Über die Emendatus Enigmatica-Mod
This mod is a Data-Driven solution created for Modpack Developers to create their own materials, unify the look and feel of modded Minecraft, and provides them with a handful of feature generation options.
All blocks, and items have been properly tagged, and have all the basic recipes included upon their material's registration.
Additional information on how to setup new Materials, configure new Strata Blocks to be used for dynamic ores, and generating Deposit features can be found on the Wiki.
Should you require any additional information, please don't hesitate to give me a poke over at the Enigmatica Discord.
As of V2.1, most of the compat that was handled by EE has been moved to mod-specific add-ons. These add-ons handle all the item registry and data generation required for recipes, models, blockstates ..etc.
Current Add-ons:





Q: Can I use this mod in my modpack?
A: Yes, please go ahead. The mod is built to be a utility in the hands of Modpack Developers.
Q: Do I need to disable the Ores of other mods, or does EE disable them?
A: At the moment, it is only possible to disable the generation of Vanilla Ores by introducing Vanilla-based Materials, and disabling the default ore generation in the Material's properties. Modded Ores has to be disabled manually either from their respective mod's config file, or by using datapacks. Information on how to setup Strata can be found here.
Q: Can you please add a specific set of Strata to the ores?
A: As of Version 2 of the mod, it is now completely data-driven, and the addition of new Strata to the ores and generation features can be done through the JSON files. Information on how to setup Strata can be found here.
Q: Do EE Ores spawn in the Nether, the End, and Modded Dimensions?
A: With the new Deposit feature introduction in the V2 of the mod, Modpack Devs have completely control over generating these deposit features in both the Nether, the End, and any other Modded Dimensions. Information on how to setup Deposits can be found here.
For Minecraft Version 1.18+
Blackwhita has created KubeJS scripts which adds a handful of materials from EE, using EE assets.
The scripts can be found here.
EE-V1 for Minecraft Version 1.16 is currently out-of-support
However, if you are still using V1, the below integration should help you quickly setup the necessary script to fully utilize this mod
The wonderful folks at AVSP have created KubeJS Scripts to help integrating Emendatus Enigmatica with your modpack. You can access their scripts over at: https://www.curseforge.com/minecraft/customization/avsps-easy-emendatus-enigmatica-scripts
Installation von Emendatus Enigmatica
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.19.2–1.21.1 on Forge or NeoForge automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Minecraft 1.21.1 runs on Java 21: with a different Java version the game may close right after launch.
Versionen
Mit Abhängigkeiten
| Minecraft | Loader | Datei | Datum | Aktionen |
|---|---|---|---|---|
| 1.21.1 | NeoForge | Emendatus Enigmatica 1.21.1 2.2.0 | Alpha 3724 KB | ||
| 1.19.2 | Forge | EmendatusEnigmatica-1.19.2-2.1.6572 KB | ||
| 1.19.2 | Forge | EmendatusEnigmatica-1.19.2-2.1.0567 KB |
FAQ
Is Emendatus Enigmatica for Forge or Fabric?
There are files for Forge: 1.19.2 and for NeoForge: 1.21.1. There are no files for Fabric: a mod for another loader will not start.
Which Java does Emendatus Enigmatica need?
Minecraft 1.21.1 runs on Java 21. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.
How do I download Emendatus Enigmatica?
With Millida Launcher: it installs Emendatus Enigmatica into a modpack by itself, for the right game version and loader. The launcher is free.
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