowed! They're cowards, and will run off when smacked too much, dropping their own XP in the process! Give it what for!

Starved Idle fossils sitting out in Deserts... If you right-click them, you might find treasure inside! Just be prepared to face their wrath for touching what is not yours... And for invading their personal space!

Tarantula A tankier Spider who dashes for you when hurt, and whom is native to the Dripstone Caves! At no cost, can be ridden when right-clicked!

Scorpion A desert-dwelling arthropod that inflicts poison and weakness with it's deadly, edible tail, which it drops when killed. Smacking someone with said tail will also induce said poison-weakness combo, which is useful! When hurt, it'll turn completely invisible with exception to it's glowing eyes. Track them as you smack it into oblivion!

Ladybug A Lush Cave native, these little guys will fight any Spiders who dare enter it's domain. If fed Spider Eyes, they'll spit out Healing Eyes in exchange, which can be thrown at allies to heal them, undead to hurt them, or brewed into Healing potions for yourself! If a Zombie hurts it, it may turn into a Zadybug, a stronger, dying version of itself.

Wasp Passive in the day and hostile at night, Wasps know how to work together, all circling you at once if even one of them is hurt. When killed, they can drop their Thoraxes, which can be thrown to summon a Wasp Drone, which will fight monsters for you! Just don't let Drones too close to one another, or in-fighting will occur...

Flutterfly A giant, beautiful colony of Flutterflies rarely appears to bestow anybody who dares to pet it momentary Regeneration... They can also be bottled and eaten for an on-the-fly snack, if you're cruel! Just don't attack them, or you'll suffer the consequences...

Vampire The dreadful bloodsucker of the underground, Vampires are exceedingly dangerous due to their versatility. Upon biting a victim, they regenerate some of their health and have inflict both momentary Blindness, and the new Bitten effect, which will burn whoever has it under daylight - And if the bite victim is a mob... They're doomed to become a Vampire too, just like their aggressor. (They will target Zombies when ground-based, even if a player is nearby, specifically to create reinforcements!) They also inflict blindness, before running away. If hurt enough, they may chose to engage in flight mode, in which they'll rush you down when they're not floating about idly. In moments of desperation, they may turn into the Biter, a smaller, more erratic version of themselves. If they do this and return to normal, they'll have regenerated all their health. Take them out whilst they're small to avoid that! If they get burnt, they'll quickly combust and explode. Rarely drops the Headbiter, a helmet that gives the player temporary Regeneration for each kill they earn.

Troll A titanic brute of a mob, Trolls are slow and lumbering beasts who will roar when hurt, pushing you and any other nearby mobs away. If you irritate them too much, they'll become enraged: Immensely fast, twice as strong and immutably deadly (Though lacking the armoured toughness of their calmer state). Whilst enraged, they'll take their aggression out on any nearby Zombies, eating them whole and gaining back some health in the process. Can be poisoned by force-feeding them Poisonous Potatoes. Slaying them may yield the drops of previous meals, including the tools of former fallen adventurers! If attacked under direct sunlight, they'll become Petrified. Rarely drops it's Molar, which can be used to swiftly mine through stone blocks!

Silverqueen A gigantic Silverfish latched onto a desecrated skeleton, the Silverqueen is no monster to be trifled with. When attacking, it'll rush you down and smack you around, summoning Silverfish to aid it all the while. If you can damage it enough, there's a chance you'll break it's body down entirely and reduce it to it's original wormy form, making it a lot more manageable to deal with. Rarely drops the Silverhead, a helmet that gives the player the ability to summon and command Silverfish when hurt, which will attack the player's attacker!

Direwolf A larger-than-average pup who will maul you silly if it can sink it's teeth into you! If you hurt it, it'll leap back at you with a speed and strength boost to boot, so be careful around it!

Crawler A smaller Creeper who dashes at you, and whom can survive it's own explosions, which propel it up into the air. Takes massive knockback when hurt, so hit it away to stay safe!

Faller An even smaller, even faster Creeper who can also survive it's own explosions. When exploding, it flies up into the air, where it is vulnerable to being one-shot by arrow strikes.

Intruder A massive, hulking Creeper that is immune to knockback who can survive it's own explosions. Unless hurt, the longer it looks at you the faster it gets.

Items Armour Phantasm Set Night Powers!

  • Cowl - Bestows Night Vision!
  • Cape - Bestows Resistance in the dark!
  • Leggings - Bestows Jump Boost in the dark!
  • Boots - Bestows Speed in the dark!

Set Bonus: Slow Falling + Super Jump Boost when crouching!

Other Phantom Eye Crafted with a Healing Eye and Phantom Membrane, these little suckers allow you to create the Phantasm Cowl! And can also be thrown like the Healing Eye to bestow Night Vision temporarily to whoever they smack.

Advancements Killing

  • Hunted - Defeat a Huntsman!
  • Vampire Slayer - Slay a Vampire!
  • Troll Hunter - Defeat a Troll!
  • Regicide - Topple a Silverqueen and kill them without their body!
  • Tactically Nuked - Shoot a Faller out the sky with an Arrow.

