UltraHardcore Reloaded Plugin para Minecraft 1.11
Un plugin UltraHardcore muy completo, ligero y actualizado
Acerca del plugin UltraHardcore Reloaded
Just another UHC plugin? Well, not exactly. This plugin is a very complete UltraHardcore plugin, lightweight, actively maintained and updated, with a lot of features, for Bukkit & Spigot 1.8.3+ (if you need Bukkit 1.7.9 compatibility, use the 1.2 version).
↓ Download links ↓
BukkitDev stable 1.2 · Github stable 1.4 · Development builds 1.5
GitHub and Jenkins builds are not checked by the BukkitDev staff. Use them at your own risks.
Fast access to the comments - Personal use
Please note - the description below is being updated to the 1.4 version. By the meantime, please use the README on GitHub to see the features of the latest version of this plugin.
Features
This plugin manages an UHC match, with a lot of options.
All the standard features of an UltraHardcore plugin are here: no regeneration with food, teleportation of the players (grouped by teams or in solo), etc. But wait! We have some unique features...
Almost all features can be disabled, see the configuration file.
Episodes
The time is divided with episodes. An episode is nothing more than a time mark; this can be used to compare the duration of two matches, to manage the advancement of the game for the players, to say « Border reduction at the next episode », or (the original objective) to split a published video of the game...
The end of an episode is broadcasted in the chat. The support of the /title command is planned, when Bukkit for Minecraft 1.8 will be available.
Scoreboard-related
Match infos are displayed on a scoreboard, on the left of the screen. This scoreboard contains the number of alive players, teams, along with the current episode.
Of course, the title of this scoreboard can be changed, as well as his content.
Also, the health of the players is displayed in the players list.
Gameplay tweaks
New and changed crafts, new tracker compass...
Golden heads
Players drop their head on death (PVP-only flag available). Then...
(You can configure the amount of golden apple crafted, the type (enchanted or not), the number of hearts regenerated, and if a lore is added (saying “Made from the fallen head of ThePlayer”) - for each kind of “golden head”.)
Difficulty increased
Because else, it's too simple.
New crafts. Option to disable ghast tears (replaced by gold) (to avoid regeneration potions), level-II potions (dat power), enchanted golden apple (dat POWER).
Tracker
With a compass, if you right-click with some rotten flesh in your inventory, the compass will point to the nearest player (team excluded). But it's not as simple as that. The craft is different: you'll need one loot from each main aggressive mobs.
In the snapshots 1.1.1+: harder crafts, with an ender pearl or an eye of ender instead of the redstone, as an option (one of the three crafts displayed above). And also: semi-shapeless recipe, with the central part (iron + central ingredient) fixed, but the loots, not.
Enderpearls, why not in UHC?
You can disable the enderpearls' damages. With this option, at any time, a player can teleport near you... This adds a little spice to the game.
Death announcements
You can configure a death sound (by default, WITHER_SPAWN - DDAAAAAANNNnnnnnnnngggggggggg), to notify all players a player has passed away. And you can launch a lightning bolt (only an effect, no damages) on the death point, to make the death point visible for the nearest players...
You can also send a “team-death” message.
Borders
We have a great wall generator. Because glass walls are great, but light gaps in the caverns, nope.
So, what about a two-blocks wall? As example, glass blocks to replace the air-like blocks, and bedrock for the other blocks. But you can use bookshelves instead of the glass if you want (hey, why not?).
By the way, the wall can be circular or squared, and will be centered on the world' spawn point.
The support of the vanilla world border is planned, when Bukkit for Minecraft 1.8 will be available.
You want to reduce the size of the map during the game? You'll need to warn your players before. Just execute /uh border warning <futureDiameter>, and boom, all players out of the future border will receive, every 90s by default, this message:
You can also join the time available before the reduction. And see the players out of any border, with /uh border check <diameter>.
To change the diameter and block the players inside the new border*, just execute /uh border set <diameter>.
- The players are blocked inside the border without wall only if WorldBorder is installed.
Team chat
What if you want to share an information with your team (like coordinates)? Or if you can't use Mumble?
Well, if it's the case, just use /t <message> to send a private message to your team!
//amaury.carrade.eu/files/Minecraft/Plugins/UH/UHPlugin_TeamPrivateMessage.png" rel="noopener nofollow" target="_blank">http://amaury.carrade.eu/files/Minecraft/Plugins/UH/UHPlugin_TeamPrivateMessage.png" alt="[AmauryPi -> his team] Hi there, this message is private!" />
In the snapshots 1.1.1+: you can lock the team chat with /togglechat, and administrators can go inside another private team-chat using /togglechat <team ...>. From a locked team-chat, just use /g <message> to send a message to the main, global, chat. Also, ProTips are sent to inform the players about these possibilities & commands.
Spectator mode
Install SpectatorPlus, disable the kick on death (option death.kick.do). That's all, you have a spectator mode.
