Frozen Up
by Ninnih · CurseForgeA small mod for forge and fabric expanding upon the cold biomes of Minecraft.
A small mod for forge and fabric expanding upon the cold biomes of Minecraft.
Mobs, Enchantments, Mob Arrows, Torch Arrows, Food, Trees, Plants, Flowers, Blocks, Trades, Tweaks and more!!
Put your server configs in the common config directory!
Seasons with changing colors, shifting temperatures, and more!
Adds information about harvest speed to all tools.
A Pack adding a variety of structures found in the overworld
A mod let the pillagers use shotguns.
Adds bounty boards, giving rewards for collecting different blocks and items.
Tons of new spells, artefacts and other goodies for Electroblob's Wizardry
A fix for the Iron Golem spawn
A lot of unique and vanilla-faithful armor sets.
A huge collection of vanilla tweaks and small features. Trident improvements, bugfixes, furnace minecart changes, note block enhancements, old lava, old logo, oh my!
It adds an aggressive fungal infection
A finely polished Dodge mechanic integrated into Vanilla Minecraft!
Sheep that generate energy
Literally just adds new illagers
Disable flight per-dimension.
A crossplatform API for devs that makes transfer and storage of items, fluids and energy easier, as well as some other helpful things
A patch for Serene Seasons
A collection of random tweaks and features to enhance my experience with TaCZ.
Configuration library for easy config management
Allows finer control of monster boat behavior
Spiritual successor to campfires!
BuildCraft Transport Module
They're two different mod loaders that aren't compatible with each other. Forge is the older one and better suited to big tech and magic modpacks; Fabric is lighter, updates to new game versions faster, and hosts most performance mods. NeoForge is a Forge fork for newer versions, and Quilt is a Fabric fork. A Forge mod won't run on Fabric, and vice versa. Millida Launcher installs the right loader for you.
The one that matches your game version and loader. The “Install” button picks the file for you: Millida Launcher grabs the version for your modpack. A mod for 1.20.1 usually won't work on 1.21.
Click “Install” and Millida Launcher will download the mod, its dependencies and the right loader for you. To install a downloaded file manually, put it in the mods folder inside the game directory.
No. The Install button on a mod page opens Millida Launcher: it downloads the mod, its dependencies and the right loader into the chosen instance by itself. No CurseForge and no manual file copying.
1.20.1 is one of the most modded versions, especially on Forge: tech, magic, RPG, furniture, weapons. Pick 1.20.1 in the version filter to keep only mods with a file built exactly for it, then pick Forge or Fabric next to it.
On Android, yes: Millida Launcher runs the Java edition on a phone, and mods work there just like on a PC, though light ones run much better than heavy ones. Minecraft PE (Bedrock) cannot load PC mods — it has add-ons instead, in the Minecraft PE mods section.
The usual picks are Simple Voice Chat for proximity voice chat, Waystones for fast travel, Xaero's Minimap and something big to work on together, such as Create. Mods that change the world must be installed by every player and on the server, while client-side ones like a minimap or performance mods are up to each player.
Mods for Minecraft Forge: 6,191 items in the Mods section. Compatibility is checked against the files, not the description: only items with a build for exactly these conditions stay in the list.
One mod in the catalog, one page. Every version the author has released is listed on its card: pick your game version and loader right there instead of jumping between ten similar pages. Each file shows its size, release date and checksum, and the mod itself shows the author, license and a link to the original source. Files whose license allows rehosting are stored with us and download directly — no link shorteners, timers or ad redirects. If the license forbids rehosting, the button honestly takes you to the author.