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wonderland.jar Mod für Minecraft 1.20.1

Sie haben uns in dieser Hölle eingesperrt und es ihr Wunderland genannt.

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Aktualisiert
Aktualisiert 26.10.2026
  • 1.20.1
  • Forge
  • Client und Server
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title

This mod requires Geckolib

This mod adds multiple strange anomalies. some of these anomalies will stalk you and eventually they will try to take you into their "wonderland".

Though even if you escape their "wonderland" things in your world may get worse...

To clarify some confusion, spawn rates and chances in the config use a "1 in X" system. This means that if you set an entities spawn rate to 3, it becomes a 1 in 3 chance of it spawning. If you set it to 24, it becomes a 1 in 24 chance. We added this because people keep increasing entities spawn values, thinking it increases their spawn rate, without reading the FAQ or understanding what "1 in X chance" actually means.

Also, do not set an entities spawn rate to 1, as this will likely cause the game to bug out and/or crash, since it would effectively be a 1 in 1 chance every time.

The mod is intended to be a slow-burn experience and is extremely random. In some worlds, you may get taken to "wonderland" on the second in-game day, while in others, it may take 15 in-game days or more before anything happens.

The shader used for the screenshots: Somber

A video showcasing the mod:

wonderland.jar — Screenshot 3

Frequently Asked Questions:

Includes spoilers!

Spoiler

Q: Can I make a resource pack for this mod that changes some of its assets? A: Yes, of course.

Q: Does this mod work in multiplayer? A: Yes, however it may be buggy.

Q: How do I change the config? A: You can either open "Wonderland Configuration.toml" in your game's config folder, use /config showfile the_wonderland COMMON, or use the Configured mod: https://www.curseforge.com/minecraft/mc-mods/configured

Q: How do I stop the mod from overriding textures? A: In your resource pack settings, move "Mod Resources" below "Default".

Q: Is this mod compatible with other ARG mods? A: It should be, but there is no guarantee.

Q: Is there a way to leave Wonderland without losing items? A: Yes. Look for a white pillar in the dimension you are in. Keep in mind that not all dimensions have exits, and not all white pillars lead to an exit.

Q: Is there a way to leave the "Brickways" dimension? A: Yes. Find a crystal block, and break it. After doing so, white exit portals will begin to spawn.

Q: No_One is not spawning / is spawning too rarely. What should I do? A: The spawn system uses a "1 in X" chance. You can increase his spawn rate by lowering the config value.

Q: No_One is spawning too often. What should I do? A: Adjust his spawn rate in the config. Increasing the value reduces how often he appears, since it uses a "1 in X" chance system.

Q: Can I make a video about the mod? A: Yes! Content creators are welcome to cover the mod.

Q: Can I port the mod to Bedrock Edition? A: No. The mod is not supported on Bedrock, and a 1:1 recreation would not be possible due to platform limitations.

Please report any bugs you find.

Known bugs:

  • Custom dense fog effect is broken with some optimization mods.
  • When entering certain dimensions, the player may take fall damage. This is caused by TPS lag and usually happens when playing on a server with high ping.

You can also join the wonderland.hub Discord server to talk with the community and other mod developers, as well as get sneak peeks and announcements about the mod.

wonderland.jar — Screenshot 4

Credits

FIN Daries

Main inspiration for the mod. This project would not exist without them.

Lastgalaxian

Co-owner, Team manager, programmer, and some lore.

Zoreyed

Lead Lore Writer and multiple entity revamps.

ClouddyVR

Created several dimensions and a large number of entities.

Spoiler

  • What Once Was
  • Remembrance
  • Reservoir
  • Snowy Bridges
  • Carrier
  • Siren
  • Helpless
  • Skinless
  • remember_me

JDG

Created most of the old texture resource pack. The Original Work Resource Pack

mothrava

Contributed multiple dimensions and entities.

