AlchemyLib
by Dark_Arcana · CurseForgeAlchemyLib contains shared code for machines and screens. It's used by Alchemistry and other mods.
AlchemyLib contains shared code for machines and screens. It's used by Alchemistry and other mods.
Adds a variety of simple generators
Adds New Blocks!
A Minecraft mod to extend KubeJS with additional events.
A fork of Mozilla's Rhino library, modified for use in mods
Simple tiered mass item storage.
Addon for FancyMenu to customize the loading screen.
A complete redesign of Minecraft's dungeons!
Change the appearance of your items without modifying their behavior/stats!
Replaces weather with prettier particle effects
Fix potion/experience sync issue when players change dimension.
Forge and Fabric Unified Networking Solution
Adds a new improved bow, a quiver and over 35 new arrows
A complete redesign of Minecraft's ocean monuments!
Removes arbitrary limits on Minecraft's attribute system. Fixes MANY mods!
A humble fork of Greymerk's masterpiece
Customizable tools! Colorful building blocks! Handy gadgets!
A Structure Datapack adding dungeons, taverns and other structures to find while you explore the world.
Cross-platform library mod based on Architectury to access both Forge and Fabric APIs.
Create magic wands and perform druidic rituals
Gives you full control over what items players start the game with.
Fixed a Village ChunkLoading Issue
Mod that adds buildable Rockets and planets to the game
Caches the FTB Quests menu on startup to prevent freezing in game!
They're two different mod loaders that aren't compatible with each other. Forge is the older one and better suited to big tech and magic modpacks; Fabric is lighter, updates to new game versions faster, and hosts most performance mods. NeoForge is a Forge fork for newer versions, and Quilt is a Fabric fork. A Forge mod won't run on Fabric, and vice versa. Millida Launcher installs the right loader for you.
The one that matches your game version and loader. The “Install” button picks the file for you: Millida Launcher grabs the version for your modpack. A mod for 1.20.1 usually won't work on 1.21.
Click “Install” and Millida Launcher will download the mod, its dependencies and the right loader for you. To install a downloaded file manually, put it in the mods folder inside the game directory.
No. The Install button on a mod page opens Millida Launcher: it downloads the mod, its dependencies and the right loader into the chosen instance by itself. No CurseForge and no manual file copying.
1.20.1 is one of the most modded versions, especially on Forge: tech, magic, RPG, furniture, weapons. Pick 1.20.1 in the version filter to keep only mods with a file built exactly for it, then pick Forge or Fabric next to it.
On Android, yes: Millida Launcher runs the Java edition on a phone, and mods work there just like on a PC, though light ones run much better than heavy ones. Minecraft PE (Bedrock) cannot load PC mods — it has add-ons instead, in the Minecraft PE mods section.
The usual picks are Simple Voice Chat for proximity voice chat, Waystones for fast travel, Xaero's Minimap and something big to work on together, such as Create. Mods that change the world must be installed by every player and on the server, while client-side ones like a minimap or performance mods are up to each player.
Mods for Minecraft Forge: 6,190 items in the Mods section. Compatibility is checked against the files, not the description: only items with a build for exactly these conditions stay in the list.
One mod in the catalog, one page. Every version the author has released is listed on its card: pick your game version and loader right there instead of jumping between ten similar pages. Each file shows its size, release date and checksum, and the mod itself shows the author, license and a link to the original source. Files whose license allows rehosting are stored with us and download directly — no link shorteners, timers or ad redirects. If the license forbids rehosting, the button honestly takes you to the author.