Misc

  • Trolled! - Petrify a Troll! (Attack them under broad daylight)
  • Ladybug's Gift - Feed a Ladybug a Spider Eye and recieve a Healing Eye in exchange!
  • Wasp Business - Hatch a Wasp Drone from a Wasp Thorax!
  • Butterfly Collection - Catch a Flutterfly in a Bottle!
  • Freedom! - Release a Villager from their Goblified curse (Hurt them whilst they're weakened...)
  • Thief! - Steal from the mouth of a Starved! (Right-click on them)

Our Website! https://infernalstudios.org/

Our Discord! https://discord.gg/UYGSn94

Enemy Expansion — capture 2

Enemy Expansion (1.18)

Is a mod that aims to make combat encounters in Minecraft more varied and interesting with the introduction of several new mobs.

The mod is in continual development, consistently being updated by Nekomaster with all manner of creature to freshen up your combat experience.

It's going to take a little while to complete, however, so please enjoy what's here for the time being!

= Versions 1.4 and above require GeckoLib! =

There is a config!

PLEASE DELETE YOUR CONFIG AND LET IT REGENERATE AFTER UPDATE 19!

Please read through the whole description so you know what options are available to you!

An extensive config has been introduced that allows you to change what mobs spawn at what Y-levels, how often certain mobs replace other mobs, and what armours Zombies and Skeletons can spawn with, amongst other miscellaneous settings. You also won't be able to tweak mob spawn rates or outright disable mobs on 1.18.2: Use In Control! and/or Bad Mobs for that. Otherwise, you can alter mob spawn rates on 1.19 via a datapack.

I would highly advise installing a couple of other mods to complement the stronger enemies found here, including Shield Expansion, Combat Roll, and Spice of Life: Sweet Potato Edition.

Modded biome compatibility!

For 1.19: Enemy Expansion Modded Biome Compatibility Datapack

For 1.18: Nothing yet, sorry!

Mobs

You want mobs? You've got 'em - Lots of em, in fact! Click here to learn more about the funky fellers in the banner image and prepare yourself for the horrors that await...

Undead

Sprinter

An athletic undead who moves at 1.5x the regular speed of a normal zombie. Taking damage will slow him down, giving you time to deliver a combo attack or reorient yourself.

Slugger

A bodybuilding undead with 2.5x the strength of a regular zombie. Beyond sheer muscle, hurting this guy will give him a short adrenaline boost, allowing him to charge at you. In this state, parry him with a shield, or strafe away from him.

Senior

The bulkiest zombie of them all, the Senior retains the Slugger's adrenaline boost trait upon taking damage, though it can't utilise this very well with how slow and heavy it is. Be forewarned, though: This guy only grows stronger upon taking damage, gaining the ability to pierce through shields, and should be dealt with at a distance, in very good armour, or with supreme caution. Preferably some combination of those three approaches!

Equestrian

A fast and unpredictable enemy, this zombie's horse will lose all control upon taking damage and go into a blind frenzy. Be careful when dealing with this one.

Frigid

A cold biome-exclusive undead, this poor zombie's legs were frozen off, leaving it to crawl around everywhere it goes. Unfortunately for you, this means it can now fit through 1-block gaps. It'll also slow you down should it hit you, so don't touch it!

Meature

The crawling mutant head of a Zombie, the Meature is very much like a spider that'll hop to chew your flesh off. If no players are about, it'll instead target other undead. It can be neutralised and tamed when shown and fed Rotten Flesh, and will even fight alongside you! When it kills, it grows stronger, so it may be worth sticking by one to help it reach it's full potential. Sometimes, the Meature will spawn upon the head of a Zombie or Skeleton - When their hosts are killed, they'll hop right off to attack you, too. When killed, they'll sometimes drop themselves as Meat Heads to be worn, or to be cooked! To stop a Meature from teleporting to you when tamed, leash it and bind it to a fence post.

Huntsman

A more skillful Skeleton who's faster on his feet than his smaller counterpart. If you get too close to him, he'll punch you in the face to get you away!

Guardsman

The ultimate skeletal warrior. The Guardsman is also especially adept at evasion, doing little ballerina twirls when getting hurt, choosing to tactically retreat when the moment calls for it, and even surprising their targets with a flurry of 20 arrows, right from out under their cloak! If you face one of these guys, give them everything you've got!

Spectre

A supportive enemy spirit who will possess nearby undead, buffing them notably and bestowing them its robes. It'll jut right out again upon the mob's death, where it'll be vulnerable to being banished with a mere tap.

Gallant

A hacking and slashing possessed suit of armour that can quickly shred through you if you're not careful around it! While slow at first, sustaining more damage increases its resolve to kill you, and extensively its speed. It will also dash forward sometimes when hit, so be very careful! It rusts in water, slowing it down, so use this as a chance to retreat if needed!

