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Integrated Villages Mod für Minecraft 1.20.1, 1.21.1

Überarbeitet Vanilla-Dörfer mit stark detaillierten und integrierten Dörfern

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Aktualisiert
Aktualisiert 03.10.2026

FOR FORGE & FABRIC 1.20.1, 1.21.1

Required Mods:

Integrated API Create Supplementaries

Integrated Villages — Screenshot 3

Highly Reccomended Mods:

Farmer's Delight Villager Guards Quark

Integrated Villages — Screenshot 4

Full List of Optionally Integrated Mods:

Spoiler

  • Alex's Mobs
  • Better Archeology
  • Biomes O' Plenty
  • Bountiful
  • Cloud Storage
  • Chipped
  • Chef's Delight
  • Create Villagerology
  • Domestic Innovation
  • Farmer's Delight
  • Friends and Foes
  • Ice and Fire
  • Let's do Bakery
  • Let's do Vinery
  • Mana and Artifice
  • Monobank
  • More Villages
  • Paragliders
  • Regions Unexplored
  • Sawmill
  • Simply Cats
  • Quark
  • Villagers Plus
  • Villager Guards
  • Villager Recruits
  • Wares
  • Waystones

Planned Integrations

  • Hexerei
  • Immersive Engineering
  • Eureka/Valkyrean Skies
  • Clockwork

Suggest more mods in the discord!

All 6 of the first villages added in the mod

WHAT IS INTEGRATED VILLAGES?

Integrated Villages is the third mod in the Integrated Structures series. Not only does it completely overhaul the boring old Minecraft Villages with tons of heavily detailed houses to explore, but it integrates Supplementaries/Quark decorations and Create mod doors, puzzles, traps, and over 30 other mods. I got sick of installing structure mods into a pack and roaming the world, only to find vanilla items and nothing of difficulty anywhere. I love detailed builds and Create machines, so I decided to make mods that adds exactly what I’ve been missing. Beautiful and challenging dungeons and structures packed with lore that are fully integrated into multiple core mods.

Check out my other mods!

  • Integrated Stronghold
  • Integrated Dungeons and Structures (IDAS)

Configuration and optional Integration

Spoiler

By default IV disables vanilla villages from spawning, you can change this in the config file.

To configure anything else, download this https://curseforge.com/minecraft/data-packs/integrated-villages-configuration

To change spawn rates change the spacing and separation in the structures sets. Spacing is the Average distance between two neighboring generation attempts. Value between 0 and 4096 Separation is the Minimum distance in chunks between two neighboring attempts. Value between 0 and 4096. Can't be bigger than spacing

To edit biomes, edit the biome files in tags/worldgen/biome/has structure

To disable structures, remove the structures from the structure set file

To improve compatibility with other structure mods, add structure SETS to the “structure set to avoid” list in each of the tags/worldgen/structure_set files

Configuration for what workstations appear from mods you have installed will be coming soon!

Frequently Asked Questions

Spoiler

Q: What biome mods are compatible? A: Most biome mods are compatible and integrated including Terralith, BOP, and Regions Unexplored.

Q: Will you backport/update to ___? A: I will always keep the mod up to date with the newest versions of Minecraft as the dependencies update. It is very unlikely but not impossible for me to do a backport.

Q: Does this mod work with other structures mods? A: Yes all of Yung's mods, Repurposed Structures and more will all work with zero issues.

Q: Can I use this mod in a modpack? A: Yes! I would love it if this mod gets used in packs.

Q: Can this mod be only on the server-side? A: No, due to its custom music discs and soundtrack, and changes to client side structure blocks

I’ve spent over 1000 hours on my mods. I learned Java specifically for this. If you've enjoyed my projects a ton, two great ways to support me are through Patreon directly, or buying your server through Bisect Hosting. If you're already getting a server, considering going with Bisect and use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends!

The best way to support me is on https://www.patreon.com/craisinlord

Special thanks to:

My Patrons!!!

Howester1984, Nirze, Brython, Catfish, Brickfarmer, Darth Trayus, Cap, JAW, Arzann and the IDAS building team for building many of the beautiful structures you find in this mod!

TelepathicGrunt the author of Repurposed Structures. I used the files from their mod a ton for coding references.

YUNGNICKYOUNG for his structure template manager.

My cat Fonzy for sitting on my lap while I coded this entire thing.

Join the Discord by clicking on the link below if you run into an issue of any kind or have a suggestion, I'll try my best to respond to everyone and would absolutely love suggestions! Thanks for playing and supporting my mod!

https://discord.com/invite/72a7jmc5mb

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Installation von Integrated Villages

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20.1–1.21.1 on Fabric, Forge or NeoForge automatically, together with its dependencies: Create, Integrated API, Supplementaries, Quark.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 1.21.1. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file integrated_villages-1.3.3+1.21.1-neoforge.jar (4.4 MB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it. Required dependencies go there too: Create, Integrated API, Supplementaries, Quark.

  4. Launch the loader profile

    Open “Mods” in the main menu: Integrated Villages should be in the list.

On a server

  1. A server on Fabric, Forge or NeoForge

    The mod only works on a server with the same loader and game version, for example 1.21.1.

  2. File goes into the server’s mods folder

    Stop the server, put the mod file into the mods folder and start the server again.

  3. Use the “To server” button

    On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.

Minecraft 1.21.1 runs on Java 21: with a different Java version the game may close right after launch.

Versionen

Mit Abhängigkeiten

MinecraftLoaderDateiDatumAktionen
1.21.1NeoForge1.21.14.4 MB
1.20.1Forge1.20.14.4 MB 1
1.20.1Fabric1.20.14.4 MB
1.21.1NeoForge1.21.14.4 MB
1.20.1Forge1.20.14.4 MB
1.21.1NeoForge1.21.14.4 MB
1.20.1Forge, NeoForge1.20.13.9 MB
1.20.1Fabric1.20.13.8 MB

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