Roguelike Dungeons Mod für Minecraft 26.3
Große prozedural generierte Dungeon-Strukturen mit zufälliger Beute.
What is Roguelike Dungeons
An old fashioned dungeon crawler hewn into the dirt and stone of the overworld.
Roguelike Dungeons aims to provide an alternative progression path to the early game, as well as something fun to do in the late game.
Try to enter a dungeon on your first day and don't leave until you've explored the entire structure. The loot and difficulty are designed to make this a rewarding experience.

History
Roguelike Dungeons started in MC release 1.6 (2013) as a project to enhance and build on the experience of the original Minecraft "box" style dungeons by linking rooms together with corridors and stairwells.
The design of these dungeons was inspired by the 404 Challenge, and Vechs' SuperHostile maps. Amnesia the Dark Descent inspired the tone and themes throughout.
The title comes from the genre of old dungeon crawlers by the same name.
Today Roguelike Dungeons is a whole ecosystem of forks and derived works (usually forge mods, and or packs) which extend it in ways that offer a variety of environments, custom mobs, configurable dungeons, or loot systems. Some mod packs have sprung up around these forks, but they are not my works, and I had nothing to do with them. This mod is the only true continuation of my original work.

Configuration and Commands
In game command
Roguelike Dungeons generate in the world naturally, however you can directly control the placement if you wish. The "roguelike" command can be used to generate a dungeon at the caller's position by typing
roguelike dungeon here
Game Rule
The "roguelikeDungeonsGenerate" Gamerule (defaults to true) can be used to disable natural generation. this is useful if you want to pregenerate a few dungeons, but then not have them anywhere else.
Config file
- mob_drops: if set to false, mobs will drop no equipment when killed
- frequency: a probability value providing a dice roll option to when dungeons will generate (0 to 1)
- debug: information is sent to the server log when dungeons generate, also layout and loot statistics will be stored in the world debug directory
- below_sea_level: the first floor of the dungeon will generate below sea level if true, or just below the surface of the tower if false
- rooms_per_level: the number of random rooms (including corridor segments) that the layout will attempt to add per level
- roguelike_loot: if set to false, the loot chests will rely entirely on user-defined vanilla loot tables, and will otherwise be empty. if set to true then normal "procedural" roguelike dungeons custom loot will be added to chests, but also any loot added via vanilla loot tables. the loot table definitions can be found using the loot command
/loot give @a loot roguelike
FAQ
How do I find the dungeon? Does locate work?
The locate command does not work because these dungeons are not generated as part of the vanilla structure system. You'll usually find them near villages, so locate those instead.
Can I add this mod to an existing world?
Yes. New dungeons will naturally spawn in new chunks. If you want to add a dungeon to old terrain you can do so using the "roguelike" command.
What happens if I remove this mod?
Nothing will break if you remove this mod after generating dungeons. Mob Spawners will no longer generate fancy mob equipment, and that's about it.
Do players who join a multiplayer world need to have this mod installed?
No. This mod is entirely vanilla compatible, and does not need to be installed on the client side.
Can I add this mod to a modpack?
Yes. Do whatever you like.
Can I change the loot?
Yes. if you just want to add some extra items to the pre-existing loot then try adding a datapack that provides roguelike dungeons loot tables. find them in game with the loot command
/loot give @a loot roguelike
I fill chests procedurally by default, and the vanilla style loot tables are empty, just for adding custom loot.
Can I add my own rooms?
No, this dungeon is generated procedurally. It's not possible to add content without changing the source code.
Installation von Roguelike Dungeons
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.21.7–26.3 on Fabric automatically, together with its dependencies: Fabric API.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Fabric
The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file roguelike-dungeons-fabric-2.1.2+mc26.3.jar (696 KB) for your game version.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it. Required dependencies go there too: Fabric API.
Launch the loader profile
Open “Mods” in the main menu: Roguelike Dungeons should be in the list.
On a server
A server on Fabric
The mod only works on a server with the same loader and game version, for example 26.3.
File goes into the server’s mods folder
Stop the server, put the mod file into the mods folder and start the server again.
Use the “To server” button
On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.
Versionen
Mit Abhängigkeiten
| Minecraft | Loader | Datei | Datum | Aktionen |
|---|---|---|---|---|
| 26.3 | Fabric | 26.3696 KB 2 | ||
| 26.2 | Fabric | 26.2695 KB 3 | ||
| 26.1.2 | Fabric | 26.1.2710 KB | ||
| 1.21.11 | Fabric | 1.21.11703 KB 4 | ||
| 1.21.10 | Fabric | 1.21.10703 KB | ||
| 1.21.9 | Fabric | 1.21.9700 KB | ||
| 1.21.8 | Fabric | 1.21.8700 KB | ||
| 1.21.7 | Fabric | 1.21.7700 KB |
Was zum Ausführen nötig ist
- Fabric APIerforderlich
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