(But nothing prevents you from configuring SpectatorPlus for it to fit with your wildest desires.)
You can also add startup spectators (the players marked as such will not play at all), with /uh spec add <player>.
Integration into other plugins
Besides SpectatorPlus, this plugin can be integrated into WorldBorder and dynmap.
WorldBorder will manage all border-check-related tasks; the dynmap will display the spawn and death points of the players.
Freezer
Pause needed? Execute /uh freeze all and the mobs and players will be frozen; the players will be invulnerable; the bows, disabled; the timer, frozen. And use /uh freeze none to unfreeze the game.
You can also (un)freeze an individual player with /uh freeze on|off <player>.
Others
There are a lot of other big and small features. You can see a complete list below. Also, the commands acts like such a list too :) .
All the features are here (Images too)
Commands & permissions
Documentation available in game: execute /uh.
You can see the documentation of a command with sub-commands by executing the command without subcommand. Example: /uh team for the documentation of the team command.
Legend: /uh command <required> [optional=default].
Command Description Permission
/uh start Starts the game uh.start
/uh start slow Starts the game slowly, for smaller servers uh.start
/uh shift Shifts an episode uh.shift
/uh team Manages teams uh.team
/uh addspawn [<x> <z>] Adds a spawnpoint for a team uh.addspawn
/uh spec Manages startup spectators uh.spec
/uh border Manages the border (current, set, warning, check) uh.border
/uh generatewalls Generates the wall uh.generatewalls
/uh heal <player> [half-hearts=20] Heals a player to the number of half-hearts given uh.heal
/uh healall [half-hearts=20] Heals all players instead of only one uh.healall
/uh resurrect <player> Resurrects a dead player. He is counted as a player (not a spectator) and unbanned (if needed) uh.resurrect
/uh tpback <player> [force] Safely teleports back a player to his death point uh.tpback
/uh freeze (Un)freeze the entire game or some players uh.freeze
/t <message> Sends a private message to the entire team of the sender. -
/uh about Prints informations about the plugin and the translations uh.about
Other permissions
Permission Description
uh.build Allows a player to build before the start of the game. Without, a player spawns in adventure mode and can't break anything. With, he spawns in creative mode and can do everything he wants.
If you don't want to bother with permissions: the operators can do anything; the non-ops, nothing (except play and execute /t <message>).
Installation
Download the latest version and put the downloaded JAR file into the plugins/ folder of your Minecraft server.
This plugin is not compatible with Minecraft 1.7 or 1.8.0; Minecraft 1.8.3+ is needed. The plugin was tested and works with both CraftBukkit and Spigot.
If you absolutely need Bukkit 1.7.9 compatibility, use UHCReloaded 1.2. Bukkit 1.7.4 and below are not supported at all.
You can also install these plugins:
- WorldBorder, for all border-check-related tasks;
- SpectatorPlus, if you want to enable a spectator mode for dead players;
- dynmap, because the plugin can display the spawn & death points on the map.
This plugin is needed for some options:
- ProtocolLib, for the hardcore hearts and the automatic respawn.
After the installation, I recommend you to:
- teleport yourself to 0,0 (in creative, /tp 0 100 0);
- set the world spawn point here (/setworldspawn);
- reload the server (for the plugin to take into account the change) (/rl);
- pregenerate the entire world (WorldBorder is preconfigured, just execute /wb fill);
- only after that, generate the wall (/uh generatewalls) (don't forget to configure the shape and the size in the config file before). Otherwise, holes will be formed in the wall when Minecraft will populate the terrain.
Attribution
This project is a very big fork of a plugin made by azenet for the “Kill the Patrick” matches, an event organized by and for french YouTubers.
About the version numbering
- 1.<evenNumber> : stable version.
- 1.<oddNumber> : snapshot.
It's as simple as that.
Cómo instalar UltraHardcore Reloaded
A server on Paper or Spigot
The plugin runs on the server core for Minecraft 1.8.3–1.11; players do not need to install anything.
File goes into the plugins folder
Download the file UHCReloaded-1.4.jar (836 KB) and put it into the server’s plugins folder.
Restart the server
On startup the plugin creates its own settings folder in plugins.
Or use the “To hosting” button
On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.
Minecraft 1.11 runs on Java 8: with a different Java version the game may close right after launch.
Versiones
Con dependencias
| Minecraft | Cargador | Archivo | Fecha | Acciones |
|---|---|---|---|---|
| 1.9 | — | UHCReloaded 1.4836 KB |
FAQ
Which Minecraft versions does UltraHardcore Reloaded work on?
There are files for 1.11, 1.10, 1.9, 1.8.3. The newest is 1.11.
Which Java does UltraHardcore Reloaded need?
Minecraft 1.11 runs on Java 8. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.
Where can I download UltraHardcore Reloaded safely?
On this page: the file UHCReloaded-1.4.jar (836 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 98d3c5a900f15335e6df902f5c4fd3a01f08ab97.
Reseñas
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