OC XNet Driver Mod für Minecraft 1.12.2
Ermöglicht OpenComputers die Nutzung von XNet-Netzwerken, um Gegenstände, Flüssigkeiten und Energie an verbundene Blöcke zu übertragen.
ocxnetdriver
OpenComputers + XNet = :heart:
Ermöglicht OpenComputers die Nutzung von XNet-Netzwerken, um Items, Flüssigkeiten und Energie auf verbundene Blöcke zu übertragen.
Bekannte Probleme
- Dies ist derzeit uneingeschränkt, d.h. du kannst riesige Mengen in kürzester Zeit übertragen.
Verfügbare Methoden
Methodenbeschreibung
getConnectedBlocks() Gibt eine Tabelle mit allen Blöcken zurück, die mit dem XNet-Netzwerk verbunden sind
getSupportedCapabilities(pos[, side]) Listet alle Fähigkeiten auf, die der angegebene Block unterstützt
getItems(pos[, side]) Gibt eine Tabelle mit allen Items im angegebenen Inventar zurück
getFluids(pos[, side]) Listet alle Flüssigkeiten im angegebenen Tank auf
getEnergy(pos[, side]) Ruft Kapazität und gespeicherte Energie des angegebenen Energiehandlers ab
transferItem(sourcePos, sourceSlot, amount, targetPos[, sourceSide[, targetSide]]) Überträgt Items zwischen zwei Inventaren
transferFluid(sourcePos, amount, targetPos, fluidName]) Überträgt Flüssigkeiten zwischen zwei Tanks
transferEnergy(sourcePos, amount, targetPos[, sourceSide[, targetSide]]) Überträgt Energie zwischen zwei Energiehandlern
store(sourcePos, sourceSlot, database, entry[, sourceSide]) Speichert einen Itemstack von irgendwo im XNet-Netzwerk in einem Datenbank-Upgrade
Synopsis
local component = require('component') local sides = require('sides') local serialization = require('serialization'); local xnet = component.xnet -- Dump all found blocks and track all vanilla types in a table local chests = {} local tanks = {} local cells = {} for i,block in ipairs(xnet.getConnectedBlocks()) do print(serialization.serialize(block)) if(block.name == "minecraft:chest") then chests[chests+1] = block elseif(block.name == "thermalexpansion:tank") then tanks[tanks+1] = block elseif(block.name == "thermalexpansion:cell") then cells[cells+1] = block end end -- {name="thermalexpansion:cell",pos={z=0,y=-1,x=0},side="west",meta=0} -- {name="opencomputers:case3",pos={z=0,y=-1,x=1},side="north",meta=1} -- {name="thermalexpansion:tank",pos={z=0,y=0,x=-2},side="down",meta=0,connector="Dynamo"} -- {name="minecraft:chest",pos={z=1,y=-1,x=-2},side="north",meta=3,connector="Dynamo"} -- {name="thermalexpansion:dynamo",pos={z=0,y=-1,x=-3},side="east",meta=2,connector="Dynamo"} -- {name="thermalexpansion:tank",pos={z=0,y=1,x=-1},side="down",meta=0} -- {name="thermalexpansion:tank",pos={z=0,y=0,x=-2},side="east",meta=0} -- {name="xnet:controller",pos={z=0,y=0,x=0},side="west",meta=3} -- Dump the contents of the first chest: print(serialization.serialize(xnet.getItems(chests[1].pos))) -- { -- {maxSize=64,size=64,hasTag=false,maxDamage=0,damage=0,name="minecraft:stone",label="Stone"}, -- {maxSize=64,size=64,hasTag=false,maxDamage=0,damage=0,name="minecraft:hayblock",label="Hay Bale"}, -- [27]={maxSize=64,size=1,hasTag=false,maxDamage=0,damage=0,name="xnet:controller",label="Controller"}, -- n=27 -- } -- Dump the contents of the first tank print(serialization.serialize(xnet.getFluids(tanks[1].pos))) -- { -- {content={label="Essence of Knowledge",amount=4000,hasTag=false,name="experience"},capacity=20000}, -- n=1 -- } -- Dump the contents of the first cell print(serialization.serialize(xnet.getEnergy(cells[1].pos))) -- {canExtract=true,stored=4000,capacity=2000000,canReceive=true} -- Transfer 5 of whatever is in slot 1 of chest 1 into chest 2 print("Transferred: " .. tostring(xnet.transferItem(chests[1].pos, 1, 5, chests[2].pos)))
Einfaches Beispiel für Energieübertragung
local component = require('component') local sides = require('sides') local serialization = require('serialization') local xnet = component.xnet print(serialization.serialize(xnet.getConnectedBlocks())) -- { -- {pos={y=-1,x=0,z=0},name="thermalexpansion:cell",side="west",meta=0}, -- {pos={y=-1,x=1,z=0},name="opencomputers:case3",side="north",meta=1}, -- {pos={y=-1,x=-3,z=0},name="thermalexpansion:dynamo",side="east",meta=2,connector="Dynamo"}, -- {pos={y=0,x=0,z=0},name="xnet:controller",side="west",meta=3}, -- n=4 -- } -- Find a dynamo and a cell and store their position etc local energySource = nil local energyTarget = nil for i,block in ipairs(xnet.getConnectedBlocks()) do if(block.name == "thermalexpansion:dynamo") then energySource = block elseif(block.name == "thermalexpansion:cell") then energyTarget = block end end -- Abort if no source could be found if(energySource == nil) then print("No dynamo found. Aborting!") os.exit(1) end -- Abort if no target could be found if(energyTarget == nil) then print("No cell found. Aborting!") os.exit(2) end -- Transfer 1000RF from source to target using the sides next to the XNet Connector local transferred, error = xnet.transferEnergy(energySource.pos, 1000, energyTarget.pos, sides[energySource.side], sides[energyTarget.side]) if(transferred ~= nil) then print(" - Transferred " .. transferred .. "RF to " .. serialization.serialize(energyTarget.pos)) -- - Transferred 1000RF to {y=-1,x=0,z=0} else print("Error: " .. error) end
Installation von OC XNet Driver
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.12–1.12.2 automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Download the file for your version
In the version list above, pick the file ocxnetdriver-1.0.3-b17.jar (22 KB) for your game version.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.
Launch the loader profile
Open “Mods” in the main menu: OC XNet Driver should be in the list.
Minecraft 1.12.2 runs on Java 8: with a different Java version the game may close right after launch.
Versionen
Mit Abhängigkeiten
| Minecraft | Loader | Datei | Datum | Aktionen |
|---|---|---|---|---|
| 1.12.1 | — | ocxnetdriver-1.0.3-b17.jar21.7 KB | ||
| 1.12.1 | — | ocxnetdriver-1.0.2-b11.jar21.4 KB |
FAQ
Which Minecraft versions does OC XNet Driver work on?
There are files for 1.12.2, 1.12.1, 1.12. The newest is 1.12.2.
Which Java does OC XNet Driver need?
Minecraft 1.12.2 runs on Java 8. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.
Where can I download OC XNet Driver safely?
On this page: the file ocxnetdriver-1.0.3-b17.jar (22 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: c0168aa96831aa717f6c9339c991cba17ece7373.
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