Spoiler

  • Various tunnel rooms
  • Fate Redesign
  • Helped with: Jungle Warehouse, The Slip, and The Abyss

Stereotypical

Inspiration and ambient audio for one of the dimensions.

Tavrix

Inspiration for the main wonderland dimension, aswell as some inspiration for dimension traveling mechanics.

Brguiireal

Owner, Some coding, inspiration from ItsNotReal

zaneblazed

made some lore. (also made this page!!)

Smudgy

Some concepts and entity models.

Riverrflower

Design and concepts for several entities.

Spoiler

  • Sorrow
  • Fate
  • wasonce

Mr. Gibbo

Chase sound for "The Entity" and jumpscare sound for "The Fate".

Dornan

Major inspiration for dimensions, entities, lore, and some textures.

Spoiler

  • Bedrock hallways
  • The Sphere
  • Silver Cross
  • Brickways
  • Eyeless
  • The Vault
  • Hoarder

Nooby The Great

Idea for the "Maze" dimension and the "TheSpawn" entity.

Mazellmi and Clorobored

Sound design for several entities.

EnderPlays

Inspiration for one of the dimensions.

mmmminty_

Created No_One’s twisted variant and contributed textures.

Xaeltus

Some sound effects.

Suncat

Idea for the Jungle Warehouse dimension.

Itzs_Echo

Model for the "Pillar" entity.

Gerald Gooman

Model, concept, and animations for the Woodseeker entity.

Hallow

Some sound effects.

Lisianthus

Ideas for several dimensions.

Mininotprime

Inspiration for items and mechanics.

Upsidedowntree

Model and animations for the Wondertree entity, and redesign of the Ethereal Angel.

Betty

Apparition jumpscare, Gortion lore, some paintings, Sphere texture and more

Crackers0106

A few textures.

Kathy

One of Reservoir themes + Abyss ambience

Hellebore

Textures for some ethereal demon variants, some lore and a variant of TheEntity jumpscare

Dox

Sound design for no_one's twisted form

Installation von wonderland.jar

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20.1 on Forge automatically, together with its dependencies: Geckolib.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Forge

    The loader must match the game version of the mod file, for example Minecraft 1.20.1. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file the_wonderland-3.0.3-1.20.1-forge.jar (167 MB) for your game version.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it. Required dependencies go there too: Geckolib.

  4. Launch the loader profile

    Open “Mods” in the main menu: wonderland.jar should be in the list.

On a server

  1. A server on Forge

    The mod only works on a server with the same loader and game version, for example 1.20.1.

  2. File goes into the server’s mods folder

    Stop the server, put the mod file into the mods folder and start the server again.

  3. Use the “To server” button

    On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.

Minecraft 1.20.1 runs on Java 17: with a different Java version the game may close right after launch.

Versionen

Mit Abhängigkeiten

MinecraftLoaderDateiDatumAktionen
1.20.1Forge1.20.1167 MB 94
1.20.1Forge1.20.1167 MB
1.20.1Forge1.20.1167 MB
1.20.1Forge1.20.1167 MB
1.20.1Forge1.20.1167 MB

Was zum Ausführen nötig ist

FAQ

Which Minecraft versions does wonderland.jar work on?

Only Minecraft 1.20.1: there are no files for other versions.

Is wonderland.jar for Forge or Fabric?

Only for Forge: 1.20.1. There are no files for Fabric or NeoForge: a mod for another loader will not start.

What does wonderland.jar need to work?

Required: Geckolib. Without it the mod will not start: dependencies go into the same mods folder.

Does wonderland.jar work on a server?

Yes. wonderland.jar works both in singleplayer and on a server.

Which Java does wonderland.jar need?

Minecraft 1.20.1 runs on Java 17. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.

Where can I download wonderland.jar safely?

On this page: the file the_wonderland-3.0.3-1.20.1-forge.jar (167 MB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 530b5b581e66b724088e9f5b0e6c190852ee6047.

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