Ghoul

A ghastly, sharp-edged creature of the cold who will tear you to bits should you get near it! Should you toy with it too much over its slow speed, it just might spit in your eye and blind you for a moment! It doesn't appreciate light melting the snow and ice of its biomes, and so will break torches and lanterns left on the ground! Or perhaps it's breaking them since it fears fire...? It burns to death much faster than your typical monster, so use that knowledge to your advantage!

Meatures, Sprinters, Sluggers, Seniors, Equestrians, Gallants and Huntsmen spawn in all biomes (besides deserts), whilst Frigid and Ghouls are cold biome exclusives.

Starved

An idle fossilized monster that lays dormant in the desert... Until it's disturbed! In the brief interim where it hasn't noticed you, you can sieze the opportunity to steal whatever's inside it's mouth by right-clicking it! Just be sure to get running right afterwards... It's hungry! Desert and Mesa exclusive.

Arthropods

Bugs! Everywhere!! Ahh!!

Tarantula

A stronger Spider, the Tarantula will boost towards you upon taking damage, much like a Slugger. Sometimes, you'll be able to find them in the Dripstone Caves hanging upside down from the ceiling! In this state, they're harmless. If you aggravate them, however, prepare for a scrap.

Scorpion

With a preference for warmer climates such as deserts and Badlands, the Scorpion turns invisible upon taking damage. Keep track of it's glowing eyes, or face the consequences of a bout with poison and nausea.

Wasp

Out on their malicious business, the Wasp is found buzzing about Forests after dark. Try to avoid getting stung by them, as in addition to a variety of nasty effects, the resultant pheromone release also has a chance of summoning even more Wasps to dispose of you. Killing them yields their pheromone sack as an item, which can be thrown to summon a Wasp Drone that'll attack monsters! And you, if you provoke it. Don't provoke it, whatever you do!

Ladybug

A Lush Cave-dwelling arthropod with a sturdy shell, the Ladybug is a neutral mob who will pack a punch should you mess with it. Not only with you, but with undead mobs and spiders, whom it is endlessly hostile towards. Should a Ladybug fall in battle to an undead, it will be reborn as a Zadybug, who's a little slower than it's living counterpart, but something to watch out for nonetheless. If you feed a Ladybug Spider Eyes, there's a chance it'll spit Healing Goo back out at you, which can be thrown at allies to heal them, and undead to damage them! Additionally, this goo can be put into a bowl for Healing Goo Soup to replenish your own health pool!

Tarantulas spawn in all biomes, but most commonly in Dripstone Caves. Scorpions spawn in hot biomes. Wasps spawn in forests. Ladybugs spawn in Lush Caves.

Flies

Erratic little buggers who aren't very strong, but are very hard to hit! A single swipe of any sword should be enough to swat them without issue. Spawn in temperate and hot biomes.

Dragonflies

These giant fritzing arthropods are swamp-exclusive, and alongside boasting an impressive healthbar, can pack quite a punch should you let them too close! They can now pick you up and carry you into the sky, in addition to poisoning you along the way! Don't get grabbed if you want to live a happy and full life!

Netherborn

Mobs from the Nether!

Cinder

Taking the place of every fifth Blaze, the Cinder is unlike it's daintier brother in almost every way - Where the Blaze hovers in the air and attacks from a distance, the Cinder floats close to the ground, rushing towards you to slice you to bits with its powerful, arrow-resistant shields. When hurt, it has a chance of shooting a small, explosive fireball - Signalled by it lighting up in flames. It's powerful helmet protects it from heavy damage, and upon its defeat will drop some of it in the form of Cinder Scrap: Use this precious metal by applying it atop a Netherite Helmet so that you may reap its benefits of increased speed when on fire, and a massive super-jump when touching lava!

Sputter

Comment installer Enemy Expansion

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.18.2–1.19.2 on Forge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Forge

    The loader must match the game version of the mod file, for example Minecraft 1.19.2. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file enemyexpansion-2.4.0-forge-1.19.2.jar (1.0 MB) for your game version.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: Enemy Expansion should be in the list.

Minecraft 1.19.2 runs on Java 17: with a different Java version the game may close right after launch.

Versions

Avec dépendances

MinecraftLoaderFichierDateActions
1.19.2ForgeEnemy Expansion 2.4.0 for 1.19.21 Mo
1.19.2ForgeEE Beta 1.11 (For 1.19.2!)1.6 Mo
1.18.2—EE Beta 1.4 (GeckoLib Required!)323 Ko

FAQ

Which Minecraft versions does Enemy Expansion work on?

There are files for 1.19.2, 1.18.2. The newest is 1.19.2.

Is Enemy Expansion for Forge or Fabric?

Only for Forge: 1.19.2. There are no files for Fabric or NeoForge: a mod for another loader will not start.

Does Enemy Expansion need other mods?

The author lists no required dependencies: the Forge loader is enough.

Which Java does Enemy Expansion need?

Minecraft 1.19.2 runs on Java 17. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.

Where can I download Enemy Expansion safely?

On this page: the file enemyexpansion-2.4.0-forge-1.19.2.jar (1.0 MB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: ec0a5ba600599783a60f5970aa73afb3943cbf9a.

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