Gear Core Mod für Minecraft 1.20.1
Bibliotheksmod für die Erstellung von Ausrüstungsmodifikatoren, die Entitätsattribute anwenden oder verschiedene Ereignisse wie das Erleiden von Schaden, das Töten von Mobs und mehr verfolgen können.
New as of 0.3.0, Gear Sets!
Create custom gear set bonuses via datapack! Create RPG set bonuses for any combination of items, the sets can have tiers, custom formatting, and can be applied to virtually any item! Tooltips for your set bonuses appear automatically in the relevant sets, and there is even EMI support for displaying all of the sets, their items, and the bonus descriptions!
Gear sets support Attributes, including custom attributes, and Equipment Modifiers. Currently only attributes can be added strictly via datapack, modifiers have to be created in code before being referenced in a gear set. Somewhere in my "want to do" list is datapack-based equipment mods, so stay tuned!
Here is an example Gear Set from Imbued Gear. All of the bonuses are active in this picutre:
And here is the JSON used to create it. Soon I'll have documentation of the format in wiki.
{ "name": "set.imbued_gear.lich_kings", "active_formatting": [ "GREEN", "BOLD" ], "items": { "tag": "imbued_gear:lich_kings_gear" }, "bonuses": { "2": { "name":"lich_kings_amplifier", "attribute": "amethyst_core:spell_amplifier", "amount": "2.0", "operation": "ADDITION" }, "4": { "name":"lich_kings_duration", "attribute": "amethyst_core:spell_duration", "amount": "0.15", "operation": "MULTIPLY_TOTAL" }, "5": "imbued_gear:horde_master" } }
Equipment Modifiers
Library mod that facilitates the creation of equipment modifiers that can apply standard Minecraft entity attributes or track a variety of events like taking damage, killing mobs, mining blocks, and more. These modifiers aren't affected by grindstones, enchanting tables, or other Minecraft features. These modifiers use the Fzzy Core modifier framework; as such they can be arranged into lineages that pass from one to the next rather than simply stacking numerically.

Current Item Support and Example
Gear Core has built-in modification support for ArmorItem, ToolItem, BowItem, CrossBowItem, ShieldItem, TridentItem, and Trinket, but provides a framework (with the help of Fzzy Core) for making any other type of item modifiable.
Example of Equipment Modifiers in action via Gearifiers:
Modification Features of an Equipment Modifier
Equipment modifiers can affect the following aspects of equipment:
Attribute Modifiers
Standard Minecraft Attributes can be attached to equipment modifiers. These attributes stack on top of whatever innate attributes the gear has and on top of other modifications.
Durability Modifier
The durability of the gear can be modified using a Fzzy Core PerLvlI instance, which allows for flat changes to durability or percentage changes (or both!).
Post Hit Events
Post-hit event consumers can be added to an Equipment Modifier. These consumers are fired on the postHit method of ItemStack, allowing implementations to perform actions after a player has hit something.
Post Mine Events
Similar to the post-hit events, consumers can also be added for postMine, which fires after a player has successfully broken a block.
On Use Events
Add activated abilities to items! These events fire on the use method, like any right click action. The events only fire if the items innate use isn't successful.
Incoming Damage Modification and Event
Damage modification functions can be attached to equipment modifiers, both allowing for event code upon a player getting damaged, and for damage modification (reduction by 10% of all magic damage, for example).
Mob Kill Events
An event that fires when a player kills a mob, similar structure to all the other events, implementations pass a special consumer to the Modifier for it to process.
Other Modifiers
Other types of modifiers can be attached to equipment modifiers, with a ModifierProcessor available so an implementation can decide what to do with them.
Modifier Rolling System
Gear Core provides a modifier randomization system for adding of random modifiers to certain gear. Check out Gearifiers for a thorough example of this system in action. The short story of how this system works:
Modifier Targets
Gear Core adds EquipmentModifierTargets. These work is a similar manner to EnchantmentTarget in Minecraft, but they are an extendable class rather than an enum. When the modifier rolling system is picking modifiers, it will only pick modifiers from the proper targets.
Weight
Like loot and other things in Minecraft, modifiers can be provided with a weight. This weight works exactly as you'd expect.. every modifier who matches up to the target is put into a pool X times based on it's weight, and the total pool is used for random modifier rolls.
Rarity
Modifiers can be given a rarity. This is an enum that defines the formatting of the modifier on the item tooltip, with the different rarities providing different colors (and some bold)
Rarity Format
Legendary Gold, Bold
Epic Light Purple
Rare Aqua
Uncommon Dark Green
Common Gray
Bad Dark Red
Really Bad Dark Red, Bold
Toll
Each modifier takes a certain toll on the rolling pool. The pool starts with a certain amount of toll it can spend, with each modifier added spending it's toll out of that pool until there isn't enough left for the next roll to succeed. The default toll is 5, with a default pool of about 5.75 on average.
Providing different tolls allows for fine tuning of selection probability.
Persistence and Availability for Rolling
A modifier can be created to be persistent, which prevents it from being removed on a reroll. This might be used for "innate" modifiers or for "cursed" modifiers.
Modifiers can also be marked as unavailable for random selection. This might be used, again, for "innate" modifiers that aren't part of a random chance system but are simply provided with every instance of the item.
Installation von Gear Core
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.19.3–1.20.1 on Fabric or Quilt automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Fabric or Quilt
The loader must match the game version of the mod file, for example Minecraft 1.20.1. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file gear_core-0.3.8+1.20.1.jar (150 KB) for your game version and loader.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.
Launch the loader profile
Open “Mods” in the main menu: Gear Core should be in the list.
Minecraft 1.20.1 runs on Java 17: with a different Java version the game may close right after launch.
Versionen
Mit Abhängigkeiten
| Minecraft | Loader | Datei | Datum | Aktionen |
|---|---|---|---|---|
| 1.20.1 | Fabric, Quilt | gear_core-0.3.8+1.20.1.jar150 KB | ||
| 1.19.3 | Fabric, Quilt | gear_core-0.1.5+1.19.3.jar139 KB |
FAQ
Which Minecraft versions does Gear Core work on?
There are files for 1.20.1, 1.20, 1.19.3. The newest is 1.20.1.
Is Gear Core for Forge or Fabric?
There are files for Fabric: 1.19.3–1.20.1 and for Quilt: 1.19.3–1.20.1. There are no files for Forge or NeoForge: a mod for another loader will not start.
Does Gear Core need other mods?
The author lists no required dependencies: the Fabric or Quilt loader is enough.
Which Java does Gear Core need?
Minecraft 1.20.1 runs on Java 17. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.
Where can I download Gear Core safely?
On this page: the file gear_core-0.3.8+1.20.1.jar (150 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 39414965a1c421adf04f75b0ff9093f8ef926849.
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