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Minecraft 1.16.5, 1.19.2 için KubeJS Immersive Engineering Mod

KubeJS Immersive Engineering entegrasyonu

başlangıç Lat · CurseForge
görüntülenme
30 görüntülenme
Güncellendi
Güncellendi 17.10.2026

KubeJS Immersive Engineering modu hakkında

KubeJS Immersive Engineering entegrasyonu. Daha fazla bilgi için Tarifler sayfasına bakın.

Desteklenen tarif türleri:

  • immersiveengineeringAlloy

event.recipes.immersiveengineeringAlloy(output, input1, input2)

  • immersiveengineeringBlastFurnace

event.recipes.immersiveengineeringBlastFurnace(output, input) event.recipes.immersiveengineeringBlastFurnace(output, input, slag)

  • immersiveengineeringBlastFurnaceFuel

event.recipes.immersiveengineeringBlastFurnaceFuel(input).time(300)

  • immersiveengineeringCokeOven

event.recipes.immersiveengineeringCokeOven(output, input).creosote(250).time(900)

  • immersiveengineeringCloche

event.recipes.immersiveengineeringCloche([outputs], input, soil) event.recipes.immersiveengineeringCloche([outputs], input, soil, render) // Render formatı: {type: 'crop', block: 'minecraft:wheat'}

  • immersiveengineeringFertilizer

event.recipes.immersiveengineeringFertilizer(input).growthModifier(1.5)

  • immersiveengineeringMetalPress

event.recipes.immersiveengineeringMetalPress(output, input, mold)

  • immersiveengineeringArcFurnace

event.recipes.immersiveengineeringArcFurnace([outputs], input) event.recipes.immersiveengineeringArcFurnace([outputs], input, [additives]) event.recipes.immersiveengineeringArcFurnace([outputs], input, [additives], slag)

  • immersiveengineeringCrusher

event.recipes.immersiveengineeringCrusher(output, input) event.recipes.immersiveengineeringCrusher(output, input, [secondaries]) // İkincil çıktı formatı: {chance: 0.5, output: 'item:id'}

  • immersiveengineeringSawmill

event.recipes.immersiveengineeringSawmill(output, input)

event.recipes.immersiveengineeringSawmill(output, input, [secondaries]) // İkincil çıktı formatı: {stripping: true, output: 'item:id'}

event.recipes.immersiveengineeringSawmill(output, input, [secondaries], stripped)

KubeJS Immersive Engineering nasıl kurulur

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.16.5–1.19.2 on Forge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Forge

    The loader must match the game version of the mod file, for example Minecraft 1.19.2. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file kubejs-immersive-engineering-1902.2.3-build.18.jar (52 KB) for your game version.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: KubeJS Immersive Engineering should be in the list.

Minecraft 1.19.2 runs on Java 17: with a different Java version the game may close right after launch.

Sürümler

Bağımlılıklarla

MinecraftYükleyiciDosyaTarihİşlemler
1.19.2ForgeKubeJS Immersive Engineering Forge 1902.2.3-build.1852.3 KB
1.19.2Forgekubejs-immersive-engineering-1902.2.2-build.40.jar42.1 KB
1.18.1Forgekubejs-immersive-engineering-1801.2.0-build.31.jar28.1 KB
1.16.5—kubejs-immersive-engineering-1605.1.1-build.2.jar21.6 KB

SSS

Which Minecraft versions does KubeJS Immersive Engineering work on?

There are files for 1.19.2, 1.18.1, 1.16.5. The newest is 1.19.2.

Is KubeJS Immersive Engineering for Forge or Fabric?

Only for Forge: 1.18.1–1.19.2. There are no files for Fabric or NeoForge: a mod for another loader will not start.

Does KubeJS Immersive Engineering need other mods?

The author lists no required dependencies: the Forge loader is enough.

Which Java does KubeJS Immersive Engineering need?

Minecraft 1.19.2 runs on Java 17. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.

Where can I download KubeJS Immersive Engineering safely?

On this page: the file kubejs-immersive-engineering-1902.2.3-build.18.jar (52 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 412fcd1e5eac90918991de01578b5e18dad9a906.

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