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Lifesteal: hearts for kills

The trendy SMP format: heart-stealing mechanics, a ban when all hearts are lost, returning to the game, and balance configuration.

Updated August 13, 2026

Lifesteal is survival where killing a player lets you take their heart. Lose them all and you're out of the server.

Mechanics

  • Kill: +1 heart to the killer, −1 to the victim.
  • The maximum is usually 20 hearts, the minimum is 1.
  • Losing your last one means a ban or spectator mode.
  • Getting back in: a "heart" item crafted from rare resources, or an unban for money/time.

What you need to configure

ParameterWhy
Crafting the return heartWithout it, players who lose everything leave for good
Cooldown on killing the same player againAgainst farming hearts off a friend
Maximum heartsOtherwise the top player becomes unkillable
Ban durationA day works better than "forever"

Farming hearts on alts is the main hole in this format. An IP limit and a cooldown are mandatory — Ban by IP.

Plugins

Ready-made Lifesteal plugins exist; if you want, you can build the mechanics with Skript — it's simple.

Why the format works

The stakes are higher than in regular survival: every fight has a price. That makes player encounters an event rather than routine. The format suits small communities of 20–50 people well.

Risk

A strong player can knock everyone out and be left alone. The answer to that is cooldowns, a heart limit and regular seasons with a reset — World reset.

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