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You Shall Not Spawn! Mod für Minecraft 1.20.1, 1.19.2

Eine Modpack-Dienstmod, mit der das Spawnen jeder Entität deaktiviert werden kann.

Auf den Server
Downloads
1 Downloads
Aufrufe
37 Aufrufe
Aktualisiert
Aktualisiert 29.09.2026

Über die You Shall Not Spawn!-Mod

Disable unwanted mobs from spawning using JSON configuration.

Supports Forge, Fabric, and Quilt

⭐ Features ⭐

  • Disable Entity Spawning

Add the ID of the entity you want to remove in config/ysns/disabled_entities.json5 to completely remove entities from spawning.

  • Control Entity Spawning

Whether per dimension or globally (by using "!.*"), you can control the spawn rate of an entity in the config/ysns/per_dimension_entities.json5 config.

  • Regex Support

Need to disable multiple entities from 1 mod? Or is there a pattern in them? Then no need to repeat yourself!

With regular expressions, you can disable multiple entities in a single entry, disable all entities from a mod, and a lot more! Simply start the entry with "!" and then write your regular expression.

  • Commented Config File

The config files have comments explaining and giving examples of what you need to add to make the mod work! If you need extra help, feel free to hop in my Discord in the #elocins-projects channel.

  • Can I use this in my modpack?

Of course! It was designed for modpack creators to remove undesired entities that may unbalance the game or create issues.

  • Can I still make the entities spawn?

In the case of using the disabled_entities config, no. Once a mob is added to the blacklist, there is no way to spawn it by any method. Both natural or through eggs/commands. This mod is meant to completely remove undesired entities.

In the case of the per_dimension config, it works via chance, so at 0.0 they won't spawn at all. But at 0.5 it'll have a 50% chance of spawning.

  • Client or server?

Everything happens on the server's side. Though it is recommended to leave the mod and config for clients too, for the case they want to play a single-player world. You should always leave this mod in the server pack alongside its config.

  • What if I add an entity to the blacklist that was already spawned?

Spawned entities will still exist, so it's up to you if you want to kill them or not. For this reason, it's recommended to configure the mod before creating a world.

  • What if I misspell an entity's ID in the config file?

Nothing will happen. Adding invalid IDs won't cause issues, but obviously, the entity won't be blacklisted as it technically doesn't exist. The same thing would happen if the mod isn't present, but it will be if it's added later and the ID is valid.

Installation von You Shall Not Spawn!

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.19–1.20.6 on Fabric, Forge, NeoForge or Quilt automatically, together with its dependencies: Necronomicon API.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge, NeoForge or Quilt

    The loader must match the game version of the mod file, for example Minecraft 1.20.6. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file YouShallNotSpawn-fabric-1.20.x-2.0.2.jar (213 KB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it. Required dependencies go there too: Necronomicon API.

  4. Launch the loader profile

    Open “Mods” in the main menu: You Shall Not Spawn! should be in the list.

On a server

  1. A server on Fabric, Forge, NeoForge or Quilt

    The mod only works on a server with the same loader and game version, for example 1.20.6.

  2. File goes into the server’s mods folder

    Stop the server, put the mod file into the mods folder and start the server again.

  3. Or use the “To hosting” button

    On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.

Minecraft 1.20.6 runs on Java 21: with a different Java version the game may close right after launch.

Versionen

Mit Abhängigkeiten

MinecraftLoaderDateiDatumAktionen
1.20.6Fabric, Quilt1.20.6213 KB
1.20.2Forge, NeoForge1.20.2214 KB 1
1.19.4Fabric, Quilt1.19.4213 KB
1.19.4Forge1.19.4213 KB
1.20.2Forge, NeoForge1.20.2214 KB
1.20.2Fabric, Quilt1.20.2214 KB
1.19.4Forge1.19.4213 KB
1.19.4Fabric, Quilt1.19.4214 KB

Was zum Ausführen nötig ist

FAQ

Which Minecraft versions does You Shall Not Spawn! work on?

There are files for 1.19–1.20.6, 12 versions in total. The newest is 1.20.6.

Is You Shall Not Spawn! for Forge or Fabric?

There are files for Fabric: 1.19–1.20.6, for Forge: 1.19–1.20.2, for NeoForge: 1.20–1.20.2 and for Quilt: 1.19–1.20.6.

What does You Shall Not Spawn! need to work?

Required: Necronomicon API. Without it the mod will not start: dependencies go into the same mods folder.

Do players need to install You Shall Not Spawn!?

No. You Shall Not Spawn! works on the server side: it is installed on the server only, and players do not need to download anything.

Which Java does You Shall Not Spawn! need?

Minecraft 1.20.6 runs on Java 21. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.

Where can I download You Shall Not Spawn! safely?

On this page: the file YouShallNotSpawn-fabric-1.20.x-2.0.2.jar (213 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 6ae7a59c180302a3dfa83611dbdbea6305a28547.

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