Vampirism Integrations Mod für Minecraft 1.20.1, 1.21.1
Integrationsmod für Vampirism, übernimmt mod-übergreifende Integrationen
Über die Vampirism Integrations-Mod
This is an addon to the mod Vampirism (therefore Vampirism is required).
About:
This mod handles integrations or respectively compatibility with other mods.
While the JEI and GuideAPI integration will stay inside the main mod, any additional compatibility will be implemented here.
Therefore, this mod is only useful if you are using one or more of the following mods:
Current Integrations (not always up-to-date):
HWYLA/WAILA/WTHIT/Jade
- See blood levels, garlic info and creature status
Minecraft Comes Alive/MCA Reborn
- Enables players to suck blood from MCA villagers
- Adds a converted (vampire) version of MCA's villager.
- Tries to suck blood from other villagers/creatures at night
- Avoids sun
- Adds angry version of MCA's villager
- Normal villagers become angry if too many villagers are bitten
- Attacks villagers
- General village compatibility improvements
Consecration (1.16-1.5)
- Add vampires as undead creatures
- Add holy water as holy/smite damage
Biomes O' Plenty
- No sun damage in biome "Omnious woods" and others
Abysalcraft (1.12)
- No sun damage in biome "Darklands"
Blood Magic (1.12, 1.16) / Evilcraft / Tinkers Construct (1.12)
- Convert the respective blood to Vampirism's blood by filtering it using the blood sieve
Toroquest (1.12)
- Guards and sentrys attack vampires
Tough As Nails (1.12)
- Temperature related things
Survive / ColdSweat
- Grant vampires cold resistance, but decrease heat resistance
- No thirst
Crafttweaker
- Allow editing alchemical cauldron and weapon table recipes
ChoiceTheoremOverhauledVillage
- Village building compatibility
GuardVillager
- Respect village faction
FAQ
Why is this a separate mod?
- Mod integrations are a lot of work regarding Minecraft updates. If MC updates, but the other mods are not finished yet, I have to uncomment all the relevant parts in Vampirism codes, remove the dependencies and redo all these things once the mod eventually updates.
- If a other mods changes and requires changes, I don't want to release an update for Vampirism each time
- It keeps Vampirism's code slightly more organized
- It verifies that Vampirism's API is working, shows me areas for impovement and can act as an example.
- It makes it more straight-forward for others contribute and add more integrations (hope this is gonna happen, but I did not have any luck so far)
The most important integrations will stay in Vampirism (JEI, GuideAPI,?), but any additional (hopefully many) will be added into the seperate mod. If you are already installing many mods or a modpack it should not make that much a difference anyway.
Can you add more integrations?
Feel free to suggest integrations for any other mod (on the Vampirism Forum thread or as an issue on Github).
But please be specific about what exactly you want to see.
Modpacks?
Yes, but give credit and link this page
Installation
- Install the minimum required version of Vampirism (usually the recommend release). Minecraft/Forge will tell you on startup if you are using an out-of-date version
- Drop this in your mods folder
Installation von Vampirism Integrations
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.16.4–1.21.1 on Forge or NeoForge automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Forge or NeoForge
The loader must match the game version of the mod file, for example Minecraft 1.21.1. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file vampirism_integrations-1.21.1-1.10.2.jar (299 KB) for your game version and loader.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.
Launch the loader profile
Open “Mods” in the main menu: Vampirism Integrations should be in the list.
Minecraft 1.21.1 runs on Java 21: with a different Java version the game may close right after launch.
Versionen
Mit Abhängigkeiten
| Minecraft | Loader | Datei | Datum | Aktionen |
|---|---|---|---|---|
| 1.21.1 | NeoForge | VampirismIntegrations-1.21.1-1.10.2299 KB 14 | ||
| 1.20.1 | Forge | VampirismIntegrations-1.20.1-1.8.2293 KB 37 | ||
| 1.20.1 | Forge | VampirismIntegrations-1.20.1-1.8.0-beta.1240 KB | ||
| 1.19.2 | Forge | VampirismIntegrations-1.19.2-1.8.0-alpha+20221105-1524128 KB | ||
| 1.16.5 | — | VampirismIntegrations-1.16.4-1.5.041.4 KB 26 | ||
| 1.16.4 | — | VampirismIntegrations-1.16.4-1.5.0-alpha+20210106-235441.4 KB | ||
| 1.16.4 | — | VampirismIntegrations-1.16.4-1.4.0-beta.235.3 KB |
FAQ
Which Minecraft versions does Vampirism Integrations work on?
There are files for 1.21.1, 1.20.1, 1.19.2, 1.16.5, 1.16.4. The newest is 1.21.1.
Is Vampirism Integrations for Forge or Fabric?
There are files for Forge: 1.19.2–1.20.1 and for NeoForge: 1.21.1. There are no files for Fabric: a mod for another loader will not start.
Does Vampirism Integrations need other mods?
The author lists no required dependencies: the Forge or NeoForge loader is enough.
Which Java does Vampirism Integrations need?
Minecraft 1.21.1 runs on Java 21. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.
Where can I download Vampirism Integrations safely?
On this page: the file vampirism_integrations-1.21.1-1.10.2.jar (299 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: d0f3a4378aea64c1abf352b0846400d075fdcced.
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