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Integrated Villages Mod für Minecraft 1.20.1, 1.21.1

Überarbeitung von Dörfern mit Mod-Integration

Downloads
22 Downloads
Aufrufe
87 Aufrufe
Aktualisiert
Aktualisiert 03.11.2026

FOR FORGE/FABRIC/NEOFORGE 1.20.1, 1.21

Required Mods:

Integrated API

Create

Supplementaries

Highly Reccomended Mods:

Farmer's Delight

Villager Guards

Quark

Full List of Optionally Integrated Mods:

  • Alex's Mobs
  • Ars Nouveau
  • Better Archeology
  • Biomes O' Plenty
  • Bountiful
  • Cloud Storage
  • Chipped
  • Chef's Delight
  • Domestication Innovation
  • Farmer's Delight
  • Friends and Foes
  • Ice and Fire
  • Iron's Spells 'n Spellbooks
  • Let's do Bakery
  • Let's do Vinery
  • Mana and Artifice
  • Monobank
  • More Villagers
  • Paragliders
  • Regions Unexplored
  • Sawmill
  • Simply Cats
  • Quark
  • Villagers Plus
  • Villager Guards
  • Villager Recruits
  • Wares
  • Waystones
  • Easel Does It
  • RPG Series Mods
  • Rats
  • Scorched Guns
  • Create Dynamic Village
  • Zetter Gallery
  • Create Better Villages

Planned Integrations

  • Hexerei
  • Eureka/Valkyrean Skies
  • Clockwork

Suggest more mods in the discord!

Integrated Villages — Screenshot 2

WHAT IS INTEGRATED VILLAGES?

Integrated Villages is the third mod in the Integrated Structures series. Not only does it completely overhaul the boring old Minecraft Villages with tons of heavily detailed houses to explore, but it integrates Supplementaries/Quark decorations and Create mod doors, puzzles, traps, and over 30 other mods. I got sick of installing structure mods into a pack and roaming the world, only to find vanilla items and nothing of difficulty anywhere. I love detailed builds and Create machines, so I decided to make mods that adds exactly what I’ve been missing. Beautiful and challenging dungeons and structures packed with lore that are fully integrated into multiple core mods.

Check out my other projects!

  • Integrated Minecraft, the official modpack for the Integrated Structures series
  • Integrated Stronghold
  • Integrated Dungeons and Structures (IDAS)

Configuration and optional Integration:

By default IV disables vanilla villages from spawning, you can change this in the config file.

To configure anything else, download this datapack

To change spawn rates change the spacing and separation in the structures sets. Spacing is the Average distance between two neighboring generation attempts. Value between 0 and 4096 Separation is the Minimum distance in chunks between two neighboring attempts. Value between 0 and 4096. Can't be bigger than spacing

To edit biomes, edit the biome files in tags/worldgen/biome/has structure

To disable structures, remove the structures from the structure set file

To improve compatibility with other structure mods, add structure SETS to the “structure set to avoid” list in each of the tags/worldgen/structure_set files

To configure workstations edit the workstation json files under Integrated API

Features and Planned features:

11 HEAVILY detailed villages with many more on the way!

Integrated with OVER 20 mods

Join my discrd to make suggestions and vote on what structures get added next!

If you have trouble finding one of these structures, just start typing /locate integrated_villages into the chat and you should find a list of all the structures. For example, typing /locate integrated_villages:oasis_village will find the closest Oasis Village to your location.

All Structure Images

Tavern Village, by Nirze and Craisin

Integrated Villages — Screenshot 3

Pirate Village, by Craisin

Integrated Villages — Screenshot 4

Airship Village, by Brythonderoos

Integrated Villages — Screenshot 5

Mediterranean Village, by seraphimrock and Craisin

Integrated Villages — Screenshot 6

Kutcha Village, by Brickfarmer10

Integrated Villages — Screenshot 7

Oasis Village, by Catfish, Darth Trayus, and Craisin

Integrated Villages — Screenshot 8

Mossy Mounds, by Howester

Integrated Villages — Screenshot 9

Cabin Village, by Brickfarmer10

Integrated Villages — Screenshot 10

Minka Village, by by Cpt_Gloval, Catfish , Howester84 , JAWredstoneguy, and Craisin

Integrated Villages — Screenshot 11

Marketstead Village, by seraphimrock

Integrated Villages — Screenshot 12

Clockwork Village, by Ghast

Frequently Asked Questions:

Q: What biome mods are compatible?

A: Most biome mods are compatible and integrated including Terralith, BOP, and Regions Unexplored.

Q: Will you backport/update to ___?

A: I will always keep the mod up to date with the newest versions of Minecraft as the dependencies update. It is very unlikely but not impossible for me to do a backport.

Q: Does this mod work with other structures mods?

A: Yes all of Yung's mods, Repurposed Structures and more will all work with zero issues.

Q: Can I use this mod in a modpack?

A: Yes! I would love it if this mod gets used in packs.

Q: Can this mod be only on the server-side? A: No, due to its custom music discs and soundtrack, and changes to client side structure blocks

Integrated Villages — Screenshot 14

I’ve spent over 1000 hours on my mods. I learned Java specifically for this. If you've enjoyed my projects a ton, two great ways to support me are through Patreon directly, or buying your server through Bisect Hosting. Click on the above picture to get a server, use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends! Set up is so easy, it's basically one click.

Click on the picture bellow for my patreon to directly support me. You'll get exclusive discord roles, chats, and get to directly influence the development of IDAS.

Integrated Villages — Screenshot 15

Special thanks to:

My Patrons!!!

Howester1984, Nirze, Brython, Catfish, Brickfarmer, Darth Trayus, Cap, JAW, Arzann and the IDAS building team for building many of the beautiful structures you find in this mod!

TelepathicGrunt the author of Repurposed Structures. I used the files from their mod a ton for coding references.

YUNGNICKYOUNG for his structure template manager.

My cat Fonzy for sitting on my lap while I coded this entire thing.

Join the Discord by clicking on the image or link below if you run into an issue of any kind or have a suggestion, I'll try my best to respond to everyone and would absolutely love suggestions! Thanks for playing and supporting my mod!

https://discord.com/invite/72a7jmc5mb

Integrated Villages — Screenshot 2

Installation von Integrated Villages

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20.1–1.21.1 on Fabric, Forge or NeoForge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 1.21.1. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file integrated_villages-1.3.3+1.21.1-neoforge.jar (4.4 MB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: Integrated Villages should be in the list.

Minecraft 1.21.1 runs on Java 21: with a different Java version the game may close right after launch.

Versionen

Mit Abhängigkeiten

MinecraftLoaderDateiDatumAktionen
1.21.1NeoForgeintegrated_villages-1.3.3+1.21.1-neoforge.jar4.4 MB 9
1.20.1Fabricintegrated_villages-1.3.2+1.20.1-fabric.jar4.4 MB 4
1.20.1Forgeintegrated_villages-1.3.2+1.20.1-forge.jar4.4 MB 9
1.21.1NeoForgeintegrated_villages-1.3.1+1.21.1-neoforge.jar4.4 